maps/python/gods/altar_valkyrie.py

62 lines
1.9 KiB
Python

import Crossfire, Crossfire_Type as t
def accept(description):
pl.Write('Valkyrie accepts your %s sacrifice!' % description)
# XXX: need to expose NROFATTACKS to Python
altar = Crossfire.WhoAmI()
pl = Crossfire.WhoIsActivator()
praying = pl.CheckArchInventory('skill_praying')
if praying and praying.Title == 'Valkyrie':
# accept sacrifice
obj = altar.Above
while obj:
if obj.Type & 0xffff == t.FLESH:
level_factor = 0
part_factor = 1
if obj.Level < praying.Level / 2:
pl.Write('Valkyrie scorns your pathetic sacrifice!')
elif obj.Level < praying.Level:
accept('poor')
level_factor = 0.5
elif obj.Level < praying.Level * 1.5:
accept('modest')
level_factor = 1
elif obj.Level < praying.Level * 2:
accept('adequate')
level_factor = 1.5
elif obj.Level < praying.Level * 5:
accept('devout')
level_factor = 2
else:
accept('heroic')
level_factor = 2.5
# heads and hearts are worth more. Because.
if obj.Name.endswith('head') or obj.Name.endswith('heart'):
part_factor = 1.5
if obj.Exp:
# obj has stored exp, use it
value = obj.Exp / 5 * part_factor
else:
# no stored exp, estimate
# flesh with lots of resists is worth more
res = 0
for at in range(26): # XXX should be NROFATTACKS
res += obj.GetResist(at)
value = max(res, 10) * level_factor * part_factor
if obj.Quantity > 1:
obj.Quantity -= 1
else:
obj.Remove()
pl.AddExp(value, 'praying')
break
obj = obj.Above