350 lines
13 KiB
Reg
350 lines
13 KiB
Reg
region wilderness
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parent world
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longname Somewhere out in the Wilderness
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fallback 1
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msg
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Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
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the wilderness is not the most civilized of places, and stories
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that have reached the towns tell of fearsome creatures and labyrinthine
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dungeons far under the surface. Of course, these rumours have never been
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verified, though the few who have tried have taken a long time in doing so....
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endmsg
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end
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region world
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longname The World.
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jail /scorn/misc/jail 15 1
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msg
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If you are seeing this, someone goofed, you should never see this message.
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endmsg
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end
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region creation
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parent world
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longname The Creation of Time
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msg
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Who knows where this place is, but all have seen it. As mysterious as it is,
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its just an other part of life.
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endmsg
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end
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region highway
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parent world
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longname The Imperial Highway
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msg
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The Imperial Highway was built long ago, so much so that its origins are
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now long since passed out of recorded history and into the stuff of legends.
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In the years since its construction it has gained the name "The yellow Brick
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Road" on account of the distinctive colour of its paving. Whilst in former
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times the Imperial highway was safe to all who would pass along it, in
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recent times it has started to decay, as the toll of centuries comes to bear
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on this once-splendid testament to past powers.
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endmsg
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end
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region greenway
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parent wilderness
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longname The Greenway
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msg
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The elves are thought to have quicker ways to travel...
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endmsg
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end
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region scorn
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parent world
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longname The Kingdom of Scorn
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msg
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Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
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is a safe and welcoming place for those who pass by. Its position on the
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Imperial highway allows it to maintain its importance as a stopping off
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point between the other major cities along the route and an attractive
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location for trade and commerce. This combined with the sheltered harbour and
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extensive shipping lines, ensures that Scorn remains a key crossroads
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bustling with activity, long after its former military dominance has
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diminished.
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endmsg
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end
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region scorncounty
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parent scorn
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longname The Kingdom of Scorn, Surrounding Area
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msg
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Outside the gates of the city of scorn, the activity of the town can be heard,
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but not seen the cries of the traders, and calls of the sailors belie your
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proximity to this bustling town, though to look around you see only the relative
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tranquility of quiet farmland and the sense of peace it evokes.
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endmsg
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end
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region streetsofscorn
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parent scorn
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longname The Kingdom of Scorn, Inner City
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msg
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Here, in amidst the trading activity at the heart of scorn you find
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yourself scarcely able to hear yourself think with the din of commerce all around
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you as shop keepers and traders shout their wares.
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endmsg
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end
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region scornarena
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parent scorn
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longname The Kingdom of Scorn, Arena
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msg
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A giant amphitheatre made of white stone that glistens in the sunlight. People
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in the stands cheering and screaming for blood. The finality of the gates that
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come crashing down behind the gladiators below them, and the certain knowledge
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that only one will survive.
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endmsg
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end
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region scornoldcity
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parent scorn
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longname The Old City of Scorn
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msg
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You find yourself gasping in wonder at the extensive caverns underneath the city,
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here there remains the ruins of old Scorn. A reminder of the great power the city
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once possessed, and a sign of how far it has fallen. As you look around however
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you notice that whilst the previous inhabitants of these ruins are no longer
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present, some new ones seem to have taken their place, and these denizens don't
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appear to be very welcoming.
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endmsg
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end
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region navar
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parent world
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longname The Kingdom of Navar
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jail /navar_city/jail/jail 16 1
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msg
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Straddling the corner of the Imperial highway as it turns North near the
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Eastern border of the known world, and surrounded by dangerous territory,
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Navar is an unlikely site for one of the world's grandest cities.
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Yet there it stands, dominating the skyline for miles around and showing the
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same bustling activity expected of any thriving market town.
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endmsg
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end
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region brest
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parent world
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longname Brest
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msg
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Describe Brest
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endmsg
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end
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region darcap
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parent world
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longname The Sultanate of Darcap
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msg
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Isolated from the rest of the region by an extensive mountain range to the
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south, and possessing a massive natural harbour, Darcap is a small, but
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easily defensible town, dominated by a pair of powerful guilds. The town is
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also noted for its circus, whose reputation draws visitors from all over
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the world.
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endmsg
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end
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region darcapcircus
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parent darcap
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longname Darcap Circus
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msg
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This circus' reputation draws visitors from all over the world.
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endmsg
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end
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region wolfsburg
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parent world
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longname The Port of Wolfsburg
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msg
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Located on an island far away from the coast, Wolfsburg relies entirely on its
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quay to supply the town and as a result has a strong seafaring tradition among
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its populace.
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endmsg
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end
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region santodominion
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parent world
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longname Santo Dominion
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msg
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Santo Dominion sits in a small bay to the north of Scorn. It is an important port
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of call for ships traveling to and from Scorn and the town of Stoneville, which
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is located on Dragon Island.
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endmsg
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end
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region lakecountry
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parent world
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longname Lake Country
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msg
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Founded by Lord Butakis, this land is a unique region of lakes, rivers and the sea.
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Changes, both natural and unnatural, had drastically transformed the landscape of
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this area. Rivers had been diverted, lakes were drained, and the sea had reseeded -
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only to have all this undone or remade through a catastrophic flood a decade later.
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As a result of this devastation, one needs to recognize the hardship and sorrow
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that has been a burden on this land. Many lives have been lost, several graves -
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marked and unmarked fill area. Rumors that the fog, which covers the land, is a
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testament of the grief and anguish experienced by the first settlers has drawn
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those brave enough to face such superstition. Another interest of lore is the
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wandering spirit from the nearby forest; a spirit in which seems to be holding a
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grudge from ages ago. Others travel to Lake Country because of its reputation -
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the rich shops operated by retired adventurers, the Training Tower and the safety
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within the Fortress of Lord Butakis.
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endmsg
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end
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region portjoseph
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parent world
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longname Port Joseph
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msg
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Port Joseph is located on the largest (which isn't saying much) of a chain of
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islands west of the Kingdom of Scorn. While the island doesn't boast very much,
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most everything there is very practical. How the times have changed. The early
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days of Port Joseph was a haven for the most ruthless band of pirates that the
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high seas has ever seen. The infamous reputation of Port Joseph died with the
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passing of renowned pirate admiral, Moogley Bill. While his legend lives on,
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his treasure horde is still missing. Thanks to increased presence and protection
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from The King's Navy, many trade routes now pass through or near the area, so
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that makes the Port a frequent stop and transfer point for merchants.
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However, the pirate roots are still relevant today.
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endmsg
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end
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region pupland
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parent world
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longname Pupland
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msg
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Describe pupland
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endmsg
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end
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region ancientpupland
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parent pupland
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longname Pupland of Times Long Past
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msg
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Describe Ancient Pupland
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endmsg
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end
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region nurnberg
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parent pupland
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longname Nurnberg
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msg
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Describe Nurnberg
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endmsg
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end
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region lonetown
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parent pupland
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longname Lone Town
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msg
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Describe Lone Town
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endmsg
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end
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region stoneville
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parent world
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longname Stoneville
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msg
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Stoneville is a small ship port located on the western side of
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Dragon Island. The island primarily serves as a vacation residence
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for wealthy merchants and adventurers. For those who are not
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quite ready for retirement or seeking fame - guilds and shops keep
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those travelers well stocked and tested. Of course, the islands
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riches also seem to attract those with nefarious purposes who have
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taken hold of the various caves in the nearby mountains. And in
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some cases, more closer to home then what most inhabitants would like.
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endmsg
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end
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region firevolcano
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parent world
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longname Team Arena Volcano
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msg
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This fiery volcano rose up from the mountains one day. It is inhabited by a
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strange race of fire creatures who seem friendly, but very competitive.
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endmsg
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end
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region azumauindo
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parent world
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longname The Shogunate of Azumauindo
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msg
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A hidden civilization, at the far east of the world.
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endmsg
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end
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region dream
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parent world
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longname Life is but a dream?
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msg
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You do not know if you are awake or still dreaming
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endmsg
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end
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region citydeclouds
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parent dream
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longname City de Clouds
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msg
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A wonderous city resting on the clouds, it could not possibly exist...
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endmsg
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end
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region euthville
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parent world
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longname Ruins of Euthville
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msg
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The Ruins of Euthville can be found just off the Imperial Highway north of Scorn.
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The riches and accomplishments of this one prosperous city actually lead to it's downfall.
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Now, only terror and hardship remains -- demons and undead run rampant through the broken
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remains.
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endmsg
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end
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region narcopin
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parent world
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longname Ruins of Narcopin
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msg
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Some believe natural elements have caused the once proud Kingdom of Narcopin to fall in to ruins.
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Others think a conquering army left behind this decrepit area in route to greater conquest.
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Some would say it was a famine or monster invasion. No one would argue that frequent dust storms
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and marauding monsters has left behind just a few of the once many structures - any of which could
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collapse into rubble at any moment. Many are convinced ancient and lost treasure awaits those brave
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enough to explore this region. A few have attempted to explore this area; from archeologists and
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adventurers to tomb raiders. If there is anything left of value, it has either been plundered or
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no one has lived long enough to find it - or leave with it. One thing is for certain, there is
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something very unnatural and unfinished with the fate of this whole area.
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endmsg
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end
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region whalingoutpost
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parent world
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longname Whaling Outpost
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msg
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Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of
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the known world. The "Land of Frost" has been partially settled by those brave (or foolish)
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enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities.
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Those in residence make a living (well, mere existence) out of whaling, which is why many of
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the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside
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around here, as the appetite of any wondering beast leaves countless dwellings empty and
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numerous ships at the bottom of the sea.
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endmsg
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end
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region threesisters
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parent world
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longname Valley of The Three Sisters
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msg
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What should be a pristine valley nestled between two mountain ridges is rife in discord.
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Three Sisters, on their quest to immortality, found a way to craft an item that rivaled
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creations from the ancient gods. For such an infractions - the ancient gods punished
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The Sisters, leaving them scarred and disfigured with wounds that would have killed
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any one else. The curse of immortality was then realized, but incomplete. Each of
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The Three Sisters lost their greatest Gift, which now reside deep in the vaults
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of the nearby factions. For centuries now, conflict erupts daily as raids
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between each sect fights to a inevitable stalemate with one another over control of
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each Sister's Gift. Trapped in their tower, The Three Sisters wait for destiny to
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grant them one last favor by making them whole once again. Now that the ancient gods
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are no more - they could once again practice their craft.
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endmsg
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end
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region marksel
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parent world
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longname Hamlet of Lord Marksel
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msg
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Situated about half way between The Kingdom of Navar and The Sultanate of Darcap,
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Marksel is a mining town whose old motto seemed to be, "Enough to Live With."
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A small group of sages, with their research, drives the demand for the mines rich
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metal. As long as the work pays wages enough to keep the ale flowing from the
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nearby tavern, miners will be back at their post the following day. Something has
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changed though, just as the hamlet was about to prosper, the trade roads leading
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to it fell under siege from bandits. The merchant trade contracts have defaulted;
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the roads are too risky and unsafe. The forces of Lord Marksel have seen the
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tide of battle tip away from their favor. Their hope dims with each passing day.
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endmsg
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end
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region butakisfortress
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parent lakecountry
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longname Fortress of Lord Butakis
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msg
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The Fortress of Lord Butakis stands as a testament to the determination of Butakis
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to settle and secure the area called Lake Country. This bastion of security provides
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a hard line of defense against the demons, dragons, rogue wizard faction and agents
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of chaos that plague this land. While the stronghold stands in defiance of disorder,
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there seems to be dark forces at work from the inside; slowly whittling away the
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foundation of what the Fortress represents. As a result of this, security of the
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Fortress has greatly increased in the past years. A few have grown concerned over
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the very crowded prison filled with accused spies, thieves, and worse.
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endmsg
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end
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nomore
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