maps/port_joseph/town
kbulgrien ba4f1a48f8 - Add a vague hint relating to the puzzle of the altars.
- Fix some spelling.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13262 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-17 01:12:44 +00:00
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church - Add a vague hint relating to the puzzle of the altars. 2010-05-17 01:12:44 +00:00
churchcrypt (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-22 01:47:55 +00:00
churchtower Update churchtower map with a unique (and more descriptive) map name 2008-11-11 03:02:52 +00:00
dshark - Block movement over the bar so the barkeep doesn't attack guests unless 2009-04-30 00:57:17 +00:00
generalstore Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-03 01:33:22 +00:00
house (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-21 21:48:39 +00:00
inn Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary 2008-09-21 21:22:07 +00:00
ixalovh_shrine Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary 2008-09-21 21:22:07 +00:00
portia - Remove some line breaks from various msg blocks. 2010-05-16 02:54:28 +00:00
portia2 - Remove some line breaks from various msg blocks. 2010-05-16 02:54:28 +00:00
ruined_home Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary 2008-09-21 21:22:07 +00:00
tomassos_house - Add some invisible exits along the front of the yard so you can walk off 2009-04-30 02:45:16 +00:00
underground_tavern Re-arrange stacking order, place platters back on top of the tables 2008-10-21 21:52:42 +00:00