maps/inn_and_outpost
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
..
README Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
hermes_inn Replace "no_pass" with "move_block". 2007-04-05 21:37:01 +00:00
hermes_inn2 Replace "no_pass" with "move_block". 2007-04-05 21:37:01 +00:00
nirlas_house Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
outpost_aranor1 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
pypers_treehouse Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
sweets_inn Replace "no_pass" with "move_block". 2007-04-05 21:37:01 +00:00
sweets_inn2 Replace "no_pass" with "move_block". 2007-04-05 21:37:01 +00:00
treehouse_df1 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
treehouse_df2 Remove trailing whitespace. 2007-03-24 13:15:00 +00:00
treehouse_df3 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
treehouse_df4 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
treehouse_df5 Remove trailing whitespace. 2007-03-24 13:15:00 +00:00
treehouse_df6 Remove trailing whitespace. 2007-03-24 13:15:00 +00:00

README

inn_and_outpost

This directory is for buildings and minor settlements on the worldmaps
Things like inns, shrines,small shops, guard towers, farms and houses, and guard outposts.
It is not for quests or adventure sites (although if you happen to put in some clues leading to adventures...)

It would be good to put the map location of the buildings in this file and to try to use a name convention that shows the map relationships.
*It would be cool to develop a standard notation for this sort of thing

name		maps			parent map	xpos	ypos
**********************************************************************		
Hermes' Inn	hermes_inn,hermes_inn2	world_111_116 	x45 	y34
Grumm's Inn	grumms_inn,grumms_inn2	world_120_109	x42	y43
Sweet's Inn	sweets_inn,sweets_inn2	world_104_114	x38	y43