maps/pup_land
rjtanner c15439e320 Cosmetic changes with how fence sections merge with nearby walls for Eureca Road, 1 in Pup Land. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15248 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-23 04:40:51 +00:00
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ancient Cosmetic changes with how fence sections merge with nearby walls for Gothwalte, Collection in Ancient Pup Land. No functional changes. 2011-10-21 04:32:02 +00:00
begin - Give the keys to the House of Treasure reasonable names other than key1, 2010-04-08 02:18:50 +00:00
castle_eureca Replaced blocked (black) sections of the cave with grey cave walls to Cave Passageway, Level 4 in Pup Land. Cosmetic change only, no functional changes. 2011-10-22 03:39:00 +00:00
cave_weapon Replace mines wall section with newly created cave wall sections in the Cave Weapon maps in Pupland. Cosmetic change, no functional changes. Requires archetypes update r15201. 2011-10-18 03:20:50 +00:00
guilds Update walls surrounding Tannery entrance gate to Guild Hall and template second floor maps. Additional stone wall section on nearby fence. Cosmetic change only. 2011-10-22 04:03:07 +00:00
jk Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:26:59 +00:00
kurte Cosmetic changes with how fence sections merge with nearby walls for Eureca Road, 1 in Pup Land. No functional changes. 2011-10-23 04:40:51 +00:00
lone_town Update or correct entrance x and y coordinates in the map headers. 2011-10-10 01:16:06 +00:00
nurnberg Replace general shop with jewels one. 2011-07-17 10:21:59 +00:00
ordeal Fix objects setting 'type 15' (weapon) but missing skill and body part information. 2009-06-17 19:44:32 +00:00
pplant Cosmetic changes with how fence sections merge with nearby walls for Power Plant, Dungeon Level 3 in Pup Land. No functional changes. 2011-10-22 03:07:16 +00:00
raffle Added 'blessed 1' setting to the random_talisman treasure in the Pupland Raffle 1 reward area so that the treasure reward is not cursed. 2011-09-24 04:14:36 +00:00
rainbow Unbreak exit from river map. 2009-02-09 18:54:17 +00:00
ruin_barbarian Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-14 01:25:42 +00:00
s_f Map name typo correction for Ancient Ruins, Upper Level in Pupland (Ancient instead of Anclient.) 2011-10-19 00:39:18 +00:00
barrier Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-14 02:10:25 +00:00
hall2 Cosmetic change with how fences (swall) merge with nearby walls 2008-12-04 06:41:37 +00:00
hall_of_fame Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-14 02:10:25 +00:00
hq Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-14 02:10:25 +00:00
hq_ud Cosmetic change with how fences (swall) merge with nearby walls 2008-12-04 06:41:37 +00:00
port_e Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer. 2008-12-04 06:34:56 +00:00
port_e_house Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer. 2008-12-04 06:34:56 +00:00
port_w Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-10-14 02:10:25 +00:00
terminal Add more no_spells tiles around the dragon landing pads and under the fence to prevent players from using dimension door to access areas they shouldn't be able to 2008-12-19 08:13:34 +00:00
terminal_u1 Per player feedback, covered the entire sky area with clouds (floor vs wall archetype so it does not block the player's view) 2008-12-18 21:26:13 +00:00
world Replace recently updated oakdoors with new archetype and recycled graphic, updated map entrance coordinates. Requires archetype r10798 or newer. 2008-12-04 06:34:56 +00:00