36 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
| Crossfire maps  /test/anthony
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| 
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| These maps were created for the purposes of studys into controlling various
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| timed events and actions in crossfire. The specific goal in this case was a
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| sort of conveyor belt to deliver a sequence of items in order, one item at a
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| time. The items could be anything from apartment room keys, passports, scrolls
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| of remove curse, or an increasing bonus of special items for completing a set
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| of quests in any order they like (assuming the map does not reset :-)
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| 
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| The resulting conveyor belt could also be used to create a ``select a prize''
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| device, Eg: turn handle untill prize wanted is visible, then make
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| the `once only' selection of that prize to eject it from the conveyor.
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| 
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| It could also be used to create a rotating display of items this quest
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| will also you to find. :-)
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| 
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| The maps were created in the following order.
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|   raffles_cascade    A study version of the raffles prize selector.
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|   connected_objects  Study of gates/buttons/handles/triggers/altars/etc..
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|   special_objects    More complex study of special devices.
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|   roller_cades       Studies into very tight loops for rolling boulders around.
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|   cascades           A look (and timing) for different types of cascades
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|   conveyor           Using a straight forward cascade to create an
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|                      conveyor belt of items.
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| 
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| The result of all these can be seen in the ``Office of Passes'' in Scorn
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| which unfortunatally requires a fix to get ``gold floors'' to work again.
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| 
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| A Cascade can also be used for other traps!  Like a squeezing wall trap :-)
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| or timed events, EG: open this, teleport item, create fog, close that.
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| 
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| I have provided these maps as examples and `help' for other people wanting
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| to create special maps and tricks for their adventure.
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| 
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| Anthony Thyssen,  Christmas 1998.
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