maps/navar_city
rjtanner 9115bfd150 Added some lore to the Navar Gatehouse (navar_city/city1enter) as to some changes in the mountains west of Navar. Give players a warning about wandering mountains north west of Navar in the mountains. Punctuation in message text.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18018 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-25 05:12:16 +00:00
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apartments Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
casino_infernal Spelling correction (Rubys -> Rubies) to message text in Casino Infernal, Entrance (navar_city/casino_infernal/casino_infernal1) in Navar. 2012-03-19 05:13:50 +00:00
dragon_hangar Update syntax to Pup Land reference (was Pupland) in message text to Navar Dragon Hangar (navar_city/dragon_hangar/hangar) in Navar. No functional changes. 2012-04-02 06:01:50 +00:00
dreaming_sage Update references to a consitent format of Pup Land (instead of pupland, Pupland) in Guild Mainfloor maps. No funcational changes. Missed in previous commit. 2012-04-02 05:42:42 +00:00
illusion Removed forced line breaks in message text to Tower of Illusion, 7th Level (navar_city/dragon_hangar/illtow7) in Navar. 2012-02-16 05:47:51 +00:00
jail Removed forced line breaks and punctuation corrections in message text to Navar Jail, Entrance (navar_city/jail/jail) in Navar. 2012-02-16 05:50:17 +00:00
light Punctuation and word spacing corrections in message text to Navar Lighthouse, Level 4 (navar_city/navar_city/light/light4) in Navar. 2012-02-16 05:56:23 +00:00
magara/houses Design overhaul to Museum of Arms (navar_city/magara/houses/museum) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Added more items, used magic_mouth instead of signs to label the items. Updated world map for new map entrance destination. 2012-04-15 06:02:12 +00:00
misc Cosmetic overhaul to Gunther's Smithy (navar_city/misc/city1smith) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2012-04-14 05:14:30 +00:00
mlab Capitalization update to map name references (Raffles, Lone Town, Red Town) in message text to Western Navar Tavern, Mainfloor (navar_city/mlab/tavern) in Navar. No functional changes. 2012-04-02 06:21:10 +00:00
slums Word spacing correction in message text to Rock Gardens (navar_city/slums/rockgardens) in Navar. 2012-02-20 05:16:07 +00:00
smugglers_cove Removed forced line breaks in message text to The Old Warehouse, Cellar ((navar_city/smugglers_cove/sc_warehouse2) in Navar. 2012-02-20 05:21:48 +00:00
temples New map, Sanctum of Devourers (navar_city/temples/devourers) located in a somewhat obscure area outside of Navar. Hints to find the map while keeping with the lore of Navar to be added next. Updated world map (world/world_121_116) for (cave) entrance to the Sanctum. 2012-04-17 06:06:16 +00:00
tower Spelling correction (welp -> whelp) in message text to Spiral Tower, Level 4 (navar_city/tower/magetower4) in Navar. 2012-03-19 05:18:26 +00:00
troll_canyon Quest: troll canyon, given by an NPC in the High Court Building. 2012-04-22 13:05:59 +00:00
bow_shop Update or correct entrance x and y coordinates in the map headers. 2011-10-10 05:16:22 +00:00
city1church1 Spelling correction (worthyness -> worthiness) in Mostrai Cathedral (navar_city/city1church1) in Navar. 2012-02-15 05:20:13 +00:00
city1court Quest: troll canyon, given by an NPC in the High Court Building. 2012-04-22 13:05:59 +00:00
city1court.msg Quest: troll canyon, given by an NPC in the High Court Building. 2012-04-22 13:05:59 +00:00
city1enter Added some lore to the Navar Gatehouse (navar_city/city1enter) as to some changes in the mountains west of Navar. Give players a warning about wandering mountains north west of Navar in the mountains. Punctuation in message text. 2012-04-25 05:12:16 +00:00
city1houses Second attempt to revert accidental checkin of changes to Navar Houses (navar_city/city1houses). 2012-04-15 06:41:46 +00:00
city1houses2 Spelling corrections (intereupted -> interrupted) to Houses (navar_city/city1houses2) in Navar. 2012-03-16 04:26:25 +00:00
city1houses3 Removed forced line breaks and word spacing changes in message text to Houses (navar_city/city1houses3) in Navar. 2012-02-15 05:34:23 +00:00
city1prison Wording update (been losed upon -> been set loose upon) in message text to Navar Prison (navar_city/city1prison) in Navar. 2012-03-18 04:49:15 +00:00
collosium Removed forced line breaks and punctuation updates in message text to Collosium (navar_city/collosium) in Navar. 2012-02-15 05:46:20 +00:00
iscar Removed forced line breaks and empty line in message text to Iscar's house (navar_city/iscar) in Navar. 2012-02-15 05:48:51 +00:00
mouse_house Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
navar_city.quests Quest: troll canyon, given by an NPC in the High Court Building. 2012-04-22 13:05:59 +00:00
southgatehouse Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House. 2011-10-09 20:07:31 +00:00
spyhouse Word spacing changes in message text to Small House (navar_city/spyhouse) in Navar. 2012-02-15 05:51:45 +00:00
university Add a new professor to the university, and associated scripts (only Lorkas lore, for now). Fix some lights and wrong desks. 2008-05-20 22:02:01 +00:00
warehouse1 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse2 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:28:13 +00:00
warehouse3 Punctuation update in message text to Warehouse #3 (navar_city/warehouse3) in Navar. 2012-02-15 05:53:39 +00:00
warehouse4 Punctuation update in message text to Warehouse #4 (navar_city/warehouse4) in Navar. 2012-02-15 05:54:31 +00:00
warehouse5 Remove misplaced character (iend -> end) of text which broke an archetype in Warehouse #5 in Navar. 2011-11-22 06:04:32 +00:00
warehouse6 Punctuation update in message text to Warehouse #6 (navar_city/warehouse6) in Navar. 2012-02-15 05:55:20 +00:00
warehouse7 Correct map title to Warehouse 7 in Navar, warehouse7 map is now Warehouse 7 (not 8). 2011-11-22 06:07:05 +00:00
warehouse8 Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) 2008-12-11 08:06:27 +00:00
westgatehouse Give West and South Gatehouse maps in Navar a default difficulty level. 2011-10-09 20:04:44 +00:00