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IPO_navar
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Word spacing corrections in message text to Navar Imperial Post Office (navar_city/misc/IPO_navar) in Navar.
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2012-02-16 06:23:18 +00:00 |
aliscave
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Changes with the cave walls to make nicer merging in Ali's Cave in Navar. Comsetic change, no functional changes.
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2011-11-09 06:32:05 +00:00 |
aliswell
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Removed forced line breaks in message text to Dried Up Well (navar_city/misc/aliswell) in Navar.
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2012-02-16 06:04:28 +00:00 |
bowyer
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Removed forced line breaks in message text to Tim the Bowyer (navar_city/misc/bowyer) in Navar.
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2012-02-16 06:05:31 +00:00 |
buildshop
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
city1armour
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Removed forced line breaks and punctuation corrections in message text to Olaf's Armor Emporium (navar_city/misc/city1armour) in Navar.
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2012-02-16 06:07:56 +00:00 |
city1bank
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Punctuation corrections in message text to Bank of Skud, Navar Branch (navar_city/misc/city1bank) in Navar.
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2012-02-16 06:10:17 +00:00 |
city1gen
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Word spacing corrections in message text to Eddie's Store by the Wall (navar_city/misc/city1gen) in Navar.
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2012-02-16 06:12:00 +00:00 |
city1magic
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Major cosmetic update to Wizzo's Magic Shop in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-05-06 05:25:03 +00:00 |
city1mermaid
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Removed forced line breaks and word spacing corrections in message text to The Frolicing Mermaid (navar_city/misc/city1mermaid) in Navar.
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2012-02-16 06:16:09 +00:00 |
city1smith
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Removed line breaks in message text to Gunther's Smithy in Navar.
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2011-11-10 05:32:28 +00:00 |
city1weapon
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Removed forced line breaks in message text to Red's Weapons Bazaar (navar_city/misc/city1weapon) in Navar.
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2012-02-16 06:19:51 +00:00 |
dragon_guild
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Removed forced line breaks in message text to Navar Dragon Guild (navar_city/misc/dragon_guild) in Navar.
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2012-02-16 06:21:14 +00:00 |
jeweler
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Added more light sources to Jeweler's Workshop of Navar. More light fills the map now.
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2011-11-17 05:40:57 +00:00 |
kitchen
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Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-11-16 06:43:37 +00:00 |
library
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Removed forced line breaks and word spacing corrections in message text to Navar Central Library (navar_city/misc/library) in Navar.
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2012-02-16 06:26:27 +00:00 |
market1
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market2
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Removed forced line break in message text to Condemmed Market (navar_city/misc/market2) in Navar.
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2012-02-16 06:29:01 +00:00 |
midane
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Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add navar as the region where necessary
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2008-09-21 04:12:05 +00:00 |
navarwiz
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Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
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2011-11-16 06:06:58 +00:00 |
tannery
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Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-11-17 06:17:24 +00:00 |
thamshop
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Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-11-17 06:33:15 +00:00 |
theater
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Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, Ground Floor in Navar.
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2011-11-18 04:49:49 +00:00 |
theater2
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Cosmetic change with wall sections surrounding doorways to Civic Theater, 2nd Floor in Navar.
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2011-11-18 04:43:44 +00:00 |
theater3
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Remove unnecessary name_pl references to the Civic Theater, 3rd Floor in Navar. Technical change, no functional changes.
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2011-11-10 06:09:40 +00:00 |
theater4
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Remove unnecessary name_pl references to the Civic Theater, rooftop in Navar. Technical change, no functional changes.
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2011-11-10 06:11:45 +00:00 |
theaterb1
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Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 1 in Navar.
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2011-11-18 04:54:32 +00:00 |
theaterb2
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Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 2 in Navar.
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2011-11-18 04:56:17 +00:00 |
theaterb3
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Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 3 in Navar.
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2011-11-18 05:01:20 +00:00 |
theaterb4
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-22 00:56:46 +00:00 |
wizard.msg
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Use the quest system for the Rhyzian amulet quest.
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2011-08-13 17:11:36 +00:00 |