maps/pup_land
ryo_saeba ca93008954 Fix archetype.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15521 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-06 16:33:52 +00:00
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ancient Adapt to renamed archetype names. 2011-11-05 22:37:30 +00:00
begin - Give the keys to the House of Treasure reasonable names other than key1, 2010-04-08 02:18:50 +00:00
castle_eureca Replaced blocked (black) sections of the cave with grey cave walls to Cave Passageway, Level 4 in Pup Land. Cosmetic change only, no functional changes. 2011-10-22 03:39:00 +00:00
cave_weapon Replace mines wall section with newly created cave wall sections in the Cave Weapon maps in Pupland. Cosmetic change, no functional changes. Requires archetypes update r15201. 2011-10-18 03:20:50 +00:00
guilds Merge in changes from the guild template (r14506) to fix the connection to the inventory check for the Guild Tannery Token and the gate. Update applied to all guild maps secondfloor. 2011-11-06 00:36:14 +00:00
jk Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
kurte Cosmetic changes with how fence sections merge with nearby walls for Eureca Road, 1 in Pup Land. No functional changes. 2011-10-23 04:40:51 +00:00
lone_town Fix archetype. 2011-11-06 16:33:52 +00:00
nurnberg Fix archetype. 2011-11-06 16:33:52 +00:00
ordeal Fix objects setting 'type 15' (weapon) but missing skill and body part information. 2009-06-17 19:44:32 +00:00
pplant Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 3 in Pup Land. No functional changes. 2011-10-22 03:07:16 +00:00
raffle Replaced some of the blocked archetypes with solid stone (cave wall) in Pupland Raffle 2, Level 3. Cosmetic change only, no functional changes. 2011-11-01 05:03:27 +00:00
rainbow Unbreak exit from river map. 2009-02-09 18:54:17 +00:00
ruin_barbarian
s_f Map name typo correction for Ancient Ruins, Upper Level in Pupland (Ancient instead of Anclient.) 2011-10-19 00:39:18 +00:00
barrier
hall2 Cosmetic change with how fences (swall) merge with nearby walls 2008-12-04 06:41:37 +00:00
hall_of_fame
hq
hq_ud Cosmetic change with how fences (swall) merge with nearby walls 2008-12-04 06:41:37 +00:00
port_e Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer. 2008-12-04 06:34:56 +00:00
port_e_house Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer. 2008-12-04 06:34:56 +00:00
port_w
terminal Add more no_spells tiles around the dragon landing pads and under the fence to prevent players from using dimension door to access areas they shouldn't be able to 2008-12-19 08:13:34 +00:00
terminal_u1 Per player feedback, covered the entire sky area with clouds (floor vs wall archetype so it does not block the player's view) 2008-12-18 21:26:13 +00:00
world Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer. 2008-12-04 06:34:56 +00:00