maps/templates/guild
ryo_saeba 7a874fcdb0 Correct probably invalid connection.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14506 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-30 17:44:48 +00:00
..
GuildList added script to auto configure guild halls and install them, made python guild halls the default for existing guilds 2010-08-24 07:10:01 +00:00
GuildLocations added script to auto configure guild halls and install them, made python guild halls the default for existing guilds 2010-08-24 07:10:01 +00:00
README.txt added script to auto configure guild halls and install them, made python guild halls the default for existing guilds 2010-08-24 07:10:01 +00:00
basement Fix potions names for guild altar basements. 2010-09-11 13:18:39 +00:00
convert.py fixed several minor bugs (duplicate floor tiles and the like) and made compatible with the new pythons cripts 2010-09-07 00:07:30 +00:00
convertall.py fixed a bug where a square was unique that shouldn't have been 2010-09-07 16:28:57 +00:00
filelist.py added script to auto configure guild halls and install them, made python guild halls the default for existing guilds 2010-08-24 07:10:01 +00:00
guild_alchemy Add missing unique flag in alchemy lab. 2010-11-20 09:59:50 +00:00
guild_bbq alestan python guild updates 2010-02-27 19:14:29 +00:00
guild_hq fixed details in guild_hq 2010-09-07 18:16:19 +00:00
guild_jeweler Fix card names. Disable suspicious wall without spell. 2010-11-14 14:22:52 +00:00
guild_tan Fix missing region. 2010-09-04 10:52:31 +00:00
guild_thaum Fix card names. Disable suspicious wall without spell. 2010-11-14 14:22:52 +00:00
guild_toolshed Fix guild toolshed. Patch courtesy Khaleh. 2010-11-22 22:41:14 +00:00
guildman_lounge Fix walls and floors for correct building. Remove superfluous floors and walls. 2010-09-25 07:53:56 +00:00
guildmaster_lounge Fix walls and floors for correct building. Remove superfluous floors and walls. 2010-09-25 07:53:56 +00:00
hallofjoining fixed a bug where a square was unique that shouldn't have been 2010-09-07 16:28:57 +00:00
journeyman_lounge Fix walls and floors for correct building. Remove superfluous floors and walls. 2010-09-25 07:53:56 +00:00
mainfloor Fix rune of healing. Givee traps unlimited uses. 2010-11-20 15:12:05 +00:00
master_lounge Fix walls and floors for correct building. Remove superfluous floors and walls. 2010-09-25 07:53:56 +00:00
masters_lounge Fix missing region. 2010-09-04 10:52:31 +00:00
novice_lounge Fix walls and floors for correct building. Remove superfluous floors and walls. 2010-09-25 07:53:56 +00:00
secondfloor Correct probably invalid connection. 2011-05-30 17:44:48 +00:00
storage_hall New guild storage hall map based of the patch, [ 1854556 ] New Guild Storage Building (for laughing skulls guild), with included feature of using Python scripts for management and ownership 2008-04-07 01:31:47 +00:00
storage_hall.0 fixed several minor bugs (duplicate floor tiles and the like) and made compatible with the new pythons cripts 2010-09-07 00:07:30 +00:00
storage_room fixed several minor bugs (duplicate floor tiles and the like) and made compatible with the new pythons cripts 2010-09-07 00:07:30 +00:00

README.txt

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1 Install
2 Bug reporting
3 Credits

1 Install:
Both the install process and the maps themselves require python, so make sure you have that, version 2.5 or later.
There are 5 files involved in the automatic install, convert.py, convertall.py, GuildList, GuildLocations, and filelist.py. GuildList has the list of guilds for the server.  GuildLocations is what is used by the install script for setting up the maps.  It has 9 columns in it, the first is the name of the guild, no spaces.  The second is the region of the guild, the third is the destination folder for the maps, the fourth is the exit location (usually the world map), the fifth and sixth are the x and y coords within the exit map, the seventh eighth and ninth are the exit location for the storage hall.  If field seven is 'same', then it uses the same exit map as for the guild hall itself.

filelist.py has a list of which files to process for each guild hall.
convert.py takes all the files in filelist.py and customises them to the specific guild hall, then outputs them into a new (or overwrites an existing) folder in the current working directory.  The output folder is the name of the guildhall.
It also writes them into the destination dir.  It takes the arguments from argv, in the same order that they are listed in GuildLocations.  
convertall.py reads the lines from GuildLocations and runs them, line by line, through convert.py

Generally speaking, configuring GuildList and GuildLocations and the running convertall.py is all that is needed.  If that doesn't work, then I suggest looking at how convert.py functions before trying to make a work around.


2 Bug reporting:
Any problems installing and making it work or just general bugs you find, please email them to jehloq@yahoo.com, I will be more than willing to help figure out why it isn't working right and correct any bugs you find.

3 Credits
Creators:
majorwoo
Avion
Date:    11/19/2004
Guild work rooms created by: Rick Tanner
Editor: CrossfireEditor
Date:    3/19/2007
Guild Storage hall created by: Chad
Maps finished by:  Alestan jehloq@yahoo.com
Date:     8/27/2007