maps/quests/peterm/DragonQuest
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
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ElectricAnte Use 'light_blue_cave', 'dark_blue_cave' and 'red_cave' archetypes instead of 'cave' ones. Requires arch r21867. 2021-01-30 09:27:17 +00:00
ElectricHatchery Add no_magic on exits to prevent dimension door to a blocked place. 2021-03-17 14:26:13 +00:00
ElectricLord Describe the origin or purpose of every key 2021-08-13 18:55:09 +02:00
Entrance Cosmetic changes to Dragon Quest, Entrance (quests/peterm/DragonQuest/Entrance) - changes to cave wall corners for nicer merging. No functional changes. 2012-01-02 05:46:41 +00:00
FireAnte Use 'light_blue_cave', 'dark_blue_cave' and 'red_cave' archetypes instead of 'cave' ones. Requires arch r21867. 2021-01-30 09:27:17 +00:00
FireHatchery Add no_magic on exits to prevent dimension door to a blocked place. 2021-03-17 14:26:13 +00:00
FireLord Describe the origin or purpose of every key 2021-08-13 18:55:09 +02:00
IceAnte Use 'light_blue_cave', 'dark_blue_cave' and 'red_cave' archetypes instead of 'cave' ones. Requires arch r21867. 2021-01-30 09:27:17 +00:00
IceHatchery Add no_magic on exits to prevent dimension door to a blocked place. 2021-03-17 14:26:13 +00:00
IceLord Describe the origin or purpose of every key 2021-08-13 18:55:09 +02:00
WyvernNest Add no_magic on exits to prevent dimension door to a blocked place. 2021-03-17 14:26:13 +00:00