maps/scorn/taverns
rjtanner 019dd8307c Redesign and minor cosmetic changes to the Port Inn in Scorn. Expanded the map to include more ground outside the inn walls. Many of the room doors now open when a player approaches. Map is considered an outdoor map so darkness or time of day is visible when inside; added light sources.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14404 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-15 04:08:58 +00:00
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apartments Merge lines. 2011-03-17 22:33:26 +00:00
barking_mule update fran to cope with alfalfa quest 2010-05-16 00:44:52 +00:00
dragon_emissary.msg Fix JSON. 2010-05-15 21:11:24 +00:00
fran.msg - Fix syntax error. 2010-05-16 19:01:28 +00:00
goths Add a dialog for the dragon emissary in goth's tavern 2010-05-13 17:19:21 +00:00
goths0 (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-23 22:28:06 +00:00
goths2 Fix a substantial number of other script paths that I had missed previously. 2010-04-30 09:55:06 +00:00
hintson.msg Fix JSON. 2010-05-15 21:08:28 +00:00
inn Major cosmetic overhaul to the Wanderer inn in Scorn. Expanded the map to include ground outside the walls. Replaced grates with windows. Added more windows so that interior resembles the outside appearance of the inn. Doors now open when a player approaches them. Room doors are open by default. Removed line breaks to the introductory sign. Map now considered an outdoor map so darkness or time of day is visible when inside; added light sources to the inn. Updated world map for new map entrance destination. 2011-03-26 16:35:51 +00:00
inn2 Redesign and minor cosmetic changes to the Port Inn in Scorn. Expanded the map to include more ground outside the inn walls. Many of the room doors now open when a player approaches. Map is considered an outdoor map so darkness or time of day is visible when inside; added light sources. 2011-04-15 04:08:58 +00:00
mark.msg Questify the 'Esmeralda the goose' quest. 2010-04-27 14:10:29 +00:00