maps/Info/map_info

369 lines
9.5 KiB
Perl

#!/usr/bin/perl
#
# This program is meant to use check crossfire (version 0.90.?) maps.
# Program wanderers through mapfiles and reports all objects that
# can't be found in the archetypes, all exit that doesn't lead to
# anywhere and all corrupted mapfiles.
#
# By: Tero Haatanen <Tero.Haatanen@lut.fi>
#
# Usage: wanderer.pl directory
# Set if you want to get warnings about spikes, gates, buttons, et al that
# are not connected. This can be annoying at times, since many maps use
# these objects for decorations.
$CONNECTED = 0;
$LIB = "/export/home/crossfire/cf-installroot/share/crossfire";
$ARCH = "$LIB/archetypes";
$BMAPS = "$LIB/bmaps";
$ANIM = "$LIB/animations";
$MAPS = "$LIB/maps";
# Set VERBOSE=1 if you want more output
$VERBOSE=0;
$SHOW_UNUSED = 0;
if (! $ARGV[0]) {
print "Using $MAPS are starting map directory.\n";
$STARTING = $MAPS;
} else {
$STARTING = $ARGV[0];
}
# read filenames to @maps
chdir ($STARTING);
while ($area = shift) {
&maplist ($area);
}
$* = 1; # use multiline matches
&faces;
&animations;
# read archetypes
&archetypes;
%ex = &collect ('^type 66$'); # type 66 == exit
%tele = &collect ('^type 41$'); # type 41 == teleport
%conn = &collect ('^type (17|18|26|27|29|30|31|32|91|92|93|94)$');
delete $conn{"spikes_moving"};
delete $conn{"magic_ear"};
%players = &collect ('^type 1$'); # type 1 == player
#
# In theory, I don't think any of these should show up in maps.
# For now, I mostly ignore them so I can more easily check out the
# editor directory and verify everything is in place.
%abilities = &collect('^type (2|10|11|12|19|25|43|44|49|50|52|88|97|110|114|121|141|151)$');
# check exits from archetypes
foreach $a (keys (%ex), keys (%tele)) {
if ($arches {$a} =~ /^food -?\d+$/) {
print "Warning: Archetype $a has food field.\n";
}
}
# some general info
print "=" x 70, "\n";
print "Number of mapfiles = " , @maps + 0, "\n";
print "Number of archetypes = " , values(%arches)+0, ":\n";
print " - Exits (" , values(%ex)+0, ")\n";
print " - Teleports (" , values(%tele)+0, ")\n";
print " - Connected objects (", values(%conn)+0, ")\n";
print " - Players (" , values(%players)+0, ")\n";
print "=" x 70, "\n";
# check maps
while ($file = shift (@maps)) {
&readmap;
}
# summary of missing archetypes
if (%missing) {
print "=" x 70, "\n";
print "Missing archetypes: ", join (", ", sort keys (%missing)), "\n";
}
# if you don't want list of used objects, uncomment next line
# and you can comment also last line check_obj
# (This isn't very useful, but maybe tells something)
#exit;
#&print_usage();
if ($SHOW_UNUSED) {
print " Unused object\n";
foreach $a (sort(keys %arches)) {
print "$a\n" if (!$objects{$a} && !$players{$a} && !$abilities{$a})
}
}
exit;
sub print_usage() {
print "=" x 70, "\nArchetype count\n";
$total = 0;
foreach $a (sort by (keys (%objects))) {
printf ("%-24s%d\n", $a, $objects{$a});
$total += $objects{$a};
}
print '-' x 30, "\nTotal objects $total\n";
}
# return table containing all objects in the map
sub readmap {
my ($m);
my($last);
my($parent);
$last = "";
$parent = "";
$/ = "\nend\n";
if (! open (IN, $file)) {
print "Can't open map file $file\n";
return;
}
$_ = <IN>;
if (! /^arch map$/) {
# print "Error: file $file isn't mapfile.\n";
return;
}
if ($VERBOSE) {
print "Testing $file, ";
print /^name (.+)$/ ? $1 : "No mapname";
print ", size [", /^x (\d+)$/ ? $1 : 16;
print ",", /^y (\d+)/ ? $1 : 16, "]";
if (! /^msg$/) {
print ", No message\n";
} elsif (/(\w+@\S+)/) {
print ", $1\n";
} else {
print ", Unknown\n";
}
$printmap=0;
}
else {
$name= /^name (.+)$/ ? $1 : "No mapname";
$x= /^x (\d+)$/ ? $1 : 16;
$y= /^y (\d+)/ ? $1 : 16;
$mapname="Map $file, $name, size [$x, $y]\n" ;
$printmap=1;
}
while (<IN>) {
if (($m = (@_ = /^arch \S+\s*$/g)) > 1) {
$parent = /^arch (\S+)\s*$/;
# object has inventory
my ($inv) = $_;
while (<IN>) {
if (/((.|\n)*end\n)(arch (.|\n)*\nend\n)/) {
&check_obj ("$inv$1");
&check_obj ($3);
last;
} elsif (/^arch (.|\n)*\nend$/) {
&check_obj ($_);
} elsif (/^end$/) {
&check_obj ("$inv$_");
} else {
# if ($printmap) { print "$mapname"; $printmap=0;}
# This doesn't work right - it gets confused when objects are within
# another object
# print " Error: Corrupted map file $file.\nSegment:\n$_\nLine: $.\n";
}
}
$parent="";
} elsif (/^More$/ || $m == 1) {
&check_obj ($_);
} else {
# if ($printmap) { print "$mapname"; $printmap=0;}
# print " Error: Corrupted map file $file.\nSegment:\n$_\nLine: $.\n";
}
}
close (IN);
}
sub check_obj {
$_ = shift @_;
local ($x) = (/^x (\d+)$/)?$1:0;
local ($y) = (/^y (\d+)$/)?$1:0;
local($arch) = /^arch (\S+)\s*$/;
if (! $arches{$1} && $last ne $1) {
$last = $1;
if ($printmap) { print "$mapname"; $printmap=0;}
print " Error: Object $last is not defined in archetypes file ($x,$y), arch=$arch\n";
$missing{$last}++;
} elsif ($ex{$1}) {
&examine_exit ($_);
} elsif ($tele{$1}) {
if (/^food -?\d+$/) {
if ($printmap) { print "$mapname"; $printmap=0;}
print " Error: Teleport $1 has food field.\n";
}
else {
&examine_exit ($_);
}
} elsif ($conn{$1} && ! /^connected -?\d+$/) {
$last = $1;
if ($CONNECTED) {
if ($printmap) { print "$mapname"; $printmap=0;}
print " Warning: Object $last has not been connected, $x,$y\n"
}
} elsif ($players{$1} && $last ne $1 && ! /^type / ) {
$last = $1;
if ($printmap) { print "$mapname"; $printmap=0;}
print " Error: Player $last found in the map.\n";
} elsif ($1 eq "scroll" && ! /^msg$/) {
$last = $1;
# print " Warning: scroll without message ($x, $y:$parent), should be random_scroll?\n";
} elsif ($1 eq "potion" && $last ne $1) {
$last = $1;
# print " Warning: potion found, should be random_potion or random_food?\n";
} elsif ($1 eq "ring" || $1 eq "amulet") {
$last = $1;
# print " Warning: ring/amulet found ($x,$y:$parent), should be random_talisman?\n";
}
$objects{$1}++;
if (/^animation (\S+)$/) {
if (! $anim{$1}) {
if ($printmap) { print "$mapname"; $printmap=0;}
print "Error: Object $arch is using an unknown animation $1\n"
}
}
if (/^face (\S+)$/) {
if (! $faces{$1}) {
if ($printmap) { print "$mapname"; $printmap=0;}
print "Error: Object $arch is using an unknown face $1\n"
}
}
}
sub by {
$_ = $objects{$b} <=> $objects{$a};
$_ ? $_ : $a cmp $b;
}
sub obj_name {
$_ = shift(@_);
local ($name) = /^name (.+)$/; # object's name
local ($arch) = /^arch (\S+)$/;
if (!defined ($name) && $arches{$arch} =~ /^name (.+)$/) {
$name = $1; # archetype's name
}
return defined ($name) ? $name : $arch; # archetype or name
}
sub examine_exit {
$_ = shift(@_);
local ($x) = (/^hp (\d+)$/)?$1:0;
local ($y) = (/^sp (\d+)$/)?$1:0;
local ($x1) = (/^x (\d+)$/)?$1:0;
local ($y1) = (/^y (\d+)$/)?$1:0;
local ($to) = /^slaying (\S+)$/;
if (/^food (-?\d+)$/) {
# old style exits, doesn't work with crossfire 0.90-1
if ($printmap) { print "$mapname"; $printmap=0;}
print " Error: ", &obj_name($_), " ($x1,$y1) -> ",
"Old style level [$1] ($x,$y)\n";
} elsif (! defined ($to)) {
# print " Closed: ", &obj_name($_), " ($x1,$y1)\n";
} else {
# These are currently used be crossfire
if ($to eq "/!") { # this is a random exit - if we
# have a final map, make sure it
# exists
local ($finalmap) = /^final_map (\S+)$/;
if ($finalmap ne "") {
if ($finalmap =~ m!^/!) { $cdir = "$MAPS"; }
else { ($cdir) = $file =~ m!(.*/)!; }
if (! -f "$cdir$finalmap") {
if ($printmap) { print "$mapname"; $printmap=0;}
print " Missing: ", &obj_name($_), " ($x1,$y1) -> $finalmap ($x,$y)\n";
}
}
return;
}
if ($to =~ m!^/!) {
$cdir = "$MAPS";
} else {
($cdir) = $file =~ m!(.*/)!;
}
if (! -f "$cdir$to") {
if ($printmap) { print "$mapname"; $printmap=0;}
print " Missing: ", &obj_name($_), " ($x1,$y1) -> $to ($x,$y)\n";
} else {
# print " OK: ", &obj_name($_), " ($x1,$y1) -> $to ($x,$y)\n";
}
}
}
# @maps contains all filenames
sub maplist {
local ($dir, $file, @dirs) = shift;
opendir (DIR , $dir) || die "Can't open directory : $dir\n";
while ($file = readdir (DIR)) {
next if ($file eq "." || $file eq ".." || $file eq ".svn" || $file eq "unlinked" || $file eq "editor");
$file = "$dir/$file";
next if (-l $file);
push (@dirs, $file) if (-d $file);
push (@maps, $file) if (-f $file);
}
closedir (DIR);
# recurcive handle sub-dirs too
while ($_ = shift @dirs) {
&maplist ($_);
}
}
# collect all objects matching with reg.expr.
sub collect {
local ($expr,$a, %col) = shift;
foreach $a (keys %arches) {
$_ = $arches{$a};
if (/$expr/) {
$col{$a}++;
}
}
return %col;
}
# collect all archetypes into associative array %arches
sub archetypes {
open (IN, $ARCH) || die "Can't open archetype file $ARCH.\n";
$/ = "\nend\n";
while (<IN>) {
while (/^Object (\S+)\s*$/g) {
$arches{$1} = $_;
}
}
close (IN);
}
sub faces {
open(IN, $BMAPS) || die ("Can't open faces file $BMAPS\n");
while (<IN>) {
chomp;
($num, $name) = split;
$faces{$name} = $name;
}
close(IN);
}
sub animations {
open(IN, $ANIM) || die ("Can't open animations file $ANIM\n");
while (<IN>) {
if (/^anim (\S+)\s*$/) {
$anim{$1} = $1;
}
}
close(IN);
}