maps/mlab/citydeclouds
rjtanner b281da8734 Removed references to name_pl in City de Clouds, update plural names where it was needed. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15459 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-06 00:58:03 +00:00
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apartment Removed references to name_pl in Cloud World Town Haus Four, Level 2. Technical change, no functional changes. 2011-10-31 05:59:17 +00:00
bank Removed references to name_pl in City de Clouds Vault E5. Technical change, no functional changes. 2011-10-31 06:08:05 +00:00
castle Removed references to name_pl in Castle of the Marquis, Basement. Technical change, no functional changes. 2011-11-04 04:26:37 +00:00
cdcbigstore Remove line break in the Jeweler msg text in the City de Clouds Big Store. 2011-11-04 05:03:28 +00:00
cdccastlekeep Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Castle Keep, Prison. 2011-11-04 05:30:49 +00:00
cdcspire Removed references to name_pl in City de Clouds Spire, Apex. Technical change, no functional changes. 2011-11-05 03:31:35 +00:00
keep Map header updates: Update maps with entrance x & y coordinates, added map author name, make the map name more descriptive 2008-10-16 01:37:25 +00:00
misc Map header updates: Update maps with entrance x & y coordinates, make map name more descriptive 2008-10-20 02:54:58 +00:00
shops Convert platinum payment altars to accept payment of any coin type 2008-11-02 06:36:36 +00:00
temples Correct exit destination coordinates 2008-10-20 03:01:48 +00:00
villa Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
IPO_citydeclouds Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
cdcapart1 Update with how fence sections merge with nearby walls in Ctiy de Clouds Apartment, 1st Floor. 2011-11-04 04:37:46 +00:00
cdcapart2 Removed references to name_pl in Ctiy de Clouds Apartment, 2nd Floor. Technical change, no functional changes. 2011-11-04 04:54:36 +00:00
cdccloudre1 Update key value for the locked door to something unique (vs the default value - which map editor warned about) in City de Clouds Real Estate INC. Technical change, no functional changes. 2011-11-05 02:06:43 +00:00
cdccourthsuplvl1 Cosmetic change with how fence (swall) sections merge with nearby walls in City de Clouds Court House. 2011-11-05 02:27:14 +00:00
cdcgatea2 Removed references to name_pl in City de Clouds Gate, Rooftop. Technical change, no functional changes. 2011-11-05 02:42:13 +00:00
cdcmesshluper1 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, make map name more descriptive, adjust map level difficulty to something slightly more realistic 2008-10-20 03:11:09 +00:00
cdcnrkpdevtmp1 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, make map name more descriptive, adjust map level difficulty to something slightly more realistic 2008-10-20 03:11:09 +00:00
cdcnwgateuprlv1 Removed references to name_pl in City de Clouds Northwest Gate. Technical change, no functional changes. 2011-11-05 03:08:41 +00:00
cdcscasino Removed references to name_pl in City de Clouds Casino. Technical change, no functional changes. 2011-11-05 03:12:10 +00:00
cdcwgrotto1 Cosmetic change with how fence (swall) sections merge with nearby walls in Crill's Projectile Store. 2011-11-05 03:44:50 +00:00
citydeclouds2A Removed line breaks in message text and npc dialogue in City de Clouds. 2011-11-06 00:49:19 +00:00
citydeclouds2B Removed references to name_pl in City de Clouds, update plural names where it was needed. Technical change, no functional changes. 2011-11-06 00:54:09 +00:00
citydeclouds2C Removed references to name_pl in City de Clouds, update plural names where it was needed. Technical change, no functional changes. 2011-11-06 00:58:03 +00:00
citydeclouds2D Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-20 19:17:34 +00:00
citydeclouds2E Fix maps that allow stealing unpaid items from shops. 2010-11-05 21:22:21 +00:00
citydeclouds2F Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-20 19:17:34 +00:00
citydeclouds2G Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
citydeclouds2H Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-20 19:17:34 +00:00
citydeclouds2I Per web forum post and IRC discussion - attempt to make things somewhat easier for low level players - reduced the detect curse altar cost from 25gp to 25sp 2008-12-14 07:22:14 +00:00
citydecloudsA Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-20 19:17:34 +00:00
citydecloudsB Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-20 19:17:34 +00:00
citydecloudsC Map header updates: Update maps with entrance x & y coordinates, added map authors name 2008-10-20 19:19:32 +00:00
cloudworlddecity Update building name to match map name 2008-10-20 03:12:50 +00:00
cwdcguestofmarquis1 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-20 19:17:34 +00:00