30 lines
1.1 KiB
Python
30 lines
1.1 KiB
Python
import Crossfire
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me = Crossfire.WhoAmI()
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ac = Crossfire.WhoIsActivator()
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# It is assumed that this buffed weapon uses PermExp to denote how much it has been used.
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if me.PermExp() > 0:
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me.Str = me.Archetype.Clone.Str
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me.Dex = me.Archetype.Clone.Dex
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me.Con = me.Archetype.Clone.Con
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me.Int = me.Archetype.Clone.Int
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me.Pow = me.Archetype.Clone.Pow
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me.Wis = me.Archetype.Clone.Wis
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me.Cha = me.Archetype.Clone.Cha
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me.HP = me.Archetype.Clone.HP
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me.SP = me.Archetype.Clone.SP
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me.Grace = me.Archetype.Clone.Grace
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me.LastSP = me.Archetype.Clone.LastSP
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me.WC = me.Archetype.Clone.WC
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me.AC = me.Archetype.Clone.AC
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me.Dam = me.Archetype.Clone.Dam
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me.Weight = me.Archetype.Clone.Weight
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me.AttackType = me.Archetype.Clone.AttackType
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me.Food = me.Archetype.Clone.Food
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# Experience should be affected before Item Power, since it affects that field
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me.AddExp(-me.TotalExp)
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me.ItemPower = me.Archetype.Clone.ItemPower
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if ac.Type == Crossfire.Type.PLAYER:
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ac.Write("The "+me.Name+" shudders and looks almost like a normal weapon again.")
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