33 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
| # This file describes the syntax for the quests file.
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| #
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| # Quest definition files are written much like other files in the game. Each
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| # quest is defined by several keys, which are read from the file line-by-line.
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| # Some keys contain fields that may span multiple lines (i.e. 'description').
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| # The best way to understand the format is to look at an existing example.
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| #
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| # Quests are is handled by the functions in 'server/quest.c',
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| # quest files are handled by classes 'QuestLoader' and 'QuestWriter'.
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| #
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| # Key Reference:
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| #   quest           - internal name, which must be globally unique
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| #   title           - short, one-line descriptive title for the quest
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| #   description     - start of a description field for the block (quest or step) it is in
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| #   end_description - end a description field
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| #   comment         - start of a developer-oriented comment, not visible to players in-game
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| #   end_comment     - end of comment field
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| #   restart         - (optional) when set to a non-zero integer, the quest can
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| #                     is replayable (can be completed multiple times)
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| #   step            - integer value for the beginning of a step block; this
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| #                     block must also contain its own description block (see
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| #                     examples for details)
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| #   setwhen         - in a 'step' block, starts a block of conditions to automatically switch
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| #                     to that step, based on other quests. Syntax is 'quest state', where
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| #                     'quest' is the internal name of a quest, and 'state' can be
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| #                      - "min step-max step" for a step range
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| #                      - "<=max step" for range 0 to "max step"
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| #                      - "exact step" for a specific step
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| #                      - "finished" to indicate the quest must be finished
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| #   end_setwhen     - end of a setwhen block
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| #   end_step        - end a step field
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| #   end_quest       - end of a quest definition
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