maps/navar_city
rjtanner 8aad19711a Update walls surrounding door entrances to Guild Storage Maps. Cosmetic change only.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15226 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-22 02:44:13 +00:00
..
apartments
casino_infernal Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
dragon_hangar Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
dreaming_sage Update walls surrounding door entrances to Guild Storage Maps. Cosmetic change only. 2011-10-22 02:44:13 +00:00
illusion
jail
light Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
magara/houses Move a fighting map outside Navar's shop zone. 2010-08-04 17:13:52 +00:00
misc Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar. Capilization changes on the sign (dragon guild -> Dragon Guild.) 2011-10-15 03:26:01 +00:00
mlab
slums
smugglers_cove Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
temples Update or correct entrance x and y coordinates in the map headers. 2011-10-09 19:56:01 +00:00
tower
troll_canyon Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
bow_shop Update or correct entrance x and y coordinates in the map headers. 2011-10-10 05:16:22 +00:00
city1church1 Update or correct entrance x and y coordinates in the map headers. 2011-10-09 19:56:01 +00:00
city1court
city1enter Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls. 2011-09-20 03:50:09 +00:00
city1houses
city1houses2
city1houses3
city1prison
collosium
iscar
mouse_house
southgatehouse Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House. 2011-10-09 20:07:31 +00:00
spyhouse
university
warehouse1
warehouse2
warehouse3
warehouse4
warehouse5
warehouse6
warehouse7
warehouse8
westgatehouse Give West and South Gatehouse maps in Navar a default difficulty level. 2011-10-09 20:04:44 +00:00