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world_100_114
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
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Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien.
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2006-07-06 22:03:35 +00:00 |
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New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
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2007-02-03 04:35:15 +00:00 |
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world_101_113
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world_101_114
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
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world_102_105
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world_102_106
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world_102_107
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
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world_102_108
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
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world_102_109
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Added a road to one of the high level training centers.
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2005-06-06 03:04:06 +00:00 |
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Added a road to one of the high level training centers.
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2005-06-06 03:04:06 +00:00 |
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world_103_125
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world_103_126
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world_103_127
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
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world_103_128
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world_104_109
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Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.
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2006-10-06 19:44:43 +00:00 |
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Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
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2005-09-15 21:27:29 +00:00 |
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world_104_115
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Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.
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2007-02-23 03:21:14 +00:00 |
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world_105_109
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Added a road to one of the high level training centers.
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2005-06-06 03:04:06 +00:00 |
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world_105_110
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world_105_111
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world_105_112
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world_105_113
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
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world_105_114
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world_105_115
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Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.
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2007-02-23 03:21:14 +00:00 |
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world_105_116
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Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.
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2007-02-23 03:21:14 +00:00 |
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world_105_117
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Added two bands of wandering ogre's and ogre hero's near humanoid TC
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2005-09-24 18:24:27 +00:00 |
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world_107_113
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world_107_114
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
|
2007-02-19 05:44:55 +00:00 |
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world_107_115
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Fixed the broken path error for the Sport Center, it's now accessible again.
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2007-02-21 02:10:49 +00:00 |
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Added two bands of maurauding skeletal crews near the undead TC entrance.
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2005-09-24 17:47:17 +00:00 |
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world_108_125
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Added a road to another high level TC.
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2005-06-08 20:44:25 +00:00 |
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world_108_126
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Added a road to another high level TC.
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2005-06-08 20:44:25 +00:00 |
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world_108_127
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Added a road to another high level TC.
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2005-06-08 20:44:25 +00:00 |
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world_108_128
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Added a road to another high level TC.
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2005-06-08 20:44:25 +00:00 |
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world_109_125
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Adding Lake Country dragon hangar to world map.
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2005-10-20 01:19:49 +00:00 |
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world_109_126
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Updated the entrance coordinates from Lake Country world map to Mopoon's Weapon shop, as my earlier fix 'dropped' the player at the wrong location in the shop.
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2007-02-20 01:35:43 +00:00 |
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world_109_127
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world_109_128
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…
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world_109_129
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world_110_100
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world_110_101
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world_110_102
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world_110_103
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world_110_104
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world_110_105
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world_110_106
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world_110_107
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world_110_108
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world_110_109
|
…
|
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|
world_110_110
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
|
2007-02-19 05:44:55 +00:00 |
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world_110_111
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…
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world_110_112
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…
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world_110_113
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…
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world_110_114
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
|
2007-02-19 05:44:55 +00:00 |
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world_110_115
|
…
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world_110_116
|
…
|
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world_110_117
|
Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
|
2005-09-15 21:27:29 +00:00 |
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world_110_118
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…
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world_110_119
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world_110_126
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world_110_127
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…
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world_110_128
|
Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
|
2005-09-15 21:27:29 +00:00 |
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world_110_129
|
…
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world_111_100
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world_111_101
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world_111_111
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world_111_112
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world_111_113
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world_111_114
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world_111_115
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…
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world_111_116
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…
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world_111_117
|
Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
|
2005-09-15 21:27:29 +00:00 |
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world_111_118
|
…
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world_111_119
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world_111_120
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world_111_121
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world_111_122
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world_111_123
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…
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world_111_124
|
New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
|
2007-02-03 04:35:15 +00:00 |
|
world_111_125
|
…
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world_111_126
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world_111_127
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world_111_128
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world_111_129
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world_112_100
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world_112_101
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world_112_102
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world_112_121
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world_112_125
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world_112_126
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world_112_128
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world_112_129
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world_113_100
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world_113_101
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world_113_102
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world_113_103
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world_113_104
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world_113_111
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world_113_112
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world_113_113
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world_113_115
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world_113_117
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world_113_118
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world_113_119
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world_113_120
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world_113_121
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world_113_122
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world_113_123
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world_113_124
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world_113_125
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world_113_126
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world_113_127
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world_113_128
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world_113_129
|
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world_114_100
|
…
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|
world_114_101
|
…
|
|
|
world_114_102
|
New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
|
2007-02-03 04:35:15 +00:00 |
|
world_114_103
|
…
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world_114_104
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world_114_105
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world_114_106
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world_114_107
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world_114_108
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world_114_109
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world_114_110
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world_114_111
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world_114_112
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world_114_113
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world_114_114
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world_114_115
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world_114_116
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world_114_117
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world_114_118
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world_114_119
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world_114_120
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world_114_121
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world_114_122
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world_114_123
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world_114_124
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world_114_125
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world_114_126
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world_114_127
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world_114_128
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world_114_129
|
…
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world_115_100
|
…
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world_115_101
|
Fix tiling.
|
2005-09-15 22:01:51 +00:00 |
|
world_115_102
|
…
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world_115_103
|
…
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world_115_104
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world_115_105
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world_115_106
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world_115_107
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world_115_108
|
…
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|
world_115_109
|
…
|
|
|
world_115_110
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
|
2007-02-19 05:44:55 +00:00 |
|
world_115_111
|
…
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world_115_112
|
…
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world_115_113
|
…
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world_115_114
|
…
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world_115_115
|
…
|
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|
world_115_116
|
…
|
|
|
world_115_117
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
|
2007-02-19 05:44:55 +00:00 |
|
world_115_118
|
…
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world_115_119
|
…
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world_115_120
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world_115_121
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world_115_122
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world_115_123
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world_115_124
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world_115_125
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world_115_126
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world_115_127
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…
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world_115_128
|
…
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world_115_129
|
…
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world_116_100
|
…
|
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|
world_116_101
|
…
|
|
|
world_116_102
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
|
2007-02-19 05:44:55 +00:00 |
|
world_116_103
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
|
2007-02-19 05:44:55 +00:00 |
|
world_116_104
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
|
2007-02-19 05:44:55 +00:00 |
|
world_116_105
|
…
|
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world_116_106
|
…
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world_116_107
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…
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world_116_108
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…
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world_116_109
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…
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world_116_110
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…
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world_116_111
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…
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world_116_112
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…
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world_116_113
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…
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world_116_114
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…
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world_116_115
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world_116_116
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world_116_117
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world_116_118
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world_116_119
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world_116_120
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world_116_121
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world_116_122
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world_116_123
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world_116_124
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world_116_125
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world_116_126
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world_116_127
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world_116_128
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world_116_129
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world_117_100
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…
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world_117_101
|
…
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world_117_102
|
…
|
|
|
world_117_103
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
|
2007-02-19 05:44:55 +00:00 |
|
world_117_104
|
…
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world_117_105
|
…
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world_117_106
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…
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world_117_107
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world_117_108
|
…
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world_117_109
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world_117_110
|
…
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world_117_111
|
…
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world_117_112
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…
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world_117_113
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world_117_114
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world_117_115
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world_117_116
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world_117_117
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world_117_118
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world_117_119
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world_117_120
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world_117_121
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world_117_122
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world_117_123
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…
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world_117_124
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…
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world_117_125
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…
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world_117_126
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…
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world_117_127
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…
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world_117_128
|
…
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world_117_129
|
…
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world_118_100
|
…
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world_118_101
|
…
|
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|
world_118_102
|
…
|
|
|
world_118_103
|
Added sign and road to one of the high level TCs.
|
2005-06-08 05:48:23 +00:00 |
|
world_118_104
|
Added sign and road to one of the high level TCs.
|
2005-06-08 05:48:23 +00:00 |
|
world_118_105
|
…
|
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world_118_106
|
…
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world_118_107
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…
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world_118_108
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world_118_109
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world_118_110
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world_118_111
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world_118_112
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world_118_113
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…
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world_118_114
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world_118_115
|
…
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world_118_116
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…
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world_118_117
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…
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world_118_118
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…
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world_118_119
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…
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world_118_120
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…
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world_118_121
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…
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world_118_122
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…
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world_118_123
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…
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world_118_124
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…
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world_118_125
|
…
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world_118_126
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…
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world_118_127
|
…
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world_118_128
|
…
|
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|
world_118_129
|
…
|
|
|
world_119_100
|
…
|
|
|
world_119_101
|
Missed a spot where there should have been a "No Spells" tile. Fixed.
|
2005-10-17 20:32:06 +00:00 |
|
world_119_102
|
Added sign and road to one of the high level TCs.
|
2005-06-08 05:48:23 +00:00 |
|
world_119_103
|
Added sign and road to one of the high level TCs.
|
2005-06-08 05:48:23 +00:00 |
|
world_119_104
|
…
|
|
|
world_119_105
|
…
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world_119_106
|
…
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world_119_107
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…
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world_119_108
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world_119_109
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…
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world_119_110
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…
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world_119_111
|
…
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world_119_112
|
…
|
|
|
world_119_113
|
…
|
|
|
world_119_114
|
…
|
|
|
world_119_115
|
Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
|
2005-09-15 21:27:29 +00:00 |
|
world_119_116
|
Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
|
2005-09-15 21:27:29 +00:00 |
|
world_119_117
|
…
|
|
|
world_119_118
|
…
|
|
|
world_119_119
|
New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
|
2007-02-03 04:35:15 +00:00 |
|
world_119_120
|
…
|
|
|
world_119_121
|
…
|
|
|
world_119_122
|
…
|
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world_119_123
|
…
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world_119_124
|
…
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world_119_125
|
…
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world_119_126
|
…
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world_119_127
|
…
|
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|
world_119_128
|
…
|
|
|
world_119_129
|
…
|
|
|
world_120_100
|
…
|
|
|
world_120_101
|
Added sign and road to one of the high level TCs.
|
2005-06-08 05:48:23 +00:00 |
|
world_120_102
|
Added sign and road to one of the high level TCs.
|
2005-06-08 05:48:23 +00:00 |
|
world_120_103
|
…
|
|
|
world_120_104
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
|
2007-02-19 05:44:55 +00:00 |
|
world_120_105
|
…
|
|
|
world_120_106
|
…
|
|
|
world_120_107
|
…
|
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|
world_120_108
|
…
|
|
|
world_120_109
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
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world_120_116
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Skud Tower was surrounded my mountain tiles that were impossible to pass by any means available to players, made a small change (made a mountain tile 'passable') so people can once again access this map. Other changes are Map Editor reformatting.
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2007-02-19 05:12:57 +00:00 |
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world_120_117
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
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world_121_112
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world_121_114
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Added sign and road to TC.
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2005-06-06 21:11:39 +00:00 |
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world_121_115
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world_121_116
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Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
|
2007-02-25 07:48:52 +00:00 |
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world_121_117
|
Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
|
2007-02-25 07:48:52 +00:00 |
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world_121_118
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world_122_112
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world_122_113
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world_122_114
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Added sign and road to TC.
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2005-06-06 21:11:39 +00:00 |
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world_122_115
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…
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world_122_116
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Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
|
2007-02-25 07:48:52 +00:00 |
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world_122_117
|
Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
|
2007-02-25 07:48:52 +00:00 |
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world_122_118
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world_123_111
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world_123_112
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world_123_113
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Added sign and road to TC.
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2005-06-06 21:11:39 +00:00 |
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world_123_114
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Added sign and road to TC.
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2005-06-06 21:11:39 +00:00 |
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world_123_115
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world_123_116
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Maps: more theather in navar stuff
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2005-12-11 17:28:16 +00:00 |
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world_123_117
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world_123_118
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world_123_120
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world_123_121
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world_123_122
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world_123_123
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Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
|
2007-02-25 01:49:09 +00:00 |
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world_123_124
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world_124_109
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world_124_111
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world_124_112
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world_124_113
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Added a band of marauding demons and fiends near demon TC entrance.
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2005-09-24 18:15:48 +00:00 |
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world_124_123
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world_124_124
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Convert absolute map tiling paths to relative paths.
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2005-12-11 10:01:28 +00:00 |
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world_124_125
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world_126_102
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world_126_103
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world_126_104
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Convert absolute map tiling paths to relative paths.
|
2005-12-11 10:01:28 +00:00 |
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world_126_105
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world_126_106
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world_126_112
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world_126_113
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world_126_115
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world_126_117
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world_126_118
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world_126_119
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world_126_121
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world_126_122
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world_126_123
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world_126_124
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Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
|
2007-02-25 01:49:09 +00:00 |
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world_126_125
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world_126_126
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world_126_128
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world_126_129
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world_127_100
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Convert absolute map tiling paths to relative paths.
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2005-12-11 10:01:28 +00:00 |
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world_127_101
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Working on quest, starts in azumauindo
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2005-12-24 06:08:29 +00:00 |
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world_127_102
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Convert absolute map tiling paths to relative paths.
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2005-12-11 10:01:28 +00:00 |
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world_127_103
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world_127_104
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world_127_105
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world_127_106
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world_127_107
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world_127_108
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…
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world_127_109
|
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Added missing floor tiles beneath walls. Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
|
2007-02-24 08:00:33 +00:00 |
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world_127_110
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world_127_111
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world_127_112
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world_127_113
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world_127_114
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world_127_115
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world_127_116
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world_127_117
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world_127_118
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world_127_119
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world_127_121
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world_127_123
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world_127_124
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world_127_125
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Convert absolute map tiling paths to relative paths.
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2005-12-11 10:01:28 +00:00 |
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world_127_126
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…
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world_127_127
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Convert absolute map tiling paths to relative paths.
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2005-12-11 10:01:28 +00:00 |
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world_127_128
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Convert absolute map tiling paths to relative paths.
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2005-12-11 10:01:28 +00:00 |
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world_127_129
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world_128_100
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Convert absolute map tiling paths to relative paths.
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2005-12-11 10:01:28 +00:00 |
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world_128_101
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azamuindo quest working on
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2005-12-27 06:59:55 +00:00 |
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world_128_102
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Convert absolute map tiling paths to relative paths.
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2005-12-11 10:01:28 +00:00 |
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world_128_103
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CVS: maps-bigworld azumauindo: added groupshop maps
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2005-09-20 06:06:38 +00:00 |
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world_128_104
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world_128_105
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world_128_106
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world_128_107
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world_128_108
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Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007
|
2007-02-11 06:53:43 +00:00 |
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world_128_109
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Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
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2007-02-25 01:49:09 +00:00 |
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world_128_110
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world_128_126
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world_128_127
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world_128_128
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Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
|
2007-02-25 01:49:09 +00:00 |
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world_128_129
|
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
|
2007-02-25 01:49:09 +00:00 |
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world_129_100
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world_129_101
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Convert absolute map tiling paths to relative paths.
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2005-12-11 10:01:28 +00:00 |
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world_129_102
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world_129_103
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world_129_104
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world_129_106
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world_129_107
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world_129_108
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Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007
|
2007-02-11 06:53:43 +00:00 |
|
world_129_109
|
Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Added missing floor tiles beneath walls. Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
|
2007-02-24 08:00:33 +00:00 |
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world_129_110
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