47 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Python
		
	
	
| # -*- coding: utf-8 -*-
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| # CFQuestStartAdvance - A generic script to make quest items undisposable.
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| #
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| # Copyright (C) 2010 The Crossfire Development Team
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| #
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| # This program is free software; you can redistribute it and/or modify
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| # it under the terms of the GNU General Public License as published by
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| # the Free Software Foundation; either version 2 of the License, or
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| # (at your option) any later version.
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| #
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| # This program is distributed in the hope that it will be useful,
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| # but WITHOUT ANY WARRANTY; without even the implied warranty of
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| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| # GNU General Public License for more details.
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| #
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| # You should have received a copy of the GNU General Public License
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| # along with this program; if not, write to the Free Software
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| # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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| #
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| #
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| # This script is intended to be bound to event_drop in the inventory of quest objects.
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| # it must always be given the name of the quest as its first argument, followed by
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| # the stage number it should act until.
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| # Until the specified stage in the specified quest is reached, the player will not be
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| # permitted to drop the item, after the stage specified, any attempt to drop the
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| # item will have it marked as startequip, causing it to disappear.
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| # This is to prevent quests being bypassed by trading keys, etc.
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| 
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| import Crossfire
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| item = Crossfire.WhoAmI()
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| player = Crossfire.WhoIsActivator()
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| args = Crossfire.ScriptParameters().split(' ')
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| questname = args[0]
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| stagenumber = int(args[1])
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| currentstep = player.QuestGetState(questname)
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| if currentstep == 0:
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|     Crossfire.SetReturnValue(0)
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| elif currentstep >= stagenumber:
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|     item.GodGiven = True
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|     Crossfire.SetReturnValue(0)
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| else:
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|     if item.Quantity == 1:
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|         player.Message("You consider dropping the "+ item.Name + " but then decide it would be better to hold on to it for now.")
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|     else:
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|         player.Message("You consider dropping the "+ item.NamePl + " but then decide it would be better to hold on to them for now.")
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|     Crossfire.SetReturnValue(1)
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