maps/scorn/misc
rjtanner 8a33b57adc Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15138 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-25 05:28:51 +00:00
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battle_arena Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 02:42:51 +00:00
HallOfQuests Hall of Heroes in Scorn castle, and script to support them. 2010-06-08 15:01:00 +00:00
HospitalityRoom Use quest state rather than markers to handle access to the various suites 2010-05-13 19:41:06 +00:00
HouseofHealing Have the priest give (almost) free restorations, if the player knows the answers. 2010-02-28 11:53:13 +00:00
PowerHouse Major cosmetic overhaul to the House of Power in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. 2011-04-07 04:26:41 +00:00
alfalfa.msg - Fix syntax error. 2010-05-16 18:58:04 +00:00
animal_quarantine Move map to misc folder, remove empty folder. 2010-07-10 10:35:35 +00:00
beginners Added creator information to the map header, removed the Created by sign from within the map (which also had out of date contact and bug report information) 2011-09-08 04:46:13 +00:00
beginners2 Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food. 2011-09-25 05:28:51 +00:00
beginners_entry Add dialog hints. 2011-09-10 10:21:42 +00:00
castle Merge lines. 2011-07-22 20:17:37 +00:00
castle2 Hall of Heroes in Scorn castle, and script to support them. 2010-06-08 15:01:00 +00:00
castle_kitchen (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-29 00:34:13 +00:00
church Trigger quest update on finding entrance to Animator's lair 2010-05-13 17:04:23 +00:00
cider_house (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-28 01:10:23 +00:00
cider_house_top Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-28 23:26:31 +00:00
cistern - Add a little "easter egg" that can be developed into a more significant 2010-05-14 04:35:09 +00:00
cityhall Add more no_spell tiles under the fence around Scorn City Hall to help prevent players from using dimension door spell to access areas they shouldn't 2008-12-16 06:54:29 +00:00
dragon_guild Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map. 2011-08-27 08:02:55 +00:00
drywell Merge lines. 2011-07-23 18:37:19 +00:00
gateguardcommon.msg Set as a question instead of a 'say'. 2011-03-17 22:13:35 +00:00
gateguardinside.msg Readd missing 'pre' blocks. Fix typos. 2011-03-17 22:04:44 +00:00
gateguardoutside.msg Fix include paths 2010-05-05 11:36:22 +00:00
gatehouse Merge lines. 2011-03-17 22:12:34 +00:00
goggleguard.msg - Fix syntax issue. 2010-05-16 18:55:30 +00:00
jail Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 02:42:51 +00:00
jail_upper Cosmetic changes with how fences (swall) merges with nearby walls 2008-10-25 01:04:28 +00:00
kboldtemp1 Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level. 2011-08-31 05:23:22 +00:00
kboldtemp1b1 Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level. 2011-08-31 05:23:22 +00:00
kboldtemp1b2 (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-21 00:20:22 +00:00
kboldtemp1b3 (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-21 00:20:22 +00:00
kboldtemp1b4 - Rework some grammar and remove linebreaks from a message. 2009-08-04 01:14:42 +00:00
king.msg Add dialog for the king of scorn, make castle2 use this dialog 2010-05-13 19:33:08 +00:00
king_archduke.msg CRE reformatting, no change. 2011-06-15 18:01:25 +00:00
king_count.msg Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly 2010-05-30 20:36:31 +00:00
king_duke.msg Fix for bug #3316426: Scorn nobilityArchdukequest (second part). Fix quest step mistake. 2011-06-15 18:02:30 +00:00
library Make exits coherent. 2010-05-13 21:29:51 +00:00
magistrate.msg Dialog rules for the scorn magistrate 2010-05-13 18:55:50 +00:00
magistrate_baron.msg Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly 2010-05-30 20:36:31 +00:00
magistrate_baronet.msg Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly 2010-05-30 20:36:31 +00:00
magistrate_civilian.msg Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly 2010-05-30 20:36:31 +00:00
magistrate_count.msg Fix JSON. 2010-05-15 21:13:59 +00:00
magistrate_duke.msg Fix for bug #3316426: Scorn nobilityArchdukequest (first part). Fix quest name typo. 2011-06-15 17:59:42 +00:00
magistrate_earl.msg Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly 2010-05-30 20:36:31 +00:00
magistrate_knight.msg Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly 2010-05-30 20:36:31 +00:00
magistrate_marquis.msg Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly 2010-05-30 20:36:31 +00:00
map.esben.2 Replace and phase out the (old) oakdoor graphic with something different 2008-12-01 06:00:40 +00:00
mercenaries Make exits coherent. 2010-05-13 21:39:22 +00:00
port_arena Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-29 01:20:27 +00:00
prison Removed line breaks in NPC dialogue. 2011-08-23 05:35:26 +00:00
prison.1 Cosmetic change with how spiked wall merges with the nearby prison wall near the Shifty Bandit - no functional change. 2011-08-22 05:53:05 +00:00
puddings.place Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 02:42:51 +00:00
rhyz.msg Use the quest system for the Rhyzian amulet quest. 2011-08-13 17:11:36 +00:00
rhyz.quests Use the quest system for the Rhyzian amulet quest. 2011-08-13 17:11:36 +00:00
testing_area Fix maps that allow stealing unpaid items from shops. 2010-11-05 21:22:21 +00:00
training_center Cosmetic updates to the Training Center in Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-08-23 06:00:34 +00:00
wizhide Use the quest system for the Rhyzian amulet quest. 2011-08-13 17:11:36 +00:00
zoo Cosmetic update to Scorn Zoo, Lower Level. Walls and flooring similar to the first level. Added decor and non working gates to the cages, similar again to the upper level. Adjust stairs destination of the Scorn Zoo due to changes made onthe Lower Level. 2011-08-25 06:05:48 +00:00
zoo2 Additional cages and monsters to the Scorn Zoo, Lower Level. Monsters include sheep, geese, horses, awful rats, ice warrior, shadow monsters, bear and polar bears, sorcerer, wolves and dire wolves, elemental witches, para-elemetnals. 2011-08-26 04:21:31 +00:00