maps/navar_city/misc
rjtanner 62b286be59 Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15779 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 05:57:34 +00:00
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IPO_navar Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-11-17 05:57:34 +00:00
aliscave Changes with the cave walls to make nicer merging in Ali's Cave in Navar. Comsetic change, no functional changes. 2011-11-09 06:32:05 +00:00
aliswell Corrected name_pl reference (was plug, now plugs) to Ali's Well in Navar. 2011-11-09 06:20:23 +00:00
bowyer
buildshop Adapt to renamed archetype names. 2011-11-05 22:37:30 +00:00
city1armour
city1bank Spelling correction for the account manager NPC (was acount) in Bank of Skud, Navar Branch. 2011-11-10 05:29:57 +00:00
city1gen
city1magic
city1mermaid Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up. 2011-11-16 06:06:58 +00:00
city1smith Removed line breaks in message text to Gunther's Smithy in Navar. 2011-11-10 05:32:28 +00:00
city1weapon
dragon_guild Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar. Capilization changes on the sign (dragon guild -> Dragon Guild.) 2011-10-15 03:26:01 +00:00
jeweler Added more light sources to Jeweler's Workshop of Navar. More light fills the map now. 2011-11-17 05:40:57 +00:00
kitchen Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-11-16 06:43:37 +00:00
library
market1
market2
midane
navarwiz Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up. 2011-11-16 06:06:58 +00:00
tannery Remove unnecessary name_pl references in Tannery of Navar. Technical change, no functional changes. 2011-11-10 05:44:05 +00:00
thamshop Remove unnecessary name_pl references in Strange Little Store (thamshop) in Navar. Technical change, no functional changes. 2011-11-10 05:46:22 +00:00
theater Remove unnecessary name_pl reference to the Civic Theater, Ground Floor in Navar. Technical change, no functional changes. 2011-11-10 06:03:37 +00:00
theater2 Remove unnecessary name_pl references to the Civic Theater, 2nd Floor in Navar. Technical change, no functional changes. 2011-11-10 06:06:07 +00:00
theater3 Remove unnecessary name_pl references to the Civic Theater, 3rd Floor in Navar. Technical change, no functional changes. 2011-11-10 06:09:40 +00:00
theater4 Remove unnecessary name_pl references to the Civic Theater, rooftop in Navar. Technical change, no functional changes. 2011-11-10 06:11:45 +00:00
theaterb1
theaterb2
theaterb3 Remove unnecessary name_pl references to the Civic Theater, Lower Level 3 in Navar. Technical change, no functional changes. 2011-11-10 06:13:47 +00:00
theaterb4
wizard.msg