42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
| # death_message.py
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| #
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| # Copyright 2007 by Nicolas Weeger
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| #
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| # This program is free software; you can redistribute it and/or modify
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| # it under the terms of the GNU General Public License as published by
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| # the Free Software Foundation; either version 2 of the License, or
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| # (at your option) any later version.
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| #
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| # This program is distributed in the hope that it will be useful,
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| # but WITHOUT ANY WARRANTY; without even the implied warranty of
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| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| # GNU General Public License for more details.
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| #
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| # You should have received a copy of the GNU General Public License
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| # along with this program; if not, write to the Free Software
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| # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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| #
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| #
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| #
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| # This script makes the monster/living thing containing it display
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| # a message when it dies.
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| # Message is specified in event object's options field. It can contain %m
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| # and %k, which will be replaced by respectively dead item's name and killer's
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| # name (if no killer, replaced by an empty string).
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| 
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| import Crossfire
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| 
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| # This script only works when dying monster is WhoAmI
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| 
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| whoami = Crossfire.WhoAmI()
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| msg = Crossfire.ScriptParameters()
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| hitter = Crossfire.WhoIsActivator()
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| 
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| if msg != '':
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| 	msg = msg.replace('%m', whoami.Name)
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| 	if hitter != None:
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| 		msg = msg.replace('%k', hitter.Name)
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| 	else:
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| 		msg = msg.replace('%k', '')
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| 	Crossfire.WhoAmI().Map.Print(msg, Crossfire.MessageFlag.NDI_UNIQUE | Crossfire.MessageFlag.NDI_BLUE)
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