maps/python/guilds/arrest.py

124 lines
3.0 KiB
Python

import random
import Crossfire
import CFGuilds
import sys
import string
#sys.stderr=open("/home/alestan/Output.log", 'a')
activator=Crossfire.WhoIsActivator()
whoami=Crossfire.WhoAmI()
activatorname=activator.Name
mymap = activator.Map
def find_player(object):
while (object.Type != 1) : #1 is type 'Player'
object = object.Above
if not object:
return 0
return object
Corpse = activator.Map.ObjectAt(int (21), int (0))
x4=random.randint(21, 23)
y4=random.randint(22,24)
Curse = activator.Map.ObjectAt(int(x4),int(y4))
x3=1
y3=8
if (1==1):
if (activator.DungeonMaster ==1):
ApprovedClearanceLevel = 5
Clearancerq=Crossfire.ScriptParameters() # 6 is say event
x1 = activator.X
Y1 = activator.Y
x= 26
y=0
text = string.split(Clearancerq)
guildname = text[0]
guild=CFGuilds.CFGuild(guildname)
guildrecord=CFGuilds.CFGuildHouses().info(guildname)
ClearanceRequested=(text[1])
ActionRequired=text[2]
if (guild.info(activatorname)!=0):
text1=string.split(str(guild.info(activatorname)))
ClearanceApproved = (text1[5])
# whoami.Say(ClearanceApproved)
if (ClearanceApproved):
if (ClearanceApproved == "'Initiate',"):
ApprovedClearanceLevel = 1
elif (ClearanceApproved == "'Novice',"):
ApprovedClearanceLevel = 2
elif (ClearanceApproved == "'Guildman',"):
ApprovedClearanceLevel = 3
elif (ClearanceApproved == "'Journeyman',"):
ApprovedClearanceLevel = 4
elif (ClearanceApproved == "'Master',"):
ApprovedClearanceLevel = 5
elif (ClearanceApproved == "'GuildMaster',"):
ApprovedClearanceLevel = 6
else:
ApprovedClearanceLevel = 0
if (activator.DungeonMaster ==1):
ApprovedClearanceLevel = 6
#whoami.Say(str(ApprovedClearanceLevel))
if (ClearanceRequested == "Initiate"):
RequiredClearanceLevel = 1
elif (ClearanceRequested == "Novice"):
RequiredClearanceLevel = 2
elif (ClearanceRequested == "Guildman"):
RequiredClearanceLevel = 3
elif (ClearanceRequested == "Journeyman"):
RequiredClearanceLevel = 4
elif (ClearanceRequested == "Master"):
RequiredClearanceLevel = 5
elif (ClearanceRequested == "GuildMaster"):
RequiredClearanceLevel = 6
#whoami.Say(str(RequiredClearanceLevel))
if (ApprovedClearanceLevel >= RequiredClearanceLevel):
Approved = 'Access granted'
else:
Approved = 'Access denied'
if (Approved != 'Access granted'):
if (ActionRequired == "A"):
activator.Teleport(mymap,int(40),int(22))
elif (ActionRequired == "D"):
Corpse.Name = str("%s's body" %(activator.Name))
Corpse.Race = str("%s's Curse" %(activator.Name))
Corpse.Weight = 1
Curse.Name = str("%s's Curse" %(activator.Name))
Corpse.Teleport(mymap, activator.X, activator.Y)
Curse.InsertInto(activator)
Curse1=activator.CheckArchInventory("amulet")
#whoami.Say(str(Curse1))
#whoami.Say(str(Curse))
Curse1.Applied = 1
activator.Teleport(mymap,int(23),int(0))
# whoami.Say('y')
# whoami.Say(Approved)
#activator.Teleport(mymap,int(x1),int(Y1))
# else:
# whoami.Say(Approved)
#else:
# whoami.Say('Say enter to request entry')