maps/styles/monsterstyles
akirschbaum 5aec0cb329 Add new style map to make greater hellhounds appear.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4471 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-19 17:38:44 +00:00
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angel - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00
animal - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00
chaos - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00
city - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00
demon Add new style map to make greater hellhounds appear. 2006-02-19 17:38:44 +00:00
dragon New style file, dragon_16, to add a few chaos wyverns in high level random 2005-09-16 21:28:55 +00:00
humanoid - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00
imp Various updates - 2002-09-04 06:49:14 +00:00
insect - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00
nethack - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00
orc Various updates - 2002-09-04 06:49:14 +00:00
subterranean - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00
sylvan - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00
undead remove quest-only monster from generic undead style 2003-10-04 21:57:44 +00:00
undead_quest create undead_quest style; copied from undead style 2003-10-04 21:26:45 +00:00
vegetable - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00
wyvern - changes to fix up old multipart arch notation 2004-03-23 03:17:47 +00:00