These files were written by Larry Langley. All questions should
be sent to langley@fermat.dartmouth.edu
Port Joseph Version 1
Instalation (the easy way) Change the destination of the
third ship from the left in /city/city to /langley/town/portjoseph
x:10 y:21
Files:
langley/
town/
portjoseph: This is the center of all of the quests associated
with these files. It is the only map that hooks in with outside
maps. To hook in with portjoseph the destination should be set
to /langley/town/portjoseph x:10 y:21 The only exit from port joseph
is currently set to arrive at the third ship from the left on the
docks in Scorn. (set to /city/city x:19, y:4)
church, churchtower, churchcrypt: These three
files form a small dungeon for slightly experienced adventurers
(yet another undead church)
inn, generalstore: The standard town fare.
dshark: The beginning of the pirates quest (and other
quests in the future, I hope)
portia, portia2: part two of the pirate quest.
percy: This map is a ghost duplicate of the portjoseph
map docks, with the addition of a pirate. It hooks in directly
with the pirate quest and will also take characters to newby
land: goblin isle (under construction, not included here.)
pirates/ (all parts of the pirate quest)
fortvsship
madvillage
mbgrave
mbgrave2
mooglyprize
mooglypuzzle
tortcave
torthole
tortola
tortship
tortship2
tortship3
torttemple