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			22 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
| The under_world maps are somewhat analogous.  At current time, it
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| is but a small selection, but as time passes, a bit of an underworld
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| could exist, interconnected with each other.  For that reason, they
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| should follow a layout/naming conventions somewhat similar to that
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| of the above world, simply so that interconnects make sense.  If
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| things are named like 'cave1' 'tunnel16', etc, there is no clear idea
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| if a cave/tunnel you are making should connect in any way with those.
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| 
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|  Note that the naming here is a bit looser - it is quite so critical
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| that everything matches up perfectly as on the surface world - this
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| is largely because the underworld will have fewer interconnections,
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| and don't really need to use the map tiling as heavily as the surface
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| world - they may not need to use map tiling at all, and rather have
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| staircases or other map changers to lead from one area to the next.
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| 
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| For now, for the one I have done, I named it for the map it is mostly on -
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| the passage does in fact span two maps.
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| 
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| 
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| Mark Wedel
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| Sept 2002.
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