maps/python/guilds/guildbuy.py

57 lines
1.8 KiB
Python

import CFPython
import CFGuilds
whoami=CFPython.WhoAmI()
guildname=CFPython.GetEventOptions(whoami,1) # 1 is 'apply' event
def find_player(object):
while (CFPython.GetType(object) != 1) : #1 is type 'Player'
object = CFPython.GetPreviousObject(object)
if not object:
return 0
return object
activator=CFPython.WhoIsActivator()
map = CFPython.GetMap(activator)
players = []
names = []
if (guildname):
#find players by coords
ob1=CFPython.GetObjectAt(map,33,24)
ob2=CFPython.GetObjectAt(map,33,26)
objects = [ob1, ob2]
for object in objects:
temp = find_player(object)
if temp:
players.append(temp)
players.append(activator)
for player in players:
names.append(CFPython.GetName(player))
if len(players) == 3:
print '%s,%s and %s found guild %s' %(names[0], names[1], names[2], guildname)
CFGuilds.CFGuildHouses().establish(guildname)
#Masterize them
for player, name in zip(players, names):
CFGuilds.CFGuild(guildname).add_member(name, 'GuildMaster')
guildmarker = CFPython.CreateInvisibleObjectInside(player, guildname)
CFPython.SetName(guildmarker, guildname)
CFPython.SetSlaying(guildmarker, 'GuildMaster')
#teleport them
CFPython.Teleport(player,map,int(11),int(16))
message = "You have purchased the %s guild. Rule it wisely. (I would type 'save' right about now...)"
else:
message = 'To purchase a guild requires two additional persons to stand on the alcoves above.'
else:
print 'Guild Purchase Error: %s, %s' %(guildname, activatorname)
message = 'Guild Purchase Error, please notify a DM'
CFPython.Write(message,whoami)