maps/port_joseph/town
rjtanner 0bdcc01504 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-10 05:16:22 +00:00
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church Minor cosmetic changes to Church of Gabriel in Port Joseph. Changed wall sections for nicer merging or blending. 2011-04-20 04:04:06 +00:00
churchcrypt (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-22 01:47:55 +00:00
churchtower Update churchtower map with a unique (and more descriptive) map name 2008-11-11 03:02:52 +00:00
dshark - Block movement over the bar so the barkeep doesn't attack guests unless 2009-04-30 00:57:17 +00:00
generalstore Update or correct entrance x and y coordinates in the map headers. 2011-10-10 05:16:22 +00:00
house (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-21 21:48:39 +00:00
inn Update or correct entrance x and y coordinates in the map headers. 2011-10-10 05:16:22 +00:00
ixalovh_shrine Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary 2008-09-21 21:22:07 +00:00
portia Replaced two wall sections for nicer merging or blending. Cosmetic change only, no functional changes. 2011-04-19 04:35:59 +00:00
portia2 - Remove some line breaks from various msg blocks. 2010-05-16 02:54:28 +00:00
ruined_home Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary 2008-09-21 21:22:07 +00:00
tomassos_house - Add some invisible exits along the front of the yard so you can walk off 2009-04-30 02:45:16 +00:00
underground_tavern Add conversation tips. 2011-04-20 19:08:48 +00:00