51 lines
2.2 KiB
Python
51 lines
2.2 KiB
Python
# -*- coding: utf-8 -*-
|
|
# CFQuestStartAdvance - A generic script to make quest items undisposable.
|
|
#
|
|
# Copyright (C) 2010 The Crossfire Development Team
|
|
#
|
|
# This program is free software; you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation; either version 2 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software
|
|
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
#
|
|
#
|
|
# This script is intended to be bound to event_drop in the inventory of quest objects.
|
|
# it must always be given the name of the quest as its first argument, followed by
|
|
# the stage number it should act until.
|
|
# Until the specified stage in the specified quest is reached, the player will not be
|
|
# permitted to drop the item, after the stage specified, any attempt to drop the
|
|
# item will have it marked as startequip, causing it to disappear.
|
|
# This is to prevent quests being bypassed by trading keys, etc.
|
|
|
|
import Crossfire
|
|
item = Crossfire.WhoAmI()
|
|
player = Crossfire.WhoIsActivator()
|
|
args = Crossfire.ScriptParameters().split(' ')
|
|
if type(player) == Crossfire.Player:
|
|
questname = args[0]
|
|
currentstep = player.QuestGetState(questname)
|
|
|
|
questname = args[0]
|
|
stagenumber = int(args[1])
|
|
currentstep = player.QuestGetState(questname)
|
|
if currentstep == 0:
|
|
Crossfire.SetReturnValue(0)
|
|
elif currentstep >= stagenumber:
|
|
item.GodGiven = True
|
|
Crossfire.SetReturnValue(0)
|
|
else:
|
|
if item.Quantity == 1:
|
|
player.Message("You consider dropping the "+ item.Name + " but then decide it would be better to hold on to it for now.")
|
|
else:
|
|
player.Message("You consider dropping the "+ item.NamePl + " but then decide it would be better to hold on to them for now.")
|
|
Crossfire.SetReturnValue(1)
|