maps/navar_city/misc
rjtanner 3f7b7d36d4 Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 3 in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15789 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-18 05:01:20 +00:00
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IPO_navar Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-11-17 05:57:34 +00:00
aliscave Changes with the cave walls to make nicer merging in Ali's Cave in Navar. Comsetic change, no functional changes. 2011-11-09 06:32:05 +00:00
aliswell Corrected name_pl reference (was plug, now plugs) to Ali's Well in Navar. 2011-11-09 06:20:23 +00:00
bowyer Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
buildshop Adapt to renamed archetype names. 2011-11-05 22:37:30 +00:00
city1armour Update or correct entrance x and y coordinates in the map headers. 2011-10-10 01:16:06 +00:00
city1bank Spelling correction for the account manager NPC (was acount) in Bank of Skud, Navar Branch. 2011-11-10 05:29:57 +00:00
city1gen Update or correct entrance x and y coordinates in the map headers. 2011-10-10 01:16:06 +00:00
city1magic Major cosmetic update to Wizzo's Magic Shop in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-05-06 05:25:03 +00:00
city1mermaid Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up. 2011-11-16 06:06:58 +00:00
city1smith Removed line breaks in message text to Gunther's Smithy in Navar. 2011-11-10 05:32:28 +00:00
city1weapon Update or correct entrance x and y coordinates in the map headers. 2011-10-10 01:16:06 +00:00
dragon_guild Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar. Capilization changes on the sign (dragon guild -> Dragon Guild.) 2011-10-15 03:26:01 +00:00
jeweler Added more light sources to Jeweler's Workshop of Navar. More light fills the map now. 2011-11-17 05:40:57 +00:00
kitchen Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-11-16 06:43:37 +00:00
library Fix walls. 2011-05-07 14:34:28 +00:00
market1 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
market2 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
midane Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add navar as the region where necessary 2008-09-21 04:12:05 +00:00
navarwiz Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up. 2011-11-16 06:06:58 +00:00
tannery Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-11-17 06:17:24 +00:00
thamshop Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-11-17 06:33:15 +00:00
theater Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, Ground Floor in Navar. 2011-11-18 04:49:49 +00:00
theater2 Cosmetic change with wall sections surrounding doorways to Civic Theater, 2nd Floor in Navar. 2011-11-18 04:43:44 +00:00
theater3 Remove unnecessary name_pl references to the Civic Theater, 3rd Floor in Navar. Technical change, no functional changes. 2011-11-10 06:09:40 +00:00
theater4 Remove unnecessary name_pl references to the Civic Theater, rooftop in Navar. Technical change, no functional changes. 2011-11-10 06:11:45 +00:00
theaterb1 Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 1 in Navar. 2011-11-18 04:54:32 +00:00
theaterb2 Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 2 in Navar. 2011-11-18 04:56:17 +00:00
theaterb3 Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 3 in Navar. 2011-11-18 05:01:20 +00:00
theaterb4 (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-22 00:56:46 +00:00
wizard.msg Use the quest system for the Rhyzian amulet quest. 2011-08-13 17:11:36 +00:00