54 lines
1.6 KiB
Python
54 lines
1.6 KiB
Python
import Crossfire
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import CFGuilds
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whoami=Crossfire.WhoAmI()
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guildname=Crossfire.ScriptParameters() # 1 is 'apply' event
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def find_player(object):
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while (object.Type != 1) : #1 is type 'Player'
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object = object.Above
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if not object:
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return 0
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return object
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activator=Crossfire.WhoIsActivator()
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map = activator.Map
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players = []
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names = []
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if (guildname):
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#find players by coords
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ob1=map.ObjectAt(33,24)
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ob2=map.ObjectAt(33,26)
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objects = [ob1, ob2]
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for object in objects:
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temp = find_player(object)
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if temp:
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players.append(temp)
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players.append(activator)
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for player in players:
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names.append(player.Name)
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if len(players) == 3:
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Crossfire.Log(Crossfire.LogInfo, '%s,%s and %s found guild %s' %(names[0], names[1], names[2], guildname))
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CFGuilds.CFGuildHouses().establish(guildname)
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#Masterize them
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for player, name in zip(players, names):
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CFGuilds.CFGuild(guildname).add_member(name, 'GuildMaster')
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#teleport them
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player.Teleport(map,int(11),int(16))
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message = "You have purchased the %s guild. Rule it wisely. (I would type 'save' right about now...)"%guildname
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elif len(players)==2:
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message="To purchase a guild requires one additional person to stand on the alcoves above."
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else:
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message = 'To purchase a guild requires two additional persons to stand on the alcoves above.'
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else:
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Crossfire.Log(Crossfire.LogError, 'Guild Purchase Error: %s, %s' %(guildname, activatorname))
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message = 'Guild Purchase Error, please notify a DM'
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whoami.Say(message)
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