83 lines
2.9 KiB
Python
83 lines
2.9 KiB
Python
# -*- coding: utf-8 -*-
|
|
# QuestAdvance.py - A generic script to trigger quest progress
|
|
#
|
|
# Copyright (C) 2010 The Crossfire Development Team
|
|
#
|
|
# This program is free software; you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation; either version 2 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software
|
|
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
#
|
|
#
|
|
# This script is intended to be bound to event objects in order to speed quests along
|
|
# it must always be given the name of the quest as its first argument, followed by
|
|
# any number of advance rules.
|
|
# an advance rule looks like
|
|
# 1>2
|
|
# or
|
|
# 2-4>5
|
|
# which will in the first case, move the stated quest from step 1 to step 2
|
|
# in the second case, it will move the quest from step 2, 3 or 4 to step 5
|
|
# if no advance rule applies then nothing happens.
|
|
# something like 0>1 may be specified to start the quest.
|
|
# each advance rule should be separated by a space, there should be
|
|
# no space within the individual rules.
|
|
|
|
import Crossfire
|
|
|
|
def handle():
|
|
player = Crossfire.WhoIsActivator()
|
|
event = Crossfire.WhatIsEvent()
|
|
who = Crossfire.WhoAmI()
|
|
|
|
if event.Subtype == Crossfire.EventType.APPLY and who.Type == Crossfire.Type.BOOK:
|
|
# when reading something, ensure the level is high enough before starting the quest
|
|
skill = player.CheckArchInventory("skill_literacy")
|
|
if skill == None:
|
|
return
|
|
if who.Level > skill.Level + 5:
|
|
return
|
|
|
|
# If no player, return.
|
|
if player is None:
|
|
return
|
|
# if a spell was used, then the killer is the spell object, find the owner
|
|
if player.Type != Crossfire.Type.PLAYER:
|
|
# If the non-player has no owner, then no quest changes.
|
|
if player.Owner is None:
|
|
return
|
|
player = player.Owner
|
|
|
|
if player.Type != Crossfire.Type.PLAYER:
|
|
return
|
|
|
|
params = Crossfire.ScriptParameters()
|
|
args = params.split()
|
|
questname = args[0]
|
|
currentstep = player.QuestGetState(questname)
|
|
for rule in args[1:]:
|
|
condition, target = rule.split(">")
|
|
if condition.find("-") == -1:
|
|
startstep = int(condition)
|
|
endstep = startstep
|
|
else:
|
|
startstep = int(condition.split("-")[0])
|
|
endstep= int(condition.split("-")[1])
|
|
if currentstep >= startstep and currentstep <= endstep:
|
|
# update this quest
|
|
if currentstep == 0:
|
|
player.QuestStart(questname, int(target))
|
|
else:
|
|
player.QuestSetState(questname, int(target))
|
|
|
|
handle()
|