498 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			498 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
import Crossfire
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import random
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#import CFLog
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Crossfire.SetReturnValue( 1 )
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whoami=Crossfire.WhoAmI()
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who = Crossfire.WhoIsActivator()
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def do_help():
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	help = ''
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	help += 'Usage: say <test name>\nAvailable tests:\n'
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	help += ' - arch: archetypes-related tests\n'
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	help += ' - maps: maps-related tests\n'
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	help += ' - party: party-related tests\n'
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	help += ' - region: party-related tests\n'
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	help += ' - ref: some checks on objects references\n'
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	help += ' - mark: marked item\n'
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	help += ' - memory: storage-related tests\n'
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	help += ' - time: time of day tests\n'
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	help += ' - timer: timer activation test\n'
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	help += ' - timer_kill: kill specified timer\n'
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	help += ' - misc: other tests\n'
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	help += ' - exp\n'
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	help += ' - const: constants and such\n'
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	help += ' - move\n'
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	help += ' - bed\n'
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	help += ' - readkey\n'
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	help += ' - writekey\n'
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	help += ' - speed\n'
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	help += ' - owner\n'
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	help += ' - friendlylist\n'
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	help += ' - create\n'
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	help += ' - directory\n'
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	help += ' - event\n'
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	help += ' - light\n'
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	help += ' - attacktype\n'
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	help += ' - players\n'
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	help += ' - checkinv\n'
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	help += ' - face\n'
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	help += ' - anim\n'
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	help += ' - hook\n'
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	help += ' - checkinventory\n'
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	help += ' - nosave\n'
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	whoami.Say(help)
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def do_arch():
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	archs = Crossfire.GetArchetypes()
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	whoami.Say('%d archetypes'%len(archs))
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	which = random.randint(0,len(archs))
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	arch = archs[which]
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	whoami.Say('random = %s'%arch.Name)
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	head = ''
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	more = ''
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	next = ''
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	if (arch.Head):
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		head = arch.Head.Name
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	if (arch.More):
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		more = arch.More.Name
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	if (arch.Next):
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		next = arch.Next.Name
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	whoami.Say(' head = %s, more = %s, clone = %s, next = %s'%(head, more, arch.Clone.Name, next))
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	arch = who.Archetype
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	whoami.Say('your archetype is %s'%arch.Name)
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def do_maps():
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	whoami.Say('Current map is %s'%who.Map.Name)
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	maps = Crossfire.GetMaps()
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	whoami.Say('%d maps loaded'%len(maps))
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	for map in maps:
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		whoami.Say('%s [%d]   -> %d players'%(map.Name, map.Unique, map.Players))
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#activator=Crossfire.WhoIsActivator()
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	whoami.Say('this map is %s, size %d, %d'%(whoami.Map.Name, whoami.Map.Width, whoami.Map.Height))
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	if (len(topic) > 1):
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		flag = 0
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		if len(topic) > 2:
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			flag = int(topic[2]);
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		ready = Crossfire.ReadyMap(topic[1], flag)
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		if (ready):
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			whoami.Say('ok, loaded %d map %s'%(flag,ready.Name))
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		else:
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			whoami.Say('can\'t load %d map %s'%(flag,topic[1]))
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def do_party():
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	parties = Crossfire.GetParties()
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	whoami.Say('%d parties'%len(parties))
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	for party in parties:
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		whoami.Say('%s (%s)'%(party.Name, party.Password))
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		players = party.GetPlayers()
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		for player in players:
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			whoami.Say('   %s'%player.Name)
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	if len(parties) >= 2:
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		who.Party = parties[1]
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		whoami.Say('changed your party!')
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def do_region():
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	msg = 'Known regions, region for current map is signaled by ***\n'
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	cur = whoami.Map.Region
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	msg += 'This map\'s region is %s (msg: %s)\n'%(cur.Name, cur.Message)
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	regions = Crossfire.GetRegions()
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	msg += ('%d regions\n'%len(regions))
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	for region in regions:
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		if cur == region:
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			msg += ('*** %s - %s\n'%(region.Name,region.Longname))
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		else:
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			msg += ('%s - %s\n'%(region.Name,region.Longname))
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	parent = cur.GetParent()
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	if parent:
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		msg += ('Parent is %s\n'%parent.Name)
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	else:
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		msg += ('Region without parent\n')
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	msg += "Jail: %s (%d,%d)"%(cur.JailPath, cur.JailX, cur.JailY)
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	whoami.Say(msg)
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def do_activator():
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	who2 = Crossfire.WhoIsOther()
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	who3 = Crossfire.WhoAmI()
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	who = 0
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	who2 = 0
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	who3 = 0
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	whoami.Say('let\'s hope no reference crash!')
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def do_marker():
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	obj = who.MarkedItem
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	if obj:
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		whoami.Say(' your marked item is: %s'%obj.Name)
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		mark = obj.Below
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	else:
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		whoami.Say(' no marked item')
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		mark = who.Inventory
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	while (mark) and (mark.Invisible):
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		mark = mark.Below
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	who.MarkedItem = mark
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	whoami.Say('Changed marked item!')
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def do_memory():
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	whoami.Say('Value save test')
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	dict = Crossfire.GetPrivateDictionary()
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	if 's' in dict:
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		x = dict['s']
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		whoami.Say(' x was %d'%x)
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		x = x + 1
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	else:
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		x = 0
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		whoami.Say(' new x')
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	dict['s'] = x
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def do_resist():
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	whoami.Say('Resistance test')
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	for r in range(25):
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		whoami.Say(' %d -> %d'%(r,who.GetResist(r)))
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def do_basics():
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	whoami.Say('Basic test')
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	whoami.Say(' your type is %d'%who.Type)
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	whoami.Say(' your race is %s'%who.Race)
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	whoami.Say(' your level is %d'%who.Level)
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	whoami.Say(' your nrof is %d'%who.Quantity)
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	whoami.Say(' your weight is %d'%who.Weight)
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	whoami.Say(' your name is %s'%who.Name)
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	whoami.Say(' your archname is %s'%who.ArchName)
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	whoami.Say(' your title is %s'%who.Title)
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	whoami.Say(' your ip is %s'%who.IP)
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	whoami.Say(' my name is %s'%whoami.Name)
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def do_time():
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	cftime = Crossfire.GetTime()
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	whoami.Say('Year: %d'%cftime[0])
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	whoami.Say('Month: %d'%cftime[1])
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	whoami.Say('Day: %d'%cftime[2])
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	whoami.Say('Hour: %d'%cftime[3])
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	whoami.Say('Minute: %d'%cftime[4])
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	whoami.Say('Day of week: %d'%cftime[5])
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	whoami.Say('Week of year: %d'%cftime[6])
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	whoami.Say('Season: %d'%cftime[7])
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def do_timer():
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	id = whoami.CreateTimer(3,1)
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	if id >= 0:
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		whoami.Say('The countdown started with a 3 second delay, timerid = %d'%id)
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	else:
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		whoami.Say('Timer failure: %d'%id)
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def do_timer_kill():
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	if ( len(topic) < 2 ):
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		whoami.Say('Kill which timer?')
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	else:
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		timer = int(topic[1])
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		res = Crossfire.DestroyTimer(timer)
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		whoami.Say('Timer %d removed with code %d'%(timer,res))
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def do_misc():
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	inv = whoami.Inventory
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	if inv != 0:
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		whoami.Say("First inv = %s"%inv.Name)
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		whoami.Say("Inv.Env = %s"%inv.Env.Name)
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	else:
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		whoami.Say("Empty inv??")
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	if len(topic) > 1:
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		map = Crossfire.MapHasBeenLoaded(topic[1])
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		if map:
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			whoami.Say('map %s is loaded, size = %d, %d'%(map.Name, map.Width, map.Height))
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		else:
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			whoami.Say('map %s is not loaded'%topic[1])
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def do_inventory():
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	whoami.Say('You have:');
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	inv = who.Inventory
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	while inv:
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		whoami.Say('%s (type = %d, subtype = %d)'%(inv.Name, inv.Type, inv.Subtype))
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		inv = inv.Below
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def do_exp():
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	if ( len(topic) < 2 ):
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		whoami.Say("Your exp is %d, perm is %d, mult is %d"%(who.Exp, who.PermExp, who.ExpMul))
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		whoami.Say("Syntax is: exp <value> [option] [skill]")
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	else:
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		value = int(topic[1])
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		skill = ""
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		arg = 0
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		if ( len(topic) > 2 ):
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			arg = int(topic[2])
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			if ( len(topic) > 3):
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				i = 3
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				while ( i < len(topic) ):
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					skill = skill + topic[i] + ' '
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					i = i + 1
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				skill = skill.rstrip()
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		who.AddExp(value, skill, arg)
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		whoami.Say("ok, added %d exp to %s"%(value,skill))
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def do_const():
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	whoami.Say("%s => %d"%(Crossfire.DirectionName[Crossfire.Direction.NORTH],Crossfire.Direction.NORTH))
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	whoami.Say("Player type => %d"%Crossfire.Type.PLAYER)
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	whoami.Say("Move Fly High => %d"%Crossfire.Move.FLY_HIGH)
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	whoami.Say("MessageFlag NDI_BLUE => %d"%Crossfire.MessageFlag.NDI_BLUE)
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	whoami.Say("CostFlag F_NO_BARGAIN => %d"%Crossfire.CostFlag.NOBARGAIN)
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def dump_move(title, move):
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	moves = [
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		Crossfire.Move.WALK,
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		Crossfire.Move.FLY_LOW,
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		Crossfire.Move.FLY_HIGH,
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		Crossfire.Move.FLYING,
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		Crossfire.Move.SWIM,
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		Crossfire.Move.BOAT ]
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	s = title + ':'
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	for t in moves:
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		if move & t:
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			s = s + ' ' + Crossfire.MoveName[t]
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	return s
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def do_move():
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	whoami.Say(dump_move("movetype", who.MoveType))
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def do_bed():
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	whoami.Say("bed = %s at (%d, %d)"%(who.BedMap, who.BedX, who.BedY))
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	whoami.Say("changing to +1 -1")
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	who.BedX = who.BedX + 1
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	who.BedY = who.BedY - 1
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	whoami.Say("bed = %s at (%d, %d)"%(who.BedMap, who.BedX, who.BedY))
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	whoami.Say("resetting.")
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	who.BedX = who.BedX - 1
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	who.BedY = who.BedY + 1
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def do_readkey():
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	if (len(topic) < 2):
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		whoami.Say('read what key?')
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		return;
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	whoami.Say('key %s = %s'%(topic[1], who.ReadKey(topic[1])))
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def do_writekey():
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	if (len(topic) < 3):
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		whoami.Say('syntax is writekey key add_update [value]')
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		return
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	val = ''
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	if (len(topic) > 3):
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		val = topic[3]
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	whoami.Say('writekey returned %d'%who.WriteKey(topic[1], val, int(topic[2])))
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def do_speed():
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	whoami.Say('Your speed is %f and your speed_left %f'%(who.Speed, who.SpeedLeft))
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#	who.Speed = 0.2
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	who.SpeedLeft = -50
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	whoami.Say('Changed your speed, now %f and %f'%(who.Speed, who.SpeedLeft))
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def do_owner():
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	whoami.Say('Not implemented.');
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def do_friendlylist():
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	friends = Crossfire.GetFriendlyList()
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	for ob in friends:
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		if (ob.Owner):
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			n = ob.Owner.Name
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		else:
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			n = ''
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		whoami.Say(' - %s (%s)'%(ob.Name, n))
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def do_create():
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	first = Crossfire.CreateObjectByName('gem')
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	if (first):
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		whoami.Say('created gem: %s'%first.Name)
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		first.Teleport(whoami.Map, 2, 2)
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	second = Crossfire.CreateObjectByName('diamond')
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	if (second):
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		whoami.Say('created diamond: %s'%second.Name)
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		second.Teleport(whoami.Map, 2, 2)
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def do_directory():
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	whoami.Say('map = %s'%Crossfire.MapDirectory());
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	whoami.Say('unique = %s'%Crossfire.UniqueDirectory());
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	whoami.Say('temp = %s'%Crossfire.TempDirectory());
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	whoami.Say('config = %s'%Crossfire.ConfigDirectory());
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	whoami.Say('local = %s'%Crossfire.LocalDirectory());
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	whoami.Say('player = %s'%Crossfire.PlayerDirectory());
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	whoami.Say('data = %s'%Crossfire.DataDirectory());
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	whoami.Say('scriptname = %s'%Crossfire.ScriptName());
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def do_event():
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	whoami.Say('event title = %s' %Crossfire.WhatIsEvent().Title)
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	whoami.Say('event slaying = %s' %Crossfire.WhatIsEvent().Slaying)
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	whoami.Say('event msg = %s' %Crossfire.WhatIsEvent().Message)
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def do_light():
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	whoami.Say('current light: %d'%whoami.Map.Light)
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	if (len(topic) > 1):
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		chg = int(topic[1])
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		whoami.Map.ChangeLight(chg)
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		whoami.Say('new light: %d'%whoami.Map.Light)
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def do_attacktype():
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	att = [ Crossfire.AttackType.FIRE, Crossfire.AttackType.COLD, Crossfire.AttackType.ELECTRICITY ]
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	whoami.Say('Your attacktype are:')
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	for at in att:
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		if ( at & Crossfire.WhoIsActivator().AttackType == at):
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			whoami.Say(Crossfire.AttackTypeName[ at ])
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def do_players():
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	players = Crossfire.GetPlayers()
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	whoami.Say('Players logged in:')
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	for pl in players:
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		whoami.Say(' - %s'%pl.Name)
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def do_checkinv():
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	if len(topic) > 1:
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		what = topic[1]
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	else:
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		what = 'force'
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	find = who.CheckInventory(what)
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	if find:
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		whoami.Say('Found %s in your inventory.'%find.Name)
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	else:
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		whoami.Say('Can\'t find %s in your inventory.'%what)
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def do_face():
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	obj = whoami.Map.ObjectAt(4, 4)
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	if len(topic) == 1:
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		whoami.Say('Face is %s'%obj.Face)
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		return
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	face = topic[1]
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	try:
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		obj.Face = face
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		whoami.Say('Face changed to %s'%face)
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	except:
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		whoami.Say('Invalid face %s'%face)
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def do_anim():
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	obj = whoami.Map.ObjectAt(4, 4).Above
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	if len(topic) == 1:
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		whoami.Say('Animation is %s'%obj.Anim)
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		return
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	anim = topic[1]
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	try:
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		obj.Anim = anim
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		whoami.Say('Animation changed to %s'%anim)
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	except:
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		whoami.Say('Invalid animation %s'%anim)
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def do_hook():
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	item = whoami.Map.CreateObject('food', 0, 0)
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	whoami.Say('Created item.')
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	item2 = whoami.Map.ObjectAt(0, 0)
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	while item2.Above:
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		item2 = item2.Above
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	if item != item2:
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		whoami.Say('Not the same items!')
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	item.Remove()
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	whoami.Say('Trying to access removed item, exception coming')
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	try:
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		item2.Quantity = 1
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		whoami.Say('No exception! Error!')
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	except:
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		whoami.Say('Exception came, ok')
 | 
						|
 | 
						|
def do_check_inventory():
 | 
						|
  if len(topic) == 1:
 | 
						|
    whoami.Say('use: checkinventory <item''s name>')
 | 
						|
    return
 | 
						|
 | 
						|
  what = ' '.join(topic[1:])
 | 
						|
  item = who.CheckInventory(what)
 | 
						|
  if item != None:
 | 
						|
    whoami.Say('found item: ' + item.Name)
 | 
						|
  else:
 | 
						|
    whoami.Say('did not find anything matching ' + what)
 | 
						|
 | 
						|
def do_no_save():
 | 
						|
  item = whoami.Map.CreateObject('food', 2, 1)
 | 
						|
  item.NoSave = 1
 | 
						|
  whoami.Say('no_save set, the food should not be saved')
 | 
						|
 | 
						|
topic = Crossfire.WhatIsMessage().split()
 | 
						|
#whoami.Say('topic = %s'%topic)
 | 
						|
#whoami.Say('topic[0] = %s'%topic[0])
 | 
						|
if topic[0] == 'arch':
 | 
						|
	do_arch()
 | 
						|
elif topic[0] == 'maps':
 | 
						|
	do_maps()
 | 
						|
elif topic[0] == 'party':
 | 
						|
	do_party()
 | 
						|
elif topic[0] == 'region':
 | 
						|
	do_region()
 | 
						|
elif topic[0] == 'mark':
 | 
						|
	do_marker()
 | 
						|
elif topic[0] == 'ref':
 | 
						|
	do_activator()
 | 
						|
elif topic[0] == 'memory':
 | 
						|
	do_memory()
 | 
						|
elif topic[0] == 'resist':
 | 
						|
	do_resist()
 | 
						|
elif topic[0] == 'basics':
 | 
						|
	do_basics()
 | 
						|
elif topic[0] == 'time':
 | 
						|
	do_time()
 | 
						|
elif topic[0] == 'timer':
 | 
						|
	do_timer()
 | 
						|
elif topic[0] == 'timer_kill':
 | 
						|
	do_timer_kill()
 | 
						|
elif topic[0] == 'misc':
 | 
						|
	do_misc()
 | 
						|
elif topic[0] == 'exp':
 | 
						|
	do_exp()
 | 
						|
elif topic[0] == 'const':
 | 
						|
	do_const()
 | 
						|
elif topic[0] == 'move':
 | 
						|
	do_move()
 | 
						|
elif topic[0] == 'inv':
 | 
						|
	do_inventory()
 | 
						|
elif topic[0] == 'bed':
 | 
						|
	do_bed()
 | 
						|
elif topic[0] == 'readkey':
 | 
						|
	do_readkey()
 | 
						|
elif topic[0] == 'writekey':
 | 
						|
	do_writekey()
 | 
						|
elif topic[0] == 'speed':
 | 
						|
	do_speed()
 | 
						|
elif topic[0] == 'owner':
 | 
						|
	do_owner()
 | 
						|
elif topic[0] == 'friendlylist':
 | 
						|
	do_friendlylist()
 | 
						|
elif topic[0] == 'create':
 | 
						|
	do_create()
 | 
						|
elif topic[0] == 'directory':
 | 
						|
	do_directory()
 | 
						|
elif topic[0] == 'event':
 | 
						|
	do_event()
 | 
						|
elif topic[0] == 'light':
 | 
						|
	do_light()
 | 
						|
elif topic[0] == 'attacktype':
 | 
						|
	do_attacktype()
 | 
						|
elif topic[0] == 'players':
 | 
						|
	do_players()
 | 
						|
elif topic[0] == 'checkinv':
 | 
						|
	do_checkinv()
 | 
						|
elif topic[0] == 'anim':
 | 
						|
	do_anim()
 | 
						|
elif topic[0] == 'face':
 | 
						|
	do_face()
 | 
						|
elif topic[0] == 'hook':
 | 
						|
	do_hook()
 | 
						|
elif topic[0] == 'checkinventory':
 | 
						|
  do_check_inventory()
 | 
						|
elif topic[0] == 'nosave':
 | 
						|
  do_no_save()
 | 
						|
else:
 | 
						|
	do_help()
 |