124 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
| # CFMapTransformer.py - CFMapTransformer class
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| #
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| # Copyright (C) 2007 David Delbecq
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| #
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| # This program is free software; you can redistribute it and/or modify
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| # it under the terms of the GNU General Public License as published by
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| # the Free Software Foundation; either version 2 of the License, or
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| # (at your option) any later version.
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| #
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| # This program is distributed in the hope that it will be useful,
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| # but WITHOUT ANY WARRANTY; without even the implied warranty of
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| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| # GNU General Public License for more details.
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| #
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| # You should have received a copy of the GNU General Public License
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| # along with this program; if not, write to the Free Software
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| # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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| #
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| # The author can be reached via e-mail at tchize+cfpython@gmail.com
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| #
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| # Small helper class. Instanciate with
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| # transform = CFMapTransformer(key)
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| # or
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| # transform = CFMapTransformer(key, map)
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| # default map value is to use The map of current event.
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| #
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| # The key is used to keep track of transform. Different transforms
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| # on same map should use different key to prevent mixup
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| 
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| # transformAll(criteria,whatTo)
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| # criteria can be a single String or a list,
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| # whatTo can be a single String or a list.
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| # This will scan the whole map for item's whose
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| # "name" are in the list of criteria and transform
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| # the to one of the whatTo objects, choosen randomly.
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| # original object is kept in inventory of newly created
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| # item and can be restored from there
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| # untransformAll()
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| # this no argument method cancel all changes that have been
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| # made by transformAll
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| import Crossfire
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| import random
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| 
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| 
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| def GetObjectMap(o):
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|     while (o.Env):
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|         o=o.Env
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|     if (o.Map):
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|         return o.Map
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|     return None
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| 
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| def MakeIdentifier(key):
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|     m = Crossfire.CreateObjectByName("force")
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|     m.Name= key
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|     m.Speed=0
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|     return m
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| 
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| class CFMapTransformer:
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|     key = None
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|     cfmap = None
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| 
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|     def __init__(self,key,cfmap=None):
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|         self.key=key
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|         if (cfmap):
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|             self.cfmap=cfmap
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|         else:
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|             o = Crossfire.WhoAmI()
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|             while (o.Env):
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|                 o = o.Env
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|             self.cfmap = o.Map
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| 
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|     def transformAll(self, criteria, whatTo):
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|         if (not isinstance (criteria,list)):
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|             criteria = [criteria]
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|         for x in range (self.cfmap.Width):
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|             for y in range (self.cfmap.Height):
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|                 top = self.cfmap.ObjectAt(x,y)
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|                 while (top):
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|                     #print "testing %s at (%d %d) for match against criteria %s" %(top.Name,x,y,criteria)
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|                     next = top.Above
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|                     if (set([top.Name]) & set (criteria) ):
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|                         #print "matched"
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|                         #do the replace
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|                         if isinstance(whatTo,list):
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|                             ob = Crossfire.CreateObjectByName(whatTo[random.randint(0,len(whatTo)-1)])
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|                         else:
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|                             ob = Crossfire.CreateObjectByName(whatTo)
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|                         force = MakeIdentifier(self.key)
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|                         force.InsertInto(ob)
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|                         top.InsertInto(ob)
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|                         ob.Pickable=False
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|                         self.cfmap.Insert(ob,x,y)
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|                         #handle living stuff by freezing them
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|                         force.WriteKey("inside_speed","%f" %top.Speed,1)
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|                         top.Speed = 0
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|                     top=next
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| 
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|     def untransformAll(self):
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|         for x in range(self.cfmap.Width):
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|             for y in range(self.cfmap.Height):
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|                 top = self.cfmap.ObjectAt(x,y)
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|                 while (top):
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|                     #print "checking at (%d,%d) if %s need a restore" %(x,y,top.Name)
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|                     next = top.Above
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|                     match = False
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|                     inv = top.Inventory
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|                     torestore = None
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|                     while(inv):
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|                         #print "    checking inventory item %s" %inv.Name
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|                         if (inv.Type == Crossfire.Type.FORCE) and (inv.Name == self.key):
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|                             oldspeed = float(inv.ReadKey("inside_speed"))
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|                             #print "i found the force, luke"
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|                             match = True
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|                         elif (inv.Type != Crossfire.Type.EVENT_CONNECTOR):
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|                             #print "found what to restore"
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|                             torestore = inv
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|                         inv = inv.Below
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|                     if match and (torestore != None):
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|                         #print "found something to restore"
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|                         torestore.Speed = oldspeed
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|                         self.cfmap.Insert(torestore,x,y)
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|                         top.Remove()
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|                     top=next
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