maps/templates/guild
rjtanner c623e3a610 Made the alchemy room a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed cauldron if they should appear during normal player use.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5967 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 04:47:06 +00:00
..
GuildList Shouldn't have committed that test guild :) 2007-02-25 23:12:25 +00:00
README.txt - add README (and prototype warning) to guild templates 2004-12-06 05:59:05 +00:00
basement Replace "no_pass" with "move_block". 2007-04-05 21:37:01 +00:00
bigchest Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
guild_HQ Final touches on the Guild_HQ map so that the tokens can be traded in for additional guild features: craft benches. RJT, Feb-12-2007 2007-02-13 02:56:54 +00:00
guild_alchemy Made the alchemy room a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed cauldron if they should appear during normal player use. 2007-04-08 04:47:06 +00:00
guild_bbq Replace "no_pass" with "move_block". 2007-04-05 21:37:01 +00:00
guild_jeweler Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup. 2007-03-20 05:01:33 +00:00
guild_thaum Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup. 2007-03-20 05:01:33 +00:00
guild_toolshed Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup. 2007-03-20 05:01:33 +00:00
guildman_lounge Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
guildmaster_lounge Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
hallofjoining Replace "no_pass" with "move_block". 2007-04-05 21:37:01 +00:00
journeyman_lounge Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
mainfloor Replace "no_pass" with "move_block". 2007-04-05 21:37:01 +00:00
masters_lounge Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
novice_lounge Adding Python Guild framework. 2004-12-06 04:02:10 +00:00
secondfloor Made the alchemy room a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed cauldron if they should appear during normal player use. 2007-04-08 04:47:06 +00:00

README.txt

This Guild system is HIGHLY PROTOTYPE do not use for player use on your server yet.  Many map changes to come and testing to do.  See python/guilds/README.txt for more infomation.