83 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
| # -*- coding: utf-8 -*-
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| # QuestAdvance.py - A generic script to trigger quest progress
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| #
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| # Copyright (C) 2010 The Crossfire Development Team
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| #
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| # This program is free software; you can redistribute it and/or modify
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| # it under the terms of the GNU General Public License as published by
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| # the Free Software Foundation; either version 2 of the License, or
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| # (at your option) any later version.
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| #
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| # This program is distributed in the hope that it will be useful,
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| # but WITHOUT ANY WARRANTY; without even the implied warranty of
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| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| # GNU General Public License for more details.
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| #
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| # You should have received a copy of the GNU General Public License
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| # along with this program; if not, write to the Free Software
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| # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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| #
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| #
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| # This script is intended to be bound to event objects in order to speed quests along
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| # it must always be given the name of the quest as its first argument, followed by
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| # any number of advance rules.
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| # an advance rule looks like
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| # 1>2
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| # or
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| # 2-4>5
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| # which will in the first case, move the stated quest from step 1 to step 2
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| # in the second case, it will move the quest from step 2, 3 or 4 to step 5
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| # if no advance rule applies then nothing happens.
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| # something like 0>1 may be specified to start the quest.
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| # each advance rule should be separated by a space, there should be
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| # no space within the individual rules.
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| 
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| import Crossfire
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| 
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| def handle():
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|   player = Crossfire.WhoIsActivator()
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|   event = Crossfire.WhatIsEvent()
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|   who = Crossfire.WhoAmI()
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| 
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|   if event.Subtype == Crossfire.EventType.APPLY and who.Type == Crossfire.Type.BOOK:
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|     # when reading something, ensure the level is high enough before starting the quest
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|     skill = player.CheckArchInventory("skill_literacy")
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|     if skill == None:
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|       return
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|     if who.Level > skill.Level + 5:
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|       return
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| 
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|   # If no player, return.
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|   if player is None:
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|     return
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|   # if a spell was used, then the killer is the spell object, find the owner
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|   if player.Type != Crossfire.Type.PLAYER:
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|     # If the non-player has no owner, then no quest changes.
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|     if player.Owner is None:
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|       return
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|     player = player.Owner
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| 
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|   if player.Type != Crossfire.Type.PLAYER:
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|     return
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| 
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|   params = Crossfire.ScriptParameters()
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|   args = params.split()
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|   questname = args[0]
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|   currentstep = player.QuestGetState(questname)
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|   for rule in args[1:]:
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|       condition, target = rule.split(">")
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|       if condition.find("-") == -1:
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|           startstep = int(condition)
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|           endstep = startstep
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|       else:
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|           startstep = int(condition.split("-")[0])
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|           endstep= int(condition.split("-")[1])
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|       if currentstep >= startstep and currentstep <= endstep:
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|       # update this quest
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|           if currentstep == 0:
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|               player.QuestStart(questname, int(target))
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|           else:
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|               player.QuestSetState(questname, int(target))
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| 
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| handle()
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