.. |
apartments
|
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
|
2008-12-03 01:28:13 +00:00 |
casino_infernal
|
Spelling correction (Rubys -> Rubies) to message text in Casino Infernal, Entrance (navar_city/casino_infernal/casino_infernal1) in Navar.
|
2012-03-19 05:13:50 +00:00 |
dragon_hangar
|
Update syntax to Pup Land reference (was Pupland) in message text to Navar Dragon Hangar (navar_city/dragon_hangar/hangar) in Navar. No functional changes.
|
2012-04-02 06:01:50 +00:00 |
dreaming_sage
|
Update references to a consitent format of Pup Land (instead of pupland, Pupland) in Guild Mainfloor maps. No funcational changes. Missed in previous commit.
|
2012-04-02 05:42:42 +00:00 |
illusion
|
Removed forced line breaks in message text to Tower of Illusion, 7th Level (navar_city/dragon_hangar/illtow7) in Navar.
|
2012-02-16 05:47:51 +00:00 |
jail
|
Removed forced line breaks and punctuation corrections in message text to Navar Jail, Entrance (navar_city/jail/jail) in Navar.
|
2012-02-16 05:50:17 +00:00 |
light
|
Punctuation and word spacing corrections in message text to Navar Lighthouse, Level 4 (navar_city/navar_city/light/light4) in Navar.
|
2012-02-16 05:56:23 +00:00 |
magara/houses
|
Design overhaul to Museum of Arms (navar_city/magara/houses/museum) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Added more items, used magic_mouth instead of signs to label the items. Updated world map for new map entrance destination.
|
2012-04-15 06:02:12 +00:00 |
misc
|
Cosmetic overhaul to Gunther's Smithy (navar_city/misc/city1smith) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2012-04-14 05:14:30 +00:00 |
mlab
|
Capitalization update to map name references (Raffles, Lone Town, Red Town) in message text to Western Navar Tavern, Mainfloor (navar_city/mlab/tavern) in Navar. No functional changes.
|
2012-04-02 06:21:10 +00:00 |
slums
|
Word spacing correction in message text to Rock Gardens (navar_city/slums/rockgardens) in Navar.
|
2012-02-20 05:16:07 +00:00 |
smugglers_cove
|
Removed forced line breaks in message text to The Old Warehouse, Cellar ((navar_city/smugglers_cove/sc_warehouse2) in Navar.
|
2012-02-20 05:21:48 +00:00 |
temples
|
New map, Sanctum of Devourers (navar_city/temples/devourers) located in a somewhat obscure area outside of Navar. Hints to find the map while keeping with the lore of Navar to be added next. Updated world map (world/world_121_116) for (cave) entrance to the Sanctum.
|
2012-04-17 06:06:16 +00:00 |
tower
|
Spelling correction (welp -> whelp) in message text to Spiral Tower, Level 4 (navar_city/tower/magetower4) in Navar.
|
2012-03-19 05:18:26 +00:00 |
troll_canyon
|
Quest: troll canyon, given by an NPC in the High Court Building.
|
2012-04-22 13:05:59 +00:00 |
bow_shop
|
Update or correct entrance x and y coordinates in the map headers.
|
2011-10-10 05:16:22 +00:00 |
city1church1
|
Spelling correction (worthyness -> worthiness) in Mostrai Cathedral (navar_city/city1church1) in Navar.
|
2012-02-15 05:20:13 +00:00 |
city1court
|
Quest: troll canyon, given by an NPC in the High Court Building.
|
2012-04-22 13:05:59 +00:00 |
city1court.msg
|
Quest: troll canyon, given by an NPC in the High Court Building.
|
2012-04-22 13:05:59 +00:00 |
city1enter
|
Added some lore to the Navar Gatehouse (navar_city/city1enter) as to some changes in the mountains west of Navar. Give players a warning about wandering mountains north west of Navar in the mountains. Punctuation in message text.
|
2012-04-25 05:12:16 +00:00 |
city1houses
|
Second attempt to revert accidental checkin of changes to Navar Houses (navar_city/city1houses).
|
2012-04-15 06:41:46 +00:00 |
city1houses2
|
Spelling corrections (intereupted -> interrupted) to Houses (navar_city/city1houses2) in Navar.
|
2012-03-16 04:26:25 +00:00 |
city1houses3
|
Removed forced line breaks and word spacing changes in message text to Houses (navar_city/city1houses3) in Navar.
|
2012-02-15 05:34:23 +00:00 |
city1prison
|
Wording update (been losed upon -> been set loose upon) in message text to Navar Prison (navar_city/city1prison) in Navar.
|
2012-03-18 04:49:15 +00:00 |
collosium
|
Removed forced line breaks and punctuation updates in message text to Collosium (navar_city/collosium) in Navar.
|
2012-02-15 05:46:20 +00:00 |
iscar
|
Removed forced line breaks and empty line in message text to Iscar's house (navar_city/iscar) in Navar.
|
2012-02-15 05:48:51 +00:00 |
mouse_house
|
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
|
2008-12-03 01:28:13 +00:00 |
navar_city.quests
|
Quest: troll canyon, given by an NPC in the High Court Building.
|
2012-04-22 13:05:59 +00:00 |
southgatehouse
|
Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House.
|
2011-10-09 20:07:31 +00:00 |
spyhouse
|
Word spacing changes in message text to Small House (navar_city/spyhouse) in Navar.
|
2012-02-15 05:51:45 +00:00 |
university
|
Add a new professor to the university, and associated scripts (only Lorkas lore, for now). Fix some lights and wrong desks.
|
2008-05-20 22:02:01 +00:00 |
warehouse1
|
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
|
2008-12-03 01:28:13 +00:00 |
warehouse2
|
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
|
2008-12-03 01:28:13 +00:00 |
warehouse3
|
Punctuation update in message text to Warehouse #3 (navar_city/warehouse3) in Navar.
|
2012-02-15 05:53:39 +00:00 |
warehouse4
|
Punctuation update in message text to Warehouse #4 (navar_city/warehouse4) in Navar.
|
2012-02-15 05:54:31 +00:00 |
warehouse5
|
Remove misplaced character (iend -> end) of text which broke an archetype in Warehouse #5 in Navar.
|
2011-11-22 06:04:32 +00:00 |
warehouse6
|
Punctuation update in message text to Warehouse #6 (navar_city/warehouse6) in Navar.
|
2012-02-15 05:55:20 +00:00 |
warehouse7
|
Correct map title to Warehouse 7 in Navar, warehouse7 map is now Warehouse 7 (not 8).
|
2011-11-22 06:07:05 +00:00 |
warehouse8
|
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
|
2008-12-11 08:06:27 +00:00 |
westgatehouse
|
Give West and South Gatehouse maps in Navar a default difficulty level.
|
2011-10-09 20:04:44 +00:00 |