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battle_arena
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 02:42:51 +00:00 |
HallOfQuests
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Hall of Heroes in Scorn castle, and script to support them.
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2010-06-08 15:01:00 +00:00 |
HospitalityRoom
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Use quest state rather than markers to handle access to the various suites
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2010-05-13 19:41:06 +00:00 |
HouseofHealing
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Have the priest give (almost) free restorations, if the player knows the answers.
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2010-02-28 11:53:13 +00:00 |
PowerHouse
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Major cosmetic overhaul to the House of Power in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-04-07 04:26:41 +00:00 |
alfalfa.msg
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- Fix syntax error.
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2010-05-16 18:58:04 +00:00 |
animal_quarantine
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Move map to misc folder, remove empty folder.
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2010-07-10 10:35:35 +00:00 |
beginners
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Added creator information to the map header, removed the Created by sign from within the map (which also had out of date contact and bug report information)
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2011-09-08 04:46:13 +00:00 |
beginners2
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Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food.
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2011-09-25 05:28:51 +00:00 |
beginners_entry
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Add dialog hints.
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2011-09-10 10:21:42 +00:00 |
castle
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Merge lines.
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2011-07-22 20:17:37 +00:00 |
castle2
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Hall of Heroes in Scorn castle, and script to support them.
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2010-06-08 15:01:00 +00:00 |
castle_kitchen
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-29 00:34:13 +00:00 |
church
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Trigger quest update on finding entrance to Animator's lair
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2010-05-13 17:04:23 +00:00 |
cider_house
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-28 01:10:23 +00:00 |
cider_house_top
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-09-28 23:26:31 +00:00 |
cistern
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- Add a little "easter egg" that can be developed into a more significant
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2010-05-14 04:35:09 +00:00 |
cityhall
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Add more no_spell tiles under the fence around Scorn City Hall to help prevent players from using dimension door spell to access areas they shouldn't
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2008-12-16 06:54:29 +00:00 |
dragon_guild
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Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map.
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2011-08-27 08:02:55 +00:00 |
drywell
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Merge lines.
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2011-07-23 18:37:19 +00:00 |
gateguardcommon.msg
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Set as a question instead of a 'say'.
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2011-03-17 22:13:35 +00:00 |
gateguardinside.msg
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Readd missing 'pre' blocks. Fix typos.
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2011-03-17 22:04:44 +00:00 |
gateguardoutside.msg
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Fix include paths
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2010-05-05 11:36:22 +00:00 |
gatehouse
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Merge lines.
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2011-03-17 22:12:34 +00:00 |
goggleguard.msg
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- Fix syntax issue.
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2010-05-16 18:55:30 +00:00 |
jail
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 02:42:51 +00:00 |
jail_upper
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Cosmetic changes with how fences (swall) merges with nearby walls
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2008-10-25 01:04:28 +00:00 |
kboldtemp1
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Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
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2011-08-31 05:23:22 +00:00 |
kboldtemp1b1
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Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
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2011-08-31 05:23:22 +00:00 |
kboldtemp1b2
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-21 00:20:22 +00:00 |
kboldtemp1b3
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-21 00:20:22 +00:00 |
kboldtemp1b4
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- Rework some grammar and remove linebreaks from a message.
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2009-08-04 01:14:42 +00:00 |
king.msg
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Add dialog for the king of scorn, make castle2 use this dialog
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2010-05-13 19:33:08 +00:00 |
king_archduke.msg
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CRE reformatting, no change.
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2011-06-15 18:01:25 +00:00 |
king_count.msg
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Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
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2010-05-30 20:36:31 +00:00 |
king_duke.msg
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Fix for bug #3316426: Scorn nobilityArchdukequest (second part). Fix quest step mistake.
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2011-06-15 18:02:30 +00:00 |
library
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Make exits coherent.
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2010-05-13 21:29:51 +00:00 |
magistrate.msg
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Dialog rules for the scorn magistrate
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2010-05-13 18:55:50 +00:00 |
magistrate_baron.msg
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Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
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2010-05-30 20:36:31 +00:00 |
magistrate_baronet.msg
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Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
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2010-05-30 20:36:31 +00:00 |
magistrate_civilian.msg
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Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
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2010-05-30 20:36:31 +00:00 |
magistrate_count.msg
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Fix JSON.
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2010-05-15 21:13:59 +00:00 |
magistrate_duke.msg
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Fix for bug #3316426: Scorn nobilityArchdukequest (first part). Fix quest name typo.
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2011-06-15 17:59:42 +00:00 |
magistrate_earl.msg
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Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
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2010-05-30 20:36:31 +00:00 |
magistrate_knight.msg
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Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
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2010-05-30 20:36:31 +00:00 |
magistrate_marquis.msg
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Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
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2010-05-30 20:36:31 +00:00 |
map.esben.2
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Replace and phase out the (old) oakdoor graphic with something different
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2008-12-01 06:00:40 +00:00 |
mercenaries
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Make exits coherent.
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2010-05-13 21:39:22 +00:00 |
port_arena
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-09-29 01:20:27 +00:00 |
prison
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Removed line breaks in NPC dialogue.
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2011-08-23 05:35:26 +00:00 |
prison.1
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Cosmetic change with how spiked wall merges with the nearby prison wall near the Shifty Bandit - no functional change.
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2011-08-22 05:53:05 +00:00 |
puddings.place
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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2008-12-03 02:42:51 +00:00 |
rhyz.msg
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Use the quest system for the Rhyzian amulet quest.
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2011-08-13 17:11:36 +00:00 |
rhyz.quests
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Use the quest system for the Rhyzian amulet quest.
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2011-08-13 17:11:36 +00:00 |
testing_area
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Fix maps that allow stealing unpaid items from shops.
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2010-11-05 21:22:21 +00:00 |
training_center
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Cosmetic updates to the Training Center in Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-08-23 06:00:34 +00:00 |
wizhide
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Use the quest system for the Rhyzian amulet quest.
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2011-08-13 17:11:36 +00:00 |
zoo
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Cosmetic update to Scorn Zoo, Lower Level. Walls and flooring similar to the first level. Added decor and non working gates to the cages, similar again to the upper level. Adjust stairs destination of the Scorn Zoo due to changes made onthe Lower Level.
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2011-08-25 06:05:48 +00:00 |
zoo2
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Additional cages and monsters to the Scorn Zoo, Lower Level. Monsters include sheep, geese, horses, awful rats, ice warrior, shadow monsters, bear and polar bears, sorcerer, wolves and dire wolves, elemental witches, para-elemetnals.
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2011-08-26 04:21:31 +00:00 |