maps/python/monsters/lursendis.py

167 lines
5.8 KiB
Python

# Script for Lursendis the gourmet (/wolfsburg/lursendis).
# Idea courtesy Yann Chachkoff.
#
# The script assumes you have:
# * Lursendis
# * a place where the player will drop the special omelet
#
# Copyright 2007 Nicolas Weeger
# Released as GPL
#
# This script is supposed to be called for the time event of Lursendis.
import Crossfire
import CFMove
import random
from CFDialog import DialogRule, Dialog
quest_name = "wolfsburg/Lursendis"
key_status = 'gourmet_status'
st_getting = 'getting'
st_eating = 'eating'
key_eating_step = 'eating_step'
plate_x = 2
plate_y = 6
banquet_path = '/python/items/banquet.py'
banquet_archetype = 'tome'
event_archetype = 'event_apply'
color = Crossfire.MessageFlag.NDI_GREEN # color to display messages
def check_plate():
obj = whoami.Map.ObjectAt(plate_x, plate_y)
while obj != None:
if obj.NamePl == 'Farnass\'s Special Caramels' and obj.Slaying == 'Farnass\'s Special Caramel':
if whoami.ReadKey(key_status) == st_getting:
whoami.Map.Print('%s grabs a %s and starts eating with an obvious pleasure.'%(whoami.Name, obj.Name))
obj.Quantity = obj.Quantity - 1
whoami.WriteKey(key_status, st_eating, 1)
whoami.WriteKey(key_eating_step, str(random.randint(5, 10)), 1)
Crossfire.SetReturnValue(1)
return
whoami.Say('Oh! Could this be...')
whoami.WriteKey(key_status, st_getting, 1)
Crossfire.SetReturnValue(1)
return
obj = obj.Above
if whoami.ReadKey(key_status) == st_getting:
# we were on the spot, but no more omelet...
whoami.WriteKey(key_status, '', 1)
def create_book():
book = whoami.Map.CreateObject(banquet_archetype, whoami.X, whoami.Y)
book.Name = 'Unforgettable Banquet of %s'%whoami.Name
book.NamePl = 'Unforgettable Banquets of %s'%whoami.Name
event = book.CreateObject(event_archetype)
event.Slaying = banquet_path
event.Title = Crossfire.WhatIsEvent().Title
def move_gourmet():
st = whoami.ReadKey(key_status)
if st == st_getting:
move = CFMove.get_object_to(whoami, plate_x, plate_y)
if move == 0:
check_plate()
return
elif move == 2:
whoami.Say('Get outta my way!')
Crossfire.SetReturnValue(1)
return
elif st == st_eating:
step = int(whoami.ReadKey(key_eating_step)) - 1
if step == 0:
whoami.WriteKey(key_eating_step, '', 1)
whoami.WriteKey(key_status, '', 1)
whoami.Say('Now that\'s what I call a caramel! Thank you very much!')
whoami.Say('Here, take this as a token of my gratitude.')
create_book()
for pl in Crossfire.GetPlayers():
if pl.Map == whoami.Map and pl.QuestGetState(quest_name) == 70:
pl.QuestSetState(quest_name, 100)
return
whoami.WriteKey(key_eating_step, str(step), 1)
Crossfire.SetReturnValue(1)
return
check_plate()
def talk_gourmet():
pl = Crossfire.WhoIsActivator()
speech = Dialog(Crossfire.WhoIsActivator(), Crossfire.WhoAmI(), quest_name)
completed = pl.QuestWasCompleted(quest_name)
idx = 1
prer = [["quest",quest_name, "10"]]
rmsg = ["So, do you have a caramel made by Farnass? If so, please put it on the plate, I'm so hungry!"]
postr = []
speech.addRule(DialogRule(["*"], prer, rmsg, postr),idx)
idx = idx + 1
prer = [["quest",quest_name, "0"], ["token", "asked", "1"]]
postr = [["settoken", "asked", "0"]]
rmsg = ["Ha well, too bad... If you ever change your mind, please tell me!"]
speech.addRule(DialogRule(["no"], prer, rmsg, postr),idx)
idx = idx + 1
if completed:
next = "40"
else:
next = "10"
prer = [["quest",quest_name, "0"], ["token", "asked", "1"]]
postr = [["settoken", "asked", "0"], ["quest", quest_name, next]]
rmsg = ["Thank you very much!"]
speech.addRule(DialogRule(["yes"], prer, rmsg, postr),idx)
idx = idx + 1
if completed:
prer = [["quest",quest_name, "0"]]
postr = [["settoken", "asked", "1"]]
rmsg = ["Hum, I'm still hungry, I could use another caramel from Farnass... Could you get me another one, please?"]
replies = [["yes", "Sure"], ["no", "Sorry, I'm really busy now, I don't have time..."]]
speech.addRule(DialogRule(["*"], prer, rmsg, postr, replies),idx)
idx = idx + 1
else:
prer = [["quest", quest_name, "0"], ["token", "dialog", "3"]]
postr = [["settoken", "asked", "1"], ["settoken", "dialog", "0"]]
rmsg = ["Would you really be as kind as that?"]
replies = [["yes", "If you really need one caramel, yes, sure."], ["no", "Well, no, I was just joking."]]
speech.addRule(DialogRule(["bring"], prer, rmsg, postr, replies),idx)
idx = idx + 1
prer = [["quest", quest_name, "0"], ["token", "dialog", "2"]]
postr = [["settoken", "dialog", "3"]]
rmsg = ["Farnass 'The Recipe Spellcrafter'. Good friend, haven't seen him in 15 years...\nI think he lived in Scorn, or some island around."]
replies = [["bring", "Should I get you one of his caramels, then?", 2]]
speech.addRule(DialogRule(["farnass"], prer, rmsg, postr, replies),idx)
idx = idx + 1
prer = [["quest", quest_name, "0"], ["token", "dialog", "1"]]
postr = [["settoken", "dialog", "2"]]
rmsg = ["Yes, but I would only eat a caramel made by my friend Farnass."]
replies = [["farnass", "Who is Farnass?", 2]]
speech.addRule(DialogRule(["caramel"], prer, rmsg, postr, replies),idx)
idx = idx + 1
prer = [["quest", quest_name, "0"]]
postr = [["settoken", "dialog", "1"]]
rmsg = ["I'm hungry, I could use a caramel."]
replies = [["caramel", "A caramel, really?", 2]]
speech.addRule(DialogRule(["*"], prer, rmsg, postr, replies),idx)
idx = idx + 1
speech.speak(Crossfire.WhatIsMessage())
Crossfire.SetReturnValue(1)
whoami = Crossfire.WhoAmI()
if Crossfire.WhatIsEvent().Subtype == Crossfire.EventType.TIME:
move_gourmet()
elif Crossfire.WhatIsEvent().Subtype == Crossfire.EventType.SAY:
talk_gourmet()