maps/darcap
rjtanner 69e181b9be Map header updates: Update maps with entrance x & y coordinates, set map difficulty to level 1, added region darcapcircus to fz_boatracing map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10027 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-06 21:53:35 +00:00
..
castle
cave
darcap Map header updates: Update maps with entrance x & y coordinates, set map difficulty to level 1, added region darcapcircus to fz_boatracing map 2008-10-06 21:53:35 +00:00
lynn
pygmy_forest
quest Cosmetic wall changes and monster location rearrangement 2008-09-14 21:03:28 +00:00
raffle Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 21:15:12 +00:00
temple_justice Added 'blocked' walls to the unused spaces outside of the tower walls 2008-09-14 21:49:19 +00:00
town2 Cosmetic wall changes so they merge nicer with nearby doors 2008-09-14 22:12:12 +00:00
undead Cosmetic touchup on the cave walls so they merge and blend together nicer 2008-09-14 22:39:36 +00:00
README
house1
village1

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.