92 lines
3.3 KiB
Python
92 lines
3.3 KiB
Python
# push_one_period.py
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#
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# Copyright 2007 by David Delbecq
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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#
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# Uses JSON notation for parameters
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# This script make the object is is attached to swap at
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# given periods of day with a specifc object in the event's inventory
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# To use it, give this event's parameter the name of
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# period where the swap is active. Put in the inventiry the swapped object
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# The swap can occur for objects in map and for object in other object
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#
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# exemple
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#
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# arch event_time
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# title Python
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# slaying /python/tod/replace_all_periods.py
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# msg
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# {
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# "when":["Morning","The Season of the Blizzard"]
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# }
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# endmsg
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# arch beholder
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# end
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# end
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#
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import Crossfire
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import string
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from CFTimeOfDay import TimeOfDay
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import cjson
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event = Crossfire.WhatIsEvent()
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parameters = cjson.decode(event.Message)
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alreadymatched = (event.Value!=0)
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match = TimeOfDay().matchAll(parameters["when"])
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if ( match != alreadymatched ):
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#Crossfire.Log(Crossfire.LogDebug, "replace_all_periods")
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event = Crossfire.WhatIsEvent()
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current = Crossfire.WhoAmI()
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future = event.Inventory
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# we do not want to repace a monster/anything useable in game by a subevent on the event.
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# seems for technical reasons, EVENT object have a destroy subevent. So let's just
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# ignore subevents
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while ( (future != None) & (future.Type == Crossfire.Type.EVENT_CONNECTOR)):
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future=future.Below
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if (future):
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#if (future.Below):
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#Crossfire.Log(Crossfire.LogDebug, "future.Below is %s" %future.Below.Name)
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#Crossfire.Log(Crossfire.LogDebug, "current is %s, future is %s, event is %s" %(current.Name, future.Name, event.Name))
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if (current.Env):
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#Crossfire.Log(Crossfire.LogDebug, "env mode")
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env = current.Env
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future.InsertInto(env)
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event.InsertInto(future)
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current.InsertInto(event)
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if (alreadymatched):
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event.Value=0
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else:
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event.Value=1
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elif (current.Map):
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#Crossfire.Log(Crossfire.LogDebug, "Map mode")
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mymap = current.Map
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x = current.X
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y = current.Y
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#Crossfire.Log(Crossfire.LogDebug, "inserting future %s in map" %future.Name)
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mymap.Insert(future,x,y)
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#Crossfire.Log(Crossfire.LogDebug, "inserting event %s in future" %event.Name)
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event.InsertInto(future)
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#Crossfire.Log(Crossfire.LogDebug, "inserting current %s in event" %current.Name)
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current.InsertInto(event)
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if (alreadymatched):
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event.Value=0
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else:
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event.Value=1
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#else:
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#Crossfire.Log(Crossfire.LogDebug, "neither env object nor map found")
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