maps/python/items/sell_punisher.py

77 lines
2.4 KiB
Python

# -*- coding: utf-8 -*-
# sell_punisher.py - Punish players for selling items
#
# Copyright (C) 2010 Nicolas Weege
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
#
# This script punishes players trying to sell the item it is linked to.
# The item is then not sold.
#
# It should be called from a "selling" event.
#
# An optional "punish_sell_in" key can be put in the item (not the event)
# to specify a base path to punish selling it in maps which path starts with that value.
# For instance, to restrict selling to Scorn, use "punish_sell_in /scorn/".
#
# If no key is defined, trying to sell is punished in the whole world.
import Crossfire
import random
def sell_is_restricted():
map = Crossfire.WhoAmI().ReadKey("punish_sell_in")
if map == "":
return 1
current = Crossfire.WhoIsActivator().Map.Path
if len(current) < len(map):
return 0
if map == current[0:len(map)]:
return 1
return 0
def handle_sell():
if not sell_is_restricted():
return
guard = None
map = Crossfire.WhoIsActivator().Map
for h in range(0, map.Height):
for w in range(0, map.Width):
top = map.ObjectAt(w, h)
while top != None:
if top.Type == 69:
count = random.randint(2, 8)
while count > 0:
guard = Crossfire.CreateObjectByName("guard")
guard.StandStill = 0
guard.Unaggressive = 0
map.InsertAround(guard, w, h)
count = count - 1
break
top = top.Above
if guard != None:
Crossfire.WhoIsActivator().Message("You thief!")
Crossfire.SetReturnValue(1)
handle_sell()