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Castle
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
apartments
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maps: added some no_spell so you can dd into the brest town house
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2005-11-09 16:18:46 +00:00 |
asyvan
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
black_shield
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Make guild portals to ancient pupland use the 'time travel' map. Impliments feature request #1539206
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2006-08-12 19:13:40 +00:00 |
brittany
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Move magic mouths and invisible exits below floor to prevent detection by show invisible.
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2005-08-28 16:45:35 +00:00 |
pshops
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Map Editor reformatting and stack order reorganization - moving magic mouth below floor tiles so it's not visible with the see invis spell
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2007-03-16 02:08:56 +00:00 |
shops
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It appears the mana charging crystal would *always* cause one's head to explode
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2007-03-19 17:15:50 +00:00 |
sow
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Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
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2007-02-28 02:57:36 +00:00 |
taverns
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Fix a minor error with a bottle of wine in brest.inn
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2006-08-21 23:05:13 +00:00 |
zorn
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Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
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2007-03-18 21:58:42 +00:00 |
amphis
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Remove extra space in some monster names. Fix all walls to look consistent.
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2007-03-20 20:59:26 +00:00 |
brest.IPO
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
brest.armour
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
brest.cvt
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
brest.food
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
brest.inn
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
brest.magic
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
brest.scrolls
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Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.
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2006-11-02 19:21:18 +00:00 |
brest.scrolls.right
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Minor cosmetic changes to brest/zorn/castle.basement0
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2007-02-15 23:28:26 +00:00 |
brest.scrolls.upper.1
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Several new modifications to the creatures in the store and to the first
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2006-09-09 20:43:51 +00:00 |
brest.scrolls.upper.2
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Several new modifications to the creatures in the store and to the first
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2006-09-09 20:43:51 +00:00 |
brest.trademarket
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
brest.weapon
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
elec.jes
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
info.2.zoon
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
info_first
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
jes.admini
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
jes.admini.1
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
ludo1
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
ludo2
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
nasty_house
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
pantheon
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
sport.jess
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Cosmetic changes to the Sport Center - added missing floor tiles under the trapdoors where monsters are generated. Re-linked the levers to the trap doors. This map will have to be watched closely for balance issues *and* for possible map camping or similar abuse - it's design is very similar to the old Training Centers. Some cleanup remains as many of the trapdoors are using old(?) connection references.
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2007-02-21 03:31:31 +00:00 |
underground
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
underground2
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |