43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
| These files were written by Larry Langley.  All questions should
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| be sent to langley@fermat.dartmouth.edu
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| 
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| Port Joseph Version 1
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| Instalation (the easy way)  Change the destination of the
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| third ship from the left in /city/city to /langley/town/portjoseph
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| x:10 y:21
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| Files:
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| langley/
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|    town/
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|       portjoseph:  This is the center of all of the quests associated
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| with these files.  It is the only map that hooks in with outside
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| maps.   To hook in with portjoseph the destination should be set
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| to /langley/town/portjoseph x:10 y:21 The only exit from port joseph
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| is currently set to arrive at the third ship from the left on the
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| docks in Scorn.  (set to /city/city x:19, y:4)
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|       church, churchtower, churchcrypt:  These three
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| files form a small dungeon for slightly experienced adventurers
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| (yet another undead church)
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|       inn, generalstore:  The standard town fare.
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|       dshark:  The beginning of the pirates quest (and other
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| quests in the future, I hope)
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|       portia, portia2: part two of the pirate quest.
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|       percy:  This map  is a ghost duplicate of the  portjoseph
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| map docks, with the addition of a pirate.  It hooks in directly
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| with the pirate quest and will also take characters to newby
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| land: goblin isle (under construction, not included here.)
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| 
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|    pirates/  (all parts of the pirate quest)
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|       fortvsship
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|       madvillage
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|       mbgrave
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|       mbgrave2
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|       mooglyprize
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|       mooglypuzzle
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|       tortcave
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|       torthole
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|       tortola
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|       tortship
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|       tortship2
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|       tortship3
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|       torttemple
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