maps/python/items/weapon_occidental_mages.py

38 lines
1.1 KiB
Python

import Crossfire
import random
me = Crossfire.WhoAmI()
ac = Crossfire.WhoIsActivator()
r = random.random()
if (r <= 0.01):
ac.Write("Your weapon suddenly seems lighter !")
me.Damage=me.Damage+10
me.Identified=0
me.BeenApplied=0
elif (r <= 0.02):
ac.Write("Your weapon suddenly seems darker !")
me.Damage=me.Damage-10
me.Identified=0
me.BeenApplied=0
elif (r <= 0.03):
ac.Write("Your weapon suddenly seems lighter !")
me.Damage=me.Damage+10
me.Identified=0
me.BeenApplied=0
elif (r <= 0.04):
ac.Write("Your weapon suddenly seems colder !")
me.AttackType=Crossfire.AttackTypeCold() + Crossfire.AttackTypePhysical())
me.Identified=0
me.BeenApplied=0
elif (r <= 0.05):
ac.Write("Your weapon suddenly seems warmer !")
me.AttackType=Crossfire.AttackTypeFire() + Crossfire.AttackTypePhysical())
me.Identified=0
me.BeenApplied=0
elif (r <= 0.06):
ac.Write("Your weapon suddenly emits sparks !")
me.AttackType=Crossfire.AttackTypeElectricity() + Crossfire.AttackTypePhysical())
me.Identified=0
me.BeenApplied=0