maps/brest/brittany
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
..
dol-guldur.1 Remove trailing whitespace. 2013-05-09 11:08:11 +00:00
dol-guldur.2 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 01:49:04 +00:00
dol-guldur.3 Removed forced line breaks in message text to Dol-Guldur, Library (brest/brittany/dol-guldur.3) in Brest. 2012-01-26 05:54:28 +00:00
dol-guldur.4 Describe the origin or purpose of every key 2021-08-13 18:55:09 +02:00
dol-guldur.5 Removed forced line breaks in message text to Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) in Brest. 2012-01-26 05:56:18 +00:00
dol-guldur.6 Removed forced line breaks in message text to Dol-Guldur, Master's Chamber (brest/brittany/dol-guldur.6) in Brest. 2012-01-26 05:57:34 +00:00
enigme.1 Removed forced line breaks in message text to Enigme, Entrance (brest/brittany/enigme.1) in Brest. 2012-01-26 05:58:53 +00:00
enigme.2 Removed forced line breaks in message text to Enigme, Level 2 (brest/brittany/enigme.2) in Brest. 2012-01-26 05:59:52 +00:00
enigme.3 Punctuation corrections in message text to Enigme, Level 3 (brest/brittany/enigme.3) in Brest. 2012-01-26 06:01:18 +00:00
enigme.4 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive 2008-10-22 01:36:10 +00:00
enigme.5 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, make the map name more descriptive 2008-10-22 01:36:10 +00:00
enigme.6 Add no_spells tile under the spike walls to block the use of dimension door 2008-12-18 07:39:16 +00:00
hole Removed forced line breaks in message text to Hole Lot of Pain (brest/brittany/hole) in Brest. 2012-01-26 06:02:44 +00:00
jessy.1 Removed forced line breaks in message text to Jessy Castle, Entrance (brest/brittany/jessy.1) in Brest. 2012-01-26 06:03:48 +00:00
jessy.2 Removed forced line breaks in message text to Jessy Castle, Level 2 (brest/brittany/jessy.2) in Brest. 2012-01-26 06:05:00 +00:00
jessy.3 Cosmetic wall changes for better merging with nearby doors, cave wall changes for more evenly rounded corners 2008-11-27 06:11:21 +00:00
khazad.1 Removed forced line breaks in message text to Khazad, Entrance (brest/brittany/khazad.1) in Brest. 2012-01-27 05:46:51 +00:00
khazad.2 Replace and phase out the (old) oakdoor graphic with something different 2008-11-27 05:57:38 +00:00
khazad.3 Replace and phase out the (old) oakdoor graphic with something different 2008-11-27 05:57:38 +00:00
khazad.4 Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed 2008-11-27 06:02:25 +00:00
khazad.5 Cosmetic changes - removed unnecessary wall blocks, inserted floor tiles were needed 2008-11-27 06:02:25 +00:00
tower_of__zoon Removed forced line breaks and punctuation update in message text to Tower of Zoon (brest/brittany/tower_of__zoon) in Brest. 2012-01-27 05:55:03 +00:00