3176 lines
39 KiB
Plaintext
3176 lines
39 KiB
Plaintext
arch map
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name Tutorial 1
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difficulty 1
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region start
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width 24
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height 16
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msg
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Created: 2007-01-23 Mhoram (http://aaron.baugher.biz/)
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This map is intended for use as a tutorial for complete newbies, to teach them some of the basic concepts of Crossfire. Players should enter at x-11, y-1.
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Modified: 2023-12-04 Rick Tanner
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endmsg
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unique 1
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end
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arch woodfloor
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end
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arch bwall_2_2_2
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end
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arch woodfloor
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y 1
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end
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arch bwall_2_1_1
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y 1
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end
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arch woodfloor
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y 2
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end
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arch bwall_2_1_1
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y 2
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end
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arch woodfloor
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y 3
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end
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arch bwall_2_1_1
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y 3
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end
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arch woodfloor
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y 4
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end
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arch bwall_2_1_1
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y 4
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end
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arch woodfloor
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y 5
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end
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arch bwall_2_1_1
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y 5
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end
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arch woodfloor
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y 6
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end
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arch bwall_2_1_1
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y 6
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end
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arch woodfloor
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y 7
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end
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arch bwall_2_1_1
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y 7
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end
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arch woodfloor
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y 8
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end
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arch bwall_3_2
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y 8
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end
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arch woodfloor
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y 9
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end
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arch bwall_2_1_1
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y 9
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end
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arch woodfloor
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y 10
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end
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arch bwall_2_1_1
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y 10
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end
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arch woodfloor
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y 11
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end
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arch bwall_2_1_1
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y 11
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end
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arch woodfloor
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y 12
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end
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arch bwall_2_1_1
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y 12
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end
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arch woodfloor
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y 13
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end
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arch bwall_2_1_1
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y 13
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end
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arch woodfloor
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y 14
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end
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arch bwall_2_1_1
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y 14
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end
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arch woodfloor
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y 15
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end
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arch bwall_2_2_1
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y 15
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end
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arch woodfloor
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x 1
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end
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arch bwall_2_1_2
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x 1
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end
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arch woodfloor
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x 1
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y 1
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end
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arch shop_random
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x 1
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y 1
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end
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arch woodfloor
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x 1
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y 2
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end
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arch shop_weapon
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x 1
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y 2
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end
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arch woodfloor
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x 1
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y 3
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end
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arch shop_random
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x 1
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y 3
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end
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arch woodfloor
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x 1
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y 4
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end
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arch shop_food
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x 1
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y 4
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end
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arch woodfloor
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x 1
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y 5
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end
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arch swall_1_4
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x 1
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y 5
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end
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arch woodfloor
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x 1
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y 6
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end
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arch goldcoin
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x 1
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y 6
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end
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arch woodfloor
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x 1
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y 7
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end
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arch woodfloor
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x 1
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y 8
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end
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arch bwall_2_1_2
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x 1
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y 8
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end
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arch woodfloor
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x 1
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y 9
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end
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arch woodfloor
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x 1
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y 10
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end
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arch woodfloor
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x 1
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y 11
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end
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arch woodfloor
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x 1
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y 12
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end
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arch sign
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msg
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A Bed To Reality is used as a natural exit from the game. When your character restarts the game again, they will start at the same place they (press the 'a' key) applied the last Bed To Reality. It's also a way for you to (re)set your character's "home base", if you prefer to start/save in a particular town, like the one at the end of this hallway.
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The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used.
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You may use this one now, and then continue on after logging back in. Your NEXT mission will be to exit this map and find the Wanderer's Inn located in the city of Scorn. This is where you want to use a Bed To Reality to make sure it's your next starting place for your character.
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endmsg
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x 1
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y 12
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end
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arch woodfloor
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x 1
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y 13
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end
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arch woodfloor
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x 1
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y 14
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end
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arch sign
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msg
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Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step past the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
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endmsg
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x 1
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y 14
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end
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arch woodfloor
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x 1
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y 15
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end
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arch bwall_2_1_2
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x 1
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y 15
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end
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arch woodfloor
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x 2
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end
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arch bwall_2_1_2
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x 2
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end
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arch woodfloor
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x 2
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y 1
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end
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arch shop_armour
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x 2
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y 1
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end
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arch woodfloor
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x 2
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y 2
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end
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arch shop_random
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x 2
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y 2
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end
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arch woodfloor
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x 2
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y 3
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end
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arch shop_food
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x 2
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y 3
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end
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arch woodfloor
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x 2
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y 4
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end
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arch shop_random
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x 2
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y 4
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end
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arch woodfloor
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x 2
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y 5
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end
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arch swall_2_1_2
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x 2
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y 5
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end
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arch woodfloor
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x 2
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y 6
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end
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arch woodfloor
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x 2
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y 7
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end
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arch mouse
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Wis 2
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x 2
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y 7
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end
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arch woodfloor
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x 2
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y 8
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end
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arch bwall_2_1_2
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x 2
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y 8
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end
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arch woodfloor
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x 2
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y 9
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end
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arch woodfloor
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x 2
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y 10
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end
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arch bwall_1_1
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x 2
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y 10
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end
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arch woodfloor
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x 2
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y 11
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end
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arch bwall_2_2_1
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x 2
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y 11
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end
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arch woodfloor
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x 2
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y 12
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end
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arch woodfloor
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x 2
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y 13
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end
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arch bwall_1_4
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x 2
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y 13
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end
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arch woodfloor
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x 2
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y 14
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end
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arch monument
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msg
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Here lies Harold the Slow
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endmsg
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x 2
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y 14
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end
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arch woodfloor
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x 2
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y 15
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end
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arch bwall_2_1_2
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x 2
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y 15
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end
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arch woodfloor
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x 3
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end
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arch bwall_2_1_2
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x 3
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end
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arch swall_1_1_half
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x 3
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end
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arch woodfloor
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x 3
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y 1
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end
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arch swall_2_1_1
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x 3
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y 1
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end
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arch woodfloor
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x 3
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y 2
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end
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arch swall_2_2_1
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x 3
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y 2
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end
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arch woodfloor
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x 3
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y 3
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no_magic 1
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damned 1
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end
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arch shop_mat
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x 3
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y 3
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end
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arch woodfloor
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x 3
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y 4
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end
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arch shop_floor
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x 3
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y 4
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end
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arch woodfloor
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x 3
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y 5
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end
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arch swall_2_1_2
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x 3
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y 5
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end
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arch woodfloor
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x 3
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y 6
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end
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arch woodfloor
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x 3
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y 7
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end
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arch mouse
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Wis 2
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x 3
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y 7
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end
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arch woodfloor
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x 3
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y 8
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end
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arch bwall_2_1_2
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x 3
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y 8
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end
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arch woodfloor
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x 3
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y 9
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end
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arch sign
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msg
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Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly.
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Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them.
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endmsg
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x 3
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y 9
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end
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arch woodfloor
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x 3
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y 10
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end
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arch potion_heal
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x 3
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y 10
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arch spell_heal
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end
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end
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arch woodfloor
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x 3
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y 11
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end
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arch bwall_2_1_2
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x 3
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y 11
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end
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arch woodfloor
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x 3
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y 12
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end
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arch chair_1.1
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x 3
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y 12
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end
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arch woodfloor
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x 3
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y 13
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end
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arch bwall_2_1_2
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x 3
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y 13
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end
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arch woodfloor
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x 3
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y 14
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end
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arch magic_ear
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msg
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@match orc-knuckle
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Click.
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endmsg
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x 3
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y 14
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connected 9
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end
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arch magic_mouth
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msg
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What is the password?
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(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
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endmsg
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x 3
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y 14
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end
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arch woodfloor
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x 3
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y 15
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end
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arch bwall_2_1_2
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x 3
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y 15
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end
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arch woodfloor
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x 4
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end
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arch bwall_2_1_2
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x 4
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end
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arch woodfloor
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x 4
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y 1
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end
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arch shop_mat
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x 4
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y 1
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end
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arch woodfloor
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x 4
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y 2
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end
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arch swall_2_2_3
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x 4
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y 2
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end
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arch woodfloor
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x 4
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y 3
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end
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arch swall_2_1_1
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x 4
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y 3
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end
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arch woodfloor
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x 4
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y 4
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end
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arch swall_2_1_1
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x 4
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y 4
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end
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arch woodfloor
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x 4
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y 5
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end
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arch swall_4
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x 4
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y 5
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end
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arch woodfloor
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x 4
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y 6
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end
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arch swall_1_2
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x 4
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y 6
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end
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arch woodfloor
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x 4
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y 7
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end
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arch door_1
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hp 12
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x 4
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y 7
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end
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arch woodfloor
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x 4
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y 8
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end
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arch bwall_1_3
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x 4
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y 8
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end
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arch woodfloor
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x 4
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y 9
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end
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arch woodfloor
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x 4
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y 10
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end
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arch bwall_1_1
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x 4
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y 10
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end
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arch woodfloor
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x 4
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y 11
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end
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arch bwall_3_1
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x 4
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y 11
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end
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arch woodfloor
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x 4
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y 12
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end
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arch woodfloor
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x 4
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y 13
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end
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arch bwall_2_1_2
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x 4
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y 13
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end
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arch woodfloor
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x 4
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y 14
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end
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arch igateTrg2
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x 4
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y 14
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connected 9
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end
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arch woodfloor
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x 4
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y 15
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end
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arch bwall_2_1_2
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x 4
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y 15
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end
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arch woodfloor
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x 5
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end
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arch bwall_2_1_2
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x 5
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end
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arch woodfloor
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x 5
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y 1
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end
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arch sign
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msg
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Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies and they buy almost any treasure you bring back to sell.
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To enter a shop, step on the shop mat (with a "$"). This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding.
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You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press the 'e' key or type: 'examine) will tell you that item's price.
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WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation (maybe a HELP button?) for instructions on how to lock your important inventory items so you can't accidentally drop them.
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endmsg
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x 5
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y 1
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end
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arch woodfloor
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x 5
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y 2
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end
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arch woodfloor
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x 5
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y 3
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end
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arch sign
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msg
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In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south.
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endmsg
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x 5
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y 3
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end
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arch woodfloor
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x 5
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y 4
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end
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arch teleporter
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hp 5
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sp 7
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x 5
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y 4
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speed 0.2
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end
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arch woodfloor
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x 5
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y 5
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end
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arch swall_1_3
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x 5
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y 5
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end
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arch woodfloor
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x 5
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y 6
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end
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arch teleporter
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hp 5
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sp 3
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x 5
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y 6
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speed 0.2
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end
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arch woodfloor
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x 5
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y 7
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end
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arch sign
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msg
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Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control.
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endmsg
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x 5
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y 7
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end
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arch woodfloor
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x 5
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y 8
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end
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arch woodfloor
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x 5
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y 9
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end
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arch sign
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|
msg
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Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them.
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endmsg
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x 5
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y 9
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end
|
|
arch woodfloor
|
|
x 5
|
|
y 10
|
|
end
|
|
arch scroll_new
|
|
name scroll of detect magic
|
|
x 5
|
|
y 10
|
|
level 1
|
|
randomitems none
|
|
arch spell_detect_magic
|
|
end
|
|
end
|
|
arch woodfloor
|
|
x 5
|
|
y 11
|
|
end
|
|
arch bwall_2_1_2
|
|
x 5
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 5
|
|
y 12
|
|
end
|
|
arch bed_save
|
|
x 5
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 5
|
|
y 13
|
|
end
|
|
arch bwall_2_1_2
|
|
x 5
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 5
|
|
y 14
|
|
end
|
|
arch exit
|
|
slaying /scorn/misc/beginners_entry
|
|
msg
|
|
Good luck!
|
|
endmsg
|
|
hp 5
|
|
sp 8
|
|
x 5
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 5
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 5
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
end
|
|
arch bwall_2_1_2
|
|
x 6
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 2
|
|
end
|
|
arch bwall_1_1
|
|
x 6
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 3
|
|
end
|
|
arch bwall_2_1_1
|
|
x 6
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 4
|
|
end
|
|
arch bwall_2_1_1
|
|
x 6
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 5
|
|
end
|
|
arch bwall_2_1_1
|
|
x 6
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 6
|
|
end
|
|
arch bwall_2_1_1
|
|
x 6
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 7
|
|
end
|
|
arch bwall_2_1_1
|
|
x 6
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 8
|
|
end
|
|
arch bwall_2_1_1
|
|
x 6
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 9
|
|
end
|
|
arch bwall_2_1_1
|
|
x 6
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 10
|
|
end
|
|
arch bwall_2_1_1
|
|
x 6
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 11
|
|
end
|
|
arch bwall_3_4
|
|
x 6
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 12
|
|
end
|
|
arch bwall_2_1_1
|
|
x 6
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 13
|
|
end
|
|
arch bwall_3_4
|
|
x 6
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 14
|
|
end
|
|
arch bwall_2_1_1
|
|
x 6
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 6
|
|
y 15
|
|
end
|
|
arch bwall_3_1
|
|
x 6
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
end
|
|
arch bwall_2_1_2
|
|
x 7
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 1
|
|
end
|
|
arch rune_mark
|
|
msg
|
|
Tables work much like altars. The table to the
|
|
east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops.
|
|
endmsg
|
|
x 7
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 3
|
|
end
|
|
arch rune_mark
|
|
msg
|
|
This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns.
|
|
|
|
Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed.
|
|
endmsg
|
|
x 7
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 5
|
|
end
|
|
arch rune_mark
|
|
msg
|
|
=== Altars ===
|
|
|
|
Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
|
|
|
|
The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. To drop money, right-click on it in your inventory while standing on the altar. (Make sure you pick up your change.)
|
|
|
|
Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep.
|
|
endmsg
|
|
x 7
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
msg
|
|
Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
|
|
endmsg
|
|
x 7
|
|
y 9
|
|
end
|
|
arch sign
|
|
msg
|
|
If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north.
|
|
endmsg
|
|
x 7
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 13
|
|
end
|
|
arch sign
|
|
msg
|
|
Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically.
|
|
|
|
To fire a missile weapon, hold down your Fire <SHIFT> key, and press the movement key in the direction you want to fire.
|
|
|
|
On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north.
|
|
endmsg
|
|
x 7
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 14
|
|
end
|
|
arch trigger
|
|
x 7
|
|
y 14
|
|
connected 8
|
|
end
|
|
arch woodfloor
|
|
x 7
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 7
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
end
|
|
arch bwall_2_1_2
|
|
x 8
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 2
|
|
end
|
|
arch bwall_1_4
|
|
x 8
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 4
|
|
end
|
|
arch bwall_1_4
|
|
x 8
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 6
|
|
end
|
|
arch bwall_2_2_2
|
|
x 8
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 7
|
|
end
|
|
arch bwall_2_1_1
|
|
x 8
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 8
|
|
end
|
|
arch bwall_1_2
|
|
x 8
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 10
|
|
end
|
|
arch bwall_1_4
|
|
x 8
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 11
|
|
end
|
|
arch gate_closed_2
|
|
x 8
|
|
y 11
|
|
connected 8
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 12
|
|
end
|
|
arch gate_closed_2
|
|
x 8
|
|
y 12
|
|
connected 8
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 13
|
|
end
|
|
arch gate_closed_2
|
|
x 8
|
|
y 13
|
|
connected 8
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 14
|
|
end
|
|
arch gate_closed_2
|
|
x 8
|
|
y 14
|
|
connected 8
|
|
end
|
|
arch woodfloor
|
|
x 8
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 8
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
end
|
|
arch bwall_2_1_2
|
|
x 9
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 1
|
|
end
|
|
arch identify_table
|
|
msg
|
|
Drop twenty gold pieces to identify one unidentified item you are carrying.
|
|
endmsg
|
|
x 9
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 2
|
|
end
|
|
arch bwall_2_1_2
|
|
x 9
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 3
|
|
end
|
|
arch altar
|
|
name altar of detect curse
|
|
slaying money
|
|
msg
|
|
Drop one silver piece to see if you are carrying any cursed items.
|
|
endmsg
|
|
food 1
|
|
x 9
|
|
y 3
|
|
arch spell_detect_curse
|
|
end
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 4
|
|
end
|
|
arch bwall_2_1_2
|
|
x 9
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 5
|
|
end
|
|
arch altar
|
|
name altar of detect magic
|
|
slaying money
|
|
msg
|
|
Drop one silver piece to see if you are carrying any magic items.
|
|
endmsg
|
|
food 1
|
|
x 9
|
|
y 5
|
|
arch spell_detect_magic
|
|
end
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 6
|
|
end
|
|
arch bwall_2_1_2
|
|
x 9
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 7
|
|
end
|
|
arch rune_heal
|
|
x 9
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 9
|
|
end
|
|
arch rune_mark
|
|
msg
|
|
Not all runes are harmful. The rune to your north will restore your health!
|
|
endmsg
|
|
x 9
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 10
|
|
end
|
|
arch bwall_2_1_2
|
|
x 9
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 14
|
|
end
|
|
arch trigger
|
|
x 9
|
|
y 14
|
|
connected 8
|
|
end
|
|
arch woodfloor
|
|
x 9
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 9
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
end
|
|
arch bwall_3_3
|
|
x 10
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 1
|
|
end
|
|
arch bwall_2_1_1
|
|
x 10
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 2
|
|
end
|
|
arch bwall_3_4
|
|
x 10
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 3
|
|
end
|
|
arch bwall_2_1_1
|
|
x 10
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 4
|
|
end
|
|
arch bwall_3_4
|
|
x 10
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 5
|
|
end
|
|
arch bwall_2_1_1
|
|
x 10
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 6
|
|
end
|
|
arch bwall_4
|
|
x 10
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 7
|
|
end
|
|
arch bwall_2_1_1
|
|
x 10
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 8
|
|
end
|
|
arch bwall_1_2
|
|
x 10
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 10
|
|
end
|
|
arch bwall_2_1_2
|
|
x 10
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 11
|
|
move_block walk
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 12
|
|
move_block walk
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 13
|
|
move_block walk
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 14
|
|
move_block walk
|
|
end
|
|
arch woodfloor
|
|
x 10
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 10
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
end
|
|
arch bwall_2_1_2
|
|
x 11
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 1
|
|
end
|
|
arch magic_mouth
|
|
msg
|
|
Welcome to Crossfire!
|
|
|
|
You are now in the beginner's area, which will
|
|
teach you the fundamentals of playing Crossfire,
|
|
and prepare you to survive in this vast and
|
|
sometimes dangerous world.
|
|
|
|
As you pass through these halls, read all the
|
|
signs and any other information provided, and
|
|
you'll soon learn the basics of the game.
|
|
|
|
From here, move south (press your down-arrow key,
|
|
or type 'south<enter> ) and press the 'a' key to
|
|
read the next sign. Good luck!
|
|
endmsg
|
|
x 11
|
|
y 1
|
|
end
|
|
arch sign
|
|
name Press the 'a' key to read me
|
|
msg
|
|
Welcome to Crossfire!
|
|
|
|
You are now in the beginner's area, which will teach you the fundamentals of playing Crossfire, and prepare you to survive in this vast and sometimes dangerous world.
|
|
|
|
As you pass through these halls, read all the signs and any other information provided, and you'll soon learn the basics of the game.
|
|
|
|
Move south to the next sign by using the down-arrow key, or the '2' key on the key pad or type 'south<ENTER>. Place your character directly on the sign. Press the 'a' key to read (apply) the sign. Good Luck!
|
|
endmsg
|
|
x 11
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 3
|
|
end
|
|
arch sign
|
|
msg
|
|
=== Commands ===
|
|
|
|
There are many commands you can use to do everything from movement to attacking to casting spells to identifying treasure. Any command in Crossfire can be executed by typing ' (a single quote) followed by the command.
|
|
|
|
So to move southeast, for example, you could type 'southeast. To read this sign, you could type 'apply sign. These "long-form" commands are always available for everything you can do in the game.
|
|
|
|
However, it would be cumbersome to type commands like that for common actions, so many commands are bound to keys by default. "Bound" or "binding keys" means assigning a single key as a substitution for typing the entire command. This varies from client to client, but you will probably find that the movement commands are bound to the arrow keys on your keypad, for example. In the example above, the key 'a' has a binding to the command for 'apply
|
|
|
|
There are many other default keybindings, and you can create your own for any action or series of actions that you use regularly. See the documentation for your Crossfire client for more information on keybindings.
|
|
endmsg
|
|
x 11
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 5
|
|
end
|
|
arch sign
|
|
msg
|
|
=== Movement ===
|
|
|
|
You can move in any of eight directions: north, south, east, west, and the four diagonals in between. Pressing a movement key once (or executing a movement command) will move you one tile in that direction. If something is in the way, for example a monster, then you would normally attack it. By default you will avoid attacking friendly game characters.
|
|
|
|
To run in a direction, which is very useful when fighting, battering down doors, or traveling long distances, hold down the <CTRL> key and press and hold the key for direction you wish to run.
|
|
|
|
To see a reminder of movement commands / directions, type: 'help move
|
|
|
|
Now run to the end of this hallway, and read the sign there.
|
|
endmsg
|
|
x 11
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 6
|
|
end
|
|
arch bwall_2_1_2
|
|
x 11
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 7
|
|
end
|
|
arch chest_2
|
|
x 11
|
|
y 7
|
|
no_pick 1
|
|
arch goldcoin
|
|
end
|
|
arch water
|
|
end
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 9
|
|
end
|
|
arch rune_mark
|
|
msg
|
|
Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
|
|
|
|
Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
|
|
|
|
Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
|
|
endmsg
|
|
x 11
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 10
|
|
end
|
|
arch bwall_2_1_2
|
|
x 11
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 11
|
|
end
|
|
arch goblin
|
|
x 11
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 12
|
|
end
|
|
arch gnoll
|
|
x 11
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 13
|
|
end
|
|
arch kobold
|
|
x 11
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 14
|
|
end
|
|
arch orc
|
|
x 11
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 11
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 11
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
end
|
|
arch bwall_3_3
|
|
x 12
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 1
|
|
end
|
|
arch bwall_3_2
|
|
x 12
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 2
|
|
end
|
|
arch bwall_3_2
|
|
x 12
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 3
|
|
end
|
|
arch bwall_2_1_1
|
|
x 12
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 4
|
|
end
|
|
arch bwall_2_2_1
|
|
x 12
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 6
|
|
end
|
|
arch bwall_3_3
|
|
x 12
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 7
|
|
end
|
|
arch bwall_2_1_1
|
|
x 12
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 8
|
|
end
|
|
arch bwall_1_2
|
|
x 12
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 10
|
|
end
|
|
arch bwall_2_1_2
|
|
x 12
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 11
|
|
end
|
|
arch goblin
|
|
x 12
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 12
|
|
end
|
|
arch gnoll
|
|
x 12
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 13
|
|
end
|
|
arch kobold
|
|
x 12
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 14
|
|
end
|
|
arch orc
|
|
x 12
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 12
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 12
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
end
|
|
arch bwall_3_3
|
|
x 13
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 1
|
|
end
|
|
arch bwall_3_4
|
|
x 13
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 2
|
|
end
|
|
arch bwall_2_2_4
|
|
x 13
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 3
|
|
end
|
|
arch sage
|
|
msg
|
|
@match food|no
|
|
There is some food on the other side of this gate.
|
|
@match beer
|
|
Beer isn't food!
|
|
@match gate
|
|
Say the word "open" to get through. Bye now!
|
|
@match hello|hi
|
|
Do you have any food?
|
|
@match *
|
|
Ninety-nine bottles of beer on the wall...
|
|
endmsg
|
|
hp 180
|
|
maxhp 180
|
|
x 13
|
|
y 3
|
|
no_damage 1
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 4
|
|
end
|
|
arch bwall_2_1_2
|
|
x 13
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 6
|
|
end
|
|
arch bwall_2_1_2
|
|
x 13
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 7
|
|
end
|
|
arch rune_confusion
|
|
x 13
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 9
|
|
end
|
|
arch rune_mark
|
|
msg
|
|
There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
|
|
endmsg
|
|
x 13
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 10
|
|
end
|
|
arch bwall_2_1_2
|
|
x 13
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 11
|
|
end
|
|
arch generate_goblin
|
|
x 13
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 12
|
|
end
|
|
arch generate_gnoll
|
|
x 13
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 13
|
|
end
|
|
arch generate_kobold
|
|
x 13
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 14
|
|
end
|
|
arch generate_orc
|
|
x 13
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 13
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 13
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
end
|
|
arch bwall_2_1_2
|
|
x 14
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 1
|
|
end
|
|
arch magic_mouth
|
|
msg
|
|
A message scrawled on the wall says:
|
|
|
|
This is a standard food. You can apply it while it's on the ground, the same way you apply signs and other objects, or you can pick it up and take it with you.
|
|
endmsg
|
|
x 14
|
|
y 1
|
|
end
|
|
arch food
|
|
x 14
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 2
|
|
end
|
|
arch igateTrg1
|
|
x 14
|
|
y 2
|
|
connected 1
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 3
|
|
end
|
|
arch magic_ear
|
|
msg
|
|
@match open
|
|
Click.
|
|
endmsg
|
|
x 14
|
|
y 3
|
|
connected 1
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 4
|
|
end
|
|
arch bwall_2_1_2
|
|
x 14
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 6
|
|
end
|
|
arch bwall_3_3
|
|
x 14
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 7
|
|
end
|
|
arch bwall_2_1_1
|
|
x 14
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 8
|
|
end
|
|
arch bwall_1_2
|
|
x 14
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 10
|
|
end
|
|
arch bwall_3_3
|
|
x 14
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 11
|
|
end
|
|
arch bwall_2_1_1
|
|
x 14
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 12
|
|
end
|
|
arch bwall_2_1_1
|
|
x 14
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 13
|
|
end
|
|
arch bwall_2_1_1
|
|
x 14
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 14
|
|
end
|
|
arch bwall_2_1_1
|
|
x 14
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 14
|
|
y 15
|
|
end
|
|
arch bwall_3_1
|
|
x 14
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 15
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 1
|
|
end
|
|
arch magic_mouth
|
|
msg
|
|
A message scrawled on the wall says:
|
|
|
|
There are many types of food you can eat. Be careful, though: food that you find may be poisonous, so to be safe, don't eat food until you've identified it. (More on identifying items later.) Most things you buy at a shop are already fully identified for you in advance.
|
|
endmsg
|
|
x 15
|
|
y 1
|
|
end
|
|
arch apple
|
|
x 15
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 2
|
|
end
|
|
arch bwall_1_4
|
|
x 15
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 4
|
|
end
|
|
arch bwall_2_1_2
|
|
x 15
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 5
|
|
end
|
|
arch magic_mouth
|
|
msg
|
|
A sign on the wall says: Slow Down!!
|
|
endmsg
|
|
x 15
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 6
|
|
end
|
|
arch bwall_2_1_2
|
|
x 15
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 7
|
|
end
|
|
arch rune_paralysis
|
|
Cha 2
|
|
x 15
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 9
|
|
end
|
|
arch rune_mark
|
|
msg
|
|
See that rune to the north? You may have to wait a few seconds to see it. Don't step on it; it might hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible.
|
|
|
|
Remember: to search for traps, press 's' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps).
|
|
|
|
Sometimes you may need to press 's' or 'd' many times (10-30 times!) before your character finally finds the traps and then disarms it. If your Messages window (here) doesn't say you spotted the trap, or disarmed it (or set it off accidentally) then keep trying 's' and 'd' a bit more.
|
|
endmsg
|
|
x 15
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 10
|
|
end
|
|
arch bwall_2_1_2
|
|
x 15
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 11
|
|
end
|
|
arch food
|
|
x 15
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 12
|
|
end
|
|
arch sign
|
|
msg
|
|
How did you do? Watch your hit points (HP) / Health closely during battle. If they get too low, you can always retreat and come back. Hit points gradually regenerate over time, so if you took damage, wait until your HP is back to the maximum before moving on. Eating food speeds up HP regeneration, so you may want to eat this food now.
|
|
endmsg
|
|
x 15
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 13
|
|
end
|
|
arch locked_door1
|
|
slaying ant_king_key
|
|
x 15
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 14
|
|
end
|
|
arch sign
|
|
msg
|
|
Did you get the key under the anthill? If not, go back and get it. You will need it to get through this door. Keep in mind that keys are often hidden under other objects like that.
|
|
endmsg
|
|
x 15
|
|
y 14
|
|
end
|
|
arch ant
|
|
x 15
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 15
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 15
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
end
|
|
arch bwall_2_1_2
|
|
x 16
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 1
|
|
end
|
|
arch magic_mouth
|
|
msg
|
|
A message scrawled on the wall says:
|
|
|
|
When you kill monsters, sometimes they leave body parts behind, and these can be taken and eaten also.
|
|
endmsg
|
|
x 16
|
|
y 1
|
|
end
|
|
arch heart
|
|
name goblin's heart
|
|
x 16
|
|
y 1
|
|
level 1
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 2
|
|
end
|
|
arch bwall_2_1_2
|
|
x 16
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 4
|
|
end
|
|
arch bwall_2_1_2
|
|
x 16
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 6
|
|
end
|
|
arch bwall_3_3
|
|
x 16
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 7
|
|
end
|
|
arch bwall_2_1_1
|
|
x 16
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 8
|
|
end
|
|
arch bwall_2_2_1
|
|
x 16
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 10
|
|
end
|
|
arch bwall_1_3
|
|
x 16
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 12
|
|
end
|
|
arch bwall_2_2_2
|
|
x 16
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 13
|
|
end
|
|
arch bwall_1_2
|
|
x 16
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 14
|
|
end
|
|
arch ant
|
|
x 16
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 16
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 16
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
end
|
|
arch bwall_2_1_2
|
|
x 17
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 1
|
|
end
|
|
arch magic_mouth
|
|
msg
|
|
A message scrawled on the wall says:
|
|
|
|
Waybreads are the MRE (Meals-Ready-to-Eat)
|
|
of Crossfire. They weigh very little but pack
|
|
a large food value. They are much more
|
|
expensive than normal food, but when you
|
|
can afford them, they are the best food to
|
|
take on long trips or dungeon excursions,
|
|
since their light weight won't slow you down.
|
|
endmsg
|
|
x 17
|
|
y 1
|
|
end
|
|
arch waybread
|
|
x 17
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 2
|
|
end
|
|
arch bwall_2_1_2
|
|
x 17
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 4
|
|
end
|
|
arch bwall_2_1_2
|
|
x 17
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 6
|
|
end
|
|
arch bwall_2_1_2
|
|
x 17
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 7
|
|
end
|
|
arch button_plate
|
|
x 17
|
|
y 7
|
|
connected 3
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 8
|
|
end
|
|
arch bwall_2_1_2
|
|
x 17
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 9
|
|
end
|
|
arch rune_mark
|
|
msg
|
|
Marking runes like this one are created with magic spells, but they contain messages just like signs do. Marking runes are harmless, but other runes can be very dangerous, so step carefully!
|
|
endmsg
|
|
x 17
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 11
|
|
end
|
|
arch sign
|
|
msg
|
|
Would you like to take on something stronger? If so, there are a few kobolds on the other side of this door to your east that shouldn't give you too much trouble. If the ants were enough of a challenge, skip the kobolds and go north.
|
|
endmsg
|
|
x 17
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 12
|
|
end
|
|
arch bwall_2_1_2
|
|
x 17
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 13
|
|
end
|
|
arch key2
|
|
name Key of the Ant King
|
|
slaying ant_king_key
|
|
x 17
|
|
y 13
|
|
end
|
|
arch generate_ant
|
|
x 17
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 14
|
|
end
|
|
arch ant
|
|
x 17
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 17
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 17
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
end
|
|
arch bwall_2_1_2
|
|
x 18
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 2
|
|
end
|
|
arch bwall_2_1_2
|
|
x 18
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 3
|
|
end
|
|
arch sign
|
|
msg
|
|
=== Talking to People ===
|
|
|
|
You can also get information from non-player characters (NPCs) in the game by talking to them. To talk to the man at the end of this hallway when you're finished reading this, walk up next to him and type: 'say hello
|
|
|
|
The 'say command will let you talk to nearby NPCs and other Crossfire players who are on the same map as you, so it is your main way to communicate inside the game. The <DOUBLE-QUOTE> key (") is often a binding for the command: 'say
|
|
|
|
Many NPC have useful information, but they will only tell you about it if you ask about the right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply that might be important, and ask about them. For example, if he says, "Hello, do you have any food?" ask him about food ('say food), and he may say something else in response to that. Saying words like quest, key, treasure, and other things you're interested in may start up very interesting conversations!
|
|
|
|
Be careful not to run into friendly NPCs; dead men tell no tales.
|
|
|
|
Now go talk to that old man.
|
|
endmsg
|
|
x 18
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 4
|
|
end
|
|
arch bwall_2_1_2
|
|
x 18
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 6
|
|
end
|
|
arch bwall_2_1_2
|
|
x 18
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 7
|
|
end
|
|
arch boulder
|
|
x 18
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 8
|
|
end
|
|
arch bwall_2_2_3
|
|
x 18
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 9
|
|
end
|
|
arch bwall_2_1_1
|
|
x 18
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 10
|
|
end
|
|
arch bwall_2_2_1
|
|
x 18
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 11
|
|
end
|
|
arch door_1
|
|
hp 4
|
|
x 18
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 12
|
|
end
|
|
arch bwall_2_2_3
|
|
x 18
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 13
|
|
end
|
|
arch bwall_2_2_1
|
|
x 18
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 14
|
|
end
|
|
arch ant
|
|
x 18
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 18
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 18
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
end
|
|
arch bwall_2_1_2
|
|
x 19
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 1
|
|
end
|
|
arch sign
|
|
msg
|
|
=== Doors ===
|
|
|
|
There are many kinds of doors in Crossfire. Some doors will open for you, so you can walk right through. Ordinary locked doors can be bashed open by attacking them or using lockpicks. Stronger locked doors may require a certain key, or open when you speak a magic word or activate a certain trigger somewhere.
|
|
|
|
To get through this first door, run into it until you break through.
|
|
endmsg
|
|
x 19
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 2
|
|
end
|
|
arch bwall_2_1_2
|
|
x 19
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 4
|
|
end
|
|
arch bwall_1_3
|
|
x 19
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 6
|
|
end
|
|
arch bwall_2_1_2
|
|
x 19
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 7
|
|
end
|
|
arch sign
|
|
msg
|
|
Sometimes large buttons in the floor can be activated by a large weight. Run into this boulder to push it onto the button to your west, and see what happens.
|
|
|
|
Boulders and other "rollable" items like barrels can only be pushed, never pulled, so be careful not to push them into corners from where you won't be able to move them to their destination.
|
|
endmsg
|
|
x 19
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 8
|
|
end
|
|
arch spikes_closed
|
|
x 19
|
|
y 8
|
|
connected 3
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 9
|
|
end
|
|
arch sign
|
|
msg
|
|
Cool, huh! Buttons and other switches can be used to do all sorts of things, sometimes on completely different areas of a map, so if you ever think you're stuck, look around for any of these kinds of triggers that might open a way out for you.
|
|
|
|
endmsg
|
|
x 19
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 10
|
|
end
|
|
arch bwall_2_1_2
|
|
x 19
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 11
|
|
end
|
|
arch kobold
|
|
x 19
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 12
|
|
end
|
|
arch kobold
|
|
x 19
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 13
|
|
end
|
|
arch bwall_2_1_2
|
|
x 19
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 14
|
|
end
|
|
arch ant
|
|
x 19
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 19
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 19
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
end
|
|
arch bwall_2_1_2
|
|
x 20
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 2
|
|
end
|
|
arch bwall_2_1_2
|
|
x 20
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 3
|
|
end
|
|
arch magic_mouth
|
|
msg
|
|
A sign on the wall says:
|
|
|
|
Here is a note you can pick up and take with you. (You may have already picked it up automatically if your client is set to do that. If so, find it in your inventory panel and read it by middle-clicking or whatever action your client uses to apply inventory items.) You may wish to read it first (press the 'a' key), and then pick it up (press the <COMMA> key or type 'take). Now it will be in your inventory, so you can read it anytime you need to.
|
|
|
|
endmsg
|
|
x 20
|
|
y 3
|
|
end
|
|
arch note
|
|
msg
|
|
The exit password is "orc-knuckle"! (TAKE this note with you. Use the comma key to pick it up. You'll need it much later, after you meet Harold.)
|
|
endmsg
|
|
x 20
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 5
|
|
end
|
|
arch sign
|
|
msg
|
|
=== Information ===
|
|
|
|
There are many sources of information other than signs like this one. Did you see the sign on the wall as you were running here? Sometimes information comes from non-visible sources like that, so always keep your eyes open and don't miss anything that shows up in your Messages area.
|
|
|
|
Information also comes from books, notes, and many other sources. The smallest note can be the first clue to a large treasure or heroic quest, so always gather as much information as possible. Some notes and books you will be able to pick up and take with you, while others will be fixed where they are, but they all may be important to read.
|
|
endmsg
|
|
x 20
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 6
|
|
end
|
|
arch bwall_2_1_2
|
|
x 20
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 7
|
|
end
|
|
arch button_handle
|
|
x 20
|
|
y 7
|
|
connected 5
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 8
|
|
end
|
|
arch bwall_1_4
|
|
x 20
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
msg
|
|
=== Earthwalls ===
|
|
|
|
Earthwalls are walls that can be bashed
|
|
through. Run at the wall to your east until
|
|
you get through it.
|
|
endmsg
|
|
x 20
|
|
y 9
|
|
end
|
|
arch sign
|
|
msg
|
|
=== Earthwalls ===
|
|
|
|
Some walls, called "earthwalls," are soft and can be battered down and destroyed. Run at the wall to your east until you pass through.
|
|
endmsg
|
|
x 20
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 10
|
|
end
|
|
arch bwall_2_1_2
|
|
x 20
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 11
|
|
end
|
|
arch silvercoin
|
|
name silver coins
|
|
x 20
|
|
y 11
|
|
nrof 5
|
|
end
|
|
arch kobold
|
|
x 20
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 12
|
|
end
|
|
arch kobold
|
|
x 20
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 13
|
|
end
|
|
arch bwall_2_1_2
|
|
x 20
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 14
|
|
end
|
|
arch ant
|
|
x 20
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 20
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 20
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
end
|
|
arch bwall_2_1_2
|
|
x 21
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 1
|
|
end
|
|
arch door_1
|
|
hp 4
|
|
x 21
|
|
y 1
|
|
randomitems none
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 2
|
|
end
|
|
arch bwall_2_2_3
|
|
x 21
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 3
|
|
end
|
|
arch bwall_2_1_1
|
|
x 21
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 4
|
|
end
|
|
arch bwall_2_1_1
|
|
x 21
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 5
|
|
end
|
|
arch bwall_2_1_1
|
|
x 21
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 6
|
|
end
|
|
arch bwall_2_2_4
|
|
x 21
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 7
|
|
end
|
|
arch grate_closed_2
|
|
x 21
|
|
y 7
|
|
connected 5
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 8
|
|
end
|
|
arch bwall_2_1_2
|
|
x 21
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 9
|
|
end
|
|
arch earthwall
|
|
x 21
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 10
|
|
end
|
|
arch bwall_2_2_3
|
|
x 21
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 11
|
|
end
|
|
arch bwall_2_1_1
|
|
x 21
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 12
|
|
end
|
|
arch bwall_2_1_1
|
|
x 21
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 13
|
|
end
|
|
arch bwall_2_2_4
|
|
x 21
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 14
|
|
end
|
|
arch door_1
|
|
hp 4
|
|
x 21
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 21
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 21
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
end
|
|
arch bwall_2_1_2
|
|
x 22
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 1
|
|
end
|
|
arch sign
|
|
msg
|
|
By the way, it's a good idea to always check for traps before trying to open a door. Do this with the command ('use_skill find traps), which is often bound to the 's' key for Search. If you find a trap, you can try to disarm it with ('use_skill disarm traps). Usually the "d" key for Disarm. You can only find and disable traps if you have those skills.
|
|
|
|
Some doors will open when you walk up to them, then close after a moment. Be careful not to get crushed by standing in the doorway too long!
|
|
endmsg
|
|
x 22
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 2
|
|
end
|
|
arch button_trigger
|
|
x 22
|
|
y 2
|
|
invisible 1
|
|
connected 2
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 3
|
|
end
|
|
arch mdoor_closed_1
|
|
x 22
|
|
y 3
|
|
connected 2
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 4
|
|
end
|
|
arch button_trigger
|
|
x 22
|
|
y 4
|
|
invisible 1
|
|
connected 2
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 6
|
|
end
|
|
arch sign
|
|
msg
|
|
Some gates and doors are opened by levers. Apply the lever to your south to continue.
|
|
endmsg
|
|
x 22
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 7
|
|
end
|
|
arch button_handle
|
|
x 22
|
|
y 7
|
|
connected 5
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 8
|
|
end
|
|
arch bwall_2_1_2
|
|
x 22
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 9
|
|
end
|
|
arch sign
|
|
msg
|
|
Other kinds of walls can also have weak spots. Look for cracks in the wall, especially if you hear voices or have reason to think there might be secret areas nearby.
|
|
|
|
Sometimes walls are illusions that can be walked through. Go south from here.
|
|
endmsg
|
|
x 22
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 10
|
|
end
|
|
arch false_wall
|
|
x 22
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 11
|
|
end
|
|
arch sign
|
|
msg
|
|
=== Inventory ===
|
|
|
|
Stop and take a look at your inventory for a moment. If you started the game with any armor or a hand-to-hand weapon like a sword, you probably should ready them now. (In most clients you do this by middle-clicking the item in your inventory, or also try holding the <SHIFT> key and then right-click mouse.) Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
|
|
|
|
You can also try the long-form of the commands like: 'apply sword OR 'apply chainmail
|
|
Using the 'apply command multiple times on the same item will toggle between "readied" and "unreadied".
|
|
endmsg
|
|
x 22
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 13
|
|
end
|
|
arch sign
|
|
msg
|
|
=== Fighting ===
|
|
|
|
Ready for your first fight? On the other side of this door are some ants. They're mostly harmless, so run into them as fast as you can, until you kill them. Be sure to kill the anthill too, so it can't produce more ants. Remember to run hold <CTRL> then press and hold direction key. Many monsters have "generators" like this which produce more monsters every so often.
|
|
|
|
After you kill the ants, go through the next door.
|
|
endmsg
|
|
x 22
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 22
|
|
y 15
|
|
end
|
|
arch bwall_2_1_2
|
|
x 22
|
|
y 15
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
end
|
|
arch bwall_2_2_3
|
|
x 23
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 1
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 1
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 2
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 2
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 3
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 3
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 4
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 4
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 5
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 5
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 6
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 6
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 7
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 7
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 8
|
|
end
|
|
arch bwall_3_4
|
|
x 23
|
|
y 8
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 9
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 9
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 10
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 10
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 11
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 11
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 12
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 12
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 13
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 13
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 14
|
|
end
|
|
arch bwall_2_1_1
|
|
x 23
|
|
y 14
|
|
end
|
|
arch woodfloor
|
|
x 23
|
|
y 15
|
|
end
|
|
arch bwall_2_2_4
|
|
x 23
|
|
y 15
|
|
end
|