90 lines
2.9 KiB
Python
90 lines
2.9 KiB
Python
# CFCampfire.py - Talking campfire-related classes
|
|
#
|
|
# Copyright (C) 2006 Nicolas Weeger
|
|
#
|
|
# This program is free software; you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation; either version 2 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software
|
|
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
#
|
|
|
|
import Crossfire
|
|
import random
|
|
import os
|
|
|
|
key_status = 'campfire_status'
|
|
key_line = 'campfire_line'
|
|
key_story = 'campfire_story'
|
|
status_read = 'read'
|
|
status_pause = 'pause'
|
|
|
|
class CFCampfire:
|
|
'''Main handling class.'''
|
|
|
|
def say(self):
|
|
'''Called when the player talks to the firecamp.'''
|
|
w = Crossfire.WhoAmI()
|
|
|
|
if ( Crossfire.WhatIsMessage() == 'story' ):
|
|
if w.ReadKey(key_status) == '':
|
|
w.Say('So you want a story, he... All right.')
|
|
if w.ReadKey(key_story) == '':
|
|
w.WriteKey(key_story,self.get_story(), 1)
|
|
w.WriteKey(key_status, status_read, 1)
|
|
w.WriteKey(key_line, '0', 1)
|
|
w.CreateTimer(2,1)
|
|
elif ( Crossfire.WhatIsMessage() == 'pause' ):
|
|
if w.ReadKey(key_status) == status_read:
|
|
w.Say('Sure, let\'s rest some.')
|
|
w.WriteKey(key_status, status_pause, 1)
|
|
elif ( Crossfire.WhatIsMessage() == 'resume' ):
|
|
if w.ReadKey(key_status) == status_pause:
|
|
w.Say('Ok, let\'s continue.')
|
|
w.WriteKey(key_status, status_read, 1)
|
|
elif ( Crossfire.WhatIsMessage() == 'stop' ):
|
|
if w.ReadKey(key_status) != '':
|
|
w.WriteKey(key_status, '', 1)
|
|
w.WriteKey(key_story,'', 1)
|
|
w.Say('Hump, very well, I\'ll keep quiet from now on.')
|
|
|
|
def get_story(self):
|
|
'''Returns a random story from the stories directory, internal use.'''
|
|
story_dir = os.path.join( Crossfire.DataDirectory(), 'stories' )
|
|
stories = os.listdir(story_dir)
|
|
return stories[random.randint(0, len(stories) - 1)]
|
|
|
|
def timer(self):
|
|
'''Called when the firecamp's timer expire. Sends more of the story.'''
|
|
w = Crossfire.WhoAmI()
|
|
if w.ReadKey(key_status) == '':
|
|
# Been stopped in talking, probably.
|
|
return
|
|
|
|
line = int('0' + w.ReadKey(key_line))
|
|
|
|
if w.ReadKey(key_status) == status_pause:
|
|
w.CreateTimer(1,1)
|
|
return
|
|
|
|
f = open(os.path.join( Crossfire.DataDirectory(), 'stories', w.ReadKey(key_story)), 'r')
|
|
c = f.read().split('\n')
|
|
if line >= len(c):
|
|
w.Say('End of story.')
|
|
w.WriteKey(key_status, '', 1)
|
|
w.WriteKey(key_line, '0', 1)
|
|
w.WriteKey(key_story, '', 1)
|
|
else:
|
|
w.Say(c[line])
|
|
w.CreateTimer(len(c[line]) / 10,1)
|
|
line = line + 1
|
|
w.WriteKey(key_line, str(line), 1)
|