maps/templates/guild
rjtanner 2065004a25 Remove extra spacing to object name (ruby converter -> ruby converter) in guild template map, mainfloor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16241 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-21 04:51:16 +00:00
..
GuildList added script to auto configure guild halls and install them, made python guild halls the default for existing guilds 2010-08-24 07:10:01 +00:00
GuildLocations Add guild names so it can be set. 2011-11-05 19:19:42 +00:00
README.txt added script to auto configure guild halls and install them, made python guild halls the default for existing guilds 2010-08-24 07:10:01 +00:00
basement Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
convert.py Add guild names so it can be set. 2011-11-05 19:19:42 +00:00
convertall.py fixed a bug where a square was unique that shouldn't have been 2010-09-07 16:28:57 +00:00
filelist.py added script to auto configure guild halls and install them, made python guild halls the default for existing guilds 2010-08-24 07:10:01 +00:00
guild_alchemy Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
guild_bbq Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
guild_hq Removed duplicate floor tiles and also corrected wall sections around some of the gates to all Guild HeadQuarters maps. 2011-10-30 20:42:47 +00:00
guild_jeweler Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
guild_tan Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
guild_thaum Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
guild_toolshed Adapt to renamed archetype names. 2011-11-05 22:37:30 +00:00
guildman_lounge Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
guildmaster_lounge Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
hallofjoining Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
journeyman_lounge Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
mainfloor Remove extra spacing to object name (ruby converter -> ruby converter) in guild template map, mainfloor. 2011-12-21 04:51:16 +00:00
master_lounge Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
masters_lounge Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
novice_lounge Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
secondfloor Removed redundant floor tiles to all guild maps as found in the template (r15445), plus removal of newly found redundant floor tiles under some of the gates to all guild maps and template. 2011-11-05 22:34:01 +00:00
storage_hall Adapt to renamed archetype names. 2011-11-05 22:37:30 +00:00
storage_hall.0 Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00
storage_room Setup unique and descriptive names to the Template Guild maps in template directory. 2011-10-30 19:40:32 +00:00

README.txt

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1 Install
2 Bug reporting
3 Credits

1 Install:
Both the install process and the maps themselves require python, so make sure you have that, version 2.5 or later.
There are 5 files involved in the automatic install, convert.py, convertall.py, GuildList, GuildLocations, and filelist.py. GuildList has the list of guilds for the server.  GuildLocations is what is used by the install script for setting up the maps.  It has 9 columns in it, the first is the name of the guild, no spaces.  The second is the region of the guild, the third is the destination folder for the maps, the fourth is the exit location (usually the world map), the fifth and sixth are the x and y coords within the exit map, the seventh eighth and ninth are the exit location for the storage hall.  If field seven is 'same', then it uses the same exit map as for the guild hall itself.

filelist.py has a list of which files to process for each guild hall.
convert.py takes all the files in filelist.py and customises them to the specific guild hall, then outputs them into a new (or overwrites an existing) folder in the current working directory.  The output folder is the name of the guildhall.
It also writes them into the destination dir.  It takes the arguments from argv, in the same order that they are listed in GuildLocations.  
convertall.py reads the lines from GuildLocations and runs them, line by line, through convert.py

Generally speaking, configuring GuildList and GuildLocations and the running convertall.py is all that is needed.  If that doesn't work, then I suggest looking at how convert.py functions before trying to make a work around.


2 Bug reporting:
Any problems installing and making it work or just general bugs you find, please email them to jehloq@yahoo.com, I will be more than willing to help figure out why it isn't working right and correct any bugs you find.

3 Credits
Creators:
majorwoo
Avion
Date:    11/19/2004
Guild work rooms created by: Rick Tanner
Editor: CrossfireEditor
Date:    3/19/2007
Guild Storage hall created by: Chad
Maps finished by:  Alestan jehloq@yahoo.com
Date:     8/27/2007