37 lines
1.1 KiB
Python
37 lines
1.1 KiB
Python
#
|
|
# This module will automaticall arrest players killing other players,
|
|
# provided the option was activated by a DM through 'autojail 1'.
|
|
# Note the settings defaults to 0 and isn't kept during server resets.
|
|
|
|
import Crossfire
|
|
|
|
|
|
def check_autojail():
|
|
killer = Crossfire.WhoIsActivator()
|
|
|
|
# If a player dies by starvation, there is no killer.
|
|
# Bail if that is the case.
|
|
if killer is None:
|
|
return
|
|
|
|
if killer.Type != Crossfire.Type.PLAYER or killer.DungeonMaster:
|
|
return
|
|
|
|
dict = Crossfire.GetSharedDictionary()
|
|
if not 'autojail' in dict or dict['autojail'] != 1:
|
|
return
|
|
|
|
victim = Crossfire.WhoAmI()
|
|
killer.Message('You are auto-jailed for PKing %s'%victim.Name)
|
|
ret = killer.Arrest()
|
|
if ret == 0:
|
|
msg = '%s was auto-jailed for PKing %s'%(killer.Name, victim.Name)
|
|
else:
|
|
msg = 'Failed to auto-jail %s for PKing %s, code %d'%(killer.Name, victim.Name, ret)
|
|
players = Crossfire.GetPlayers()
|
|
for player in players:
|
|
if player.DungeonMaster:
|
|
player.Message(msg)
|
|
|
|
check_autojail()
|