maps/templates
akirschbaum 8de8411641 Remove trailing whitespace.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
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bungalo Update of the maps for CFPython version 2.0. 2005-10-18 18:13:28 +00:00
guild Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup. 2007-03-20 05:01:33 +00:00
keep Keep template (unfinished example of a larger map template for building) 2005-10-01 20:48:56 +00:00
README Remove trailing whitespace. 2007-03-24 13:15:00 +00:00

README

Templates README

This directory is for map templates - these maps should not be accessed directly but instead used to create instances of maps.  Some special considerations - each folder is a template consisting of a set of maps linked relatively.  Some special fields used:

"slaying OWNER_MARKER"

- replace this with a string to represent the map owner(s) inventory object which gives them access to things like doors and switches.

"slaying mainexit
 hp x
 sp x
"
-replace with the actual return exit info back to where the template has been placed