237 lines
5.8 KiB
Python
237 lines
5.8 KiB
Python
import Crossfire
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import random
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#import CFLog
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Crossfire.SetReturnValue( 1 )
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whoami=Crossfire.WhoAmI()
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def do_help():
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whoami.Say('Usage: say <test name>\nAvailable tests:')
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whoami.Say(' - arch: archetypes-related tests')
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whoami.Say(' - maps: maps-related tests')
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whoami.Say(' - party: party-related tests')
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whoami.Say(' - region: party-related tests')
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whoami.Say(' - ref: some checks on objects references')
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whoami.Say(' - mark: marked item')
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whoami.Say(' - memory: storage-related tests')
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whoami.Say(' - time: time of day tests')
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whoami.Say(' - timer: timer activation test')
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whoami.Say(' - timer_kill: kill specified timer')
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whoami.Say(' - misc: other tests')
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whoami.Say(' - exp')
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whoami.Say(' - const: constants and such')
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whoami.Say(' - move')
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def do_arch():
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archs = Crossfire.GetArchetypes()
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whoami.Say('%d archetypes'%len(archs))
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which = random.randint(0,len(archs))
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arch = archs[which]
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whoami.Say('random = %s'%arch.Name)
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arch = Crossfire.WhoIsActivator().Archetype
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whoami.Say('your archetype is %s'%arch.Name)
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def do_maps():
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maps = Crossfire.GetMaps()
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whoami.Say('%d maps loaded'%len(maps))
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for map in maps:
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whoami.Say('%s -> %d players'%(map.Name,map.Players))
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#activator=Crossfire.WhoIsActivator()
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def do_party():
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parties = Crossfire.GetParties()
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whoami.Say('%d parties'%len(parties))
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for party in parties:
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whoami.Say('%s'%(party.Name))
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players = party.GetPlayers()
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for player in players:
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whoami.Say(' %s'%player.Name)
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if len(parties) >= 2:
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Crossfire.WhoIsActivator().Party = parties[1]
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whoami.Say('changed your party!')
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def do_region():
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whoami.Say('Known regions, region for current map is signaled by ***')
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cur = whoami.Map.Region
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whoami.Say('This map\'s region is %s'%(cur.Name))
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regions = Crossfire.GetRegions()
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whoami.Say('%d regions'%len(regions))
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for region in regions:
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if cur == region:
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whoami.Say('*** %s - %s'%(region.Name,region.Longname))
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else:
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whoami.Say('%s - %s'%(region.Name,region.Longname))
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parent = cur.GetParent()
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if parent:
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whoami.Say('Parent is %s'%parent.Name)
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else:
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whoami.Say('Region without parent')
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def do_activator():
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who = Crossfire.WhoIsActivator()
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who2 = Crossfire.WhoIsOther()
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who3 = Crossfire.WhoAmI()
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who = 0
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who2 = 0
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who3 = 0
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whoami.Say('let\'s hope no reference crash!')
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def do_marker():
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who = Crossfire.WhoIsActivator()
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obj = who.MarkedItem
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if obj:
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whoami.Say(' your marked item is: %s'%obj.Name)
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mark = obj.Below
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else:
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whoami.Say(' no marked item')
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mark = who.Inventory
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while (mark) and (mark.Invisible):
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mark = mark.Below
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who.MarkedItem = mark
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whoami.Say('Changed marked item!')
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def do_memory():
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whoami.Say('Value save test')
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dict = Crossfire.GetPrivateDictionary()
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if dict.has_key('s'):
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x = dict['s']
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whoami.Say(' x was %d'%x)
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x = x + 1
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else:
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x = 0
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whoami.Say(' new x')
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dict['s'] = x
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def do_resist():
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whoami.Say('Resistance test')
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who = Crossfire.WhoIsActivator()
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for r in range(25):
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whoami.Say(' %d -> %d'%(r,who.GetResist(r)))
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def do_basics():
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whoami.Say('Basic test')
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who = Crossfire.WhoIsActivator()
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whoami.Say('type = %d'%who.Type)
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def do_time():
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cftime = Crossfire.GetTime()
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whoami.Say('Year: %d'%cftime[0])
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whoami.Say('Month: %d'%cftime[1])
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whoami.Say('Day: %d'%cftime[2])
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whoami.Say('Hour: %d'%cftime[3])
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whoami.Say('Minute: %d'%cftime[4])
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whoami.Say('Day of week: %d'%cftime[5])
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whoami.Say('Week of year: %d'%cftime[6])
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whoami.Say('Season: %d'%cftime[7])
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def do_timer():
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id = whoami.CreateTimer(3,1)
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if id >= 0:
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whoami.Say('The countdown started with a 3 second delay, timerid = %d'%id)
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else:
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whoami.Say('Timer failure: %d'%id)
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def do_timer_kill():
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if ( len(topic) < 2 ):
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whoami.Say('Kill which timer?')
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else:
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timer = int(topic[1])
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whoami.Say('DestroyTimer %d'%timer);
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res = Crossfire.DestroyTimer(timer)
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whoami.Say(' => %d'%res)
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def do_misc():
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inv = whoami.Inventory
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if inv != 0:
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whoami.Say("First inv = %s"%inv.Name)
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whoami.Say("Inv.Env = %s"%inv.Env.Name)
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else:
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whoami.Say("Empty inv??")
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def do_exp():
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who = Crossfire.WhoIsActivator()
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if ( len(topic) < 2 ):
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whoami.Say("Your exp is %d"%who.Exp)
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whoami.Say("Syntax is: exp <value> [option] [skill]")
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else:
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value = int(topic[1])
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skill = ""
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arg = 0
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if ( len(topic) > 2 ):
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arg = int(topic[2])
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if ( len(topic) > 3):
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i = 3
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while ( i < len(topic) ):
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skill = skill + topic[i] + ' '
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i = i + 1
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skill = skill.rstrip()
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who.AddExp(value, skill, arg)
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whoami.Say("ok, added %d exp to %s"%(value,skill))
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def do_const():
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whoami.Say("%s => %d"%(Crossfire.DirectionName[Crossfire.Direction.NORTH],Crossfire.Direction.NORTH))
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whoami.Say("Player type => %d"%Crossfire.Type.PLAYER)
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whoami.Say("Move Fly High => %d"%Crossfire.Move.FLY_HIGH)
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def dump_move(title, move):
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moves = [
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Crossfire.Move.WALK,
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Crossfire.Move.FLY_LOW,
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Crossfire.Move.FLY_HIGH,
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Crossfire.Move.FLYING,
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Crossfire.Move.SWIM,
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Crossfire.Move.BOAT ]
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s = title + ':'
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for t in moves:
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if move & t:
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s = s + ' ' + Crossfire.MoveName[t]
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return s
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def do_move():
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who = Crossfire.WhoIsActivator()
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whoami.Say(dump_move("movetype", who.MoveType))
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whoami.Say( 'plugin test' )
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topic = Crossfire.WhatIsMessage().split()
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#whoami.Say('topic = %s'%topic)
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#whoami.Say('topic[0] = %s'%topic[0])
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if topic[0] == 'arch':
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do_arch()
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elif topic[0] == 'maps':
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do_maps()
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elif topic[0] == 'party':
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do_party()
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elif topic[0] == 'region':
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do_region()
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elif topic[0] == 'mark':
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do_marker()
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elif topic[0] == 'ref':
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do_activator()
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elif topic[0] == 'memory':
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do_memory()
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elif topic[0] == 'resist':
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do_resist()
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elif topic[0] == 'basics':
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do_basics()
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elif topic[0] == 'time':
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do_time()
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elif topic[0] == 'timer':
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do_timer()
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elif topic[0] == 'timer_kill':
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do_timer_kill()
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elif topic[0] == 'misc':
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do_misc()
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elif topic[0] == 'exp':
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do_exp()
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elif topic[0] == 'const':
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do_const()
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elif topic[0] == 'move':
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do_move()
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else:
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do_help()
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